When playing as him:
-Stick to the road less travelled
If you touch anyone whilst cloaked, your body will glow either red or blue (depending on your team), and the person you bumped into will more than likely kill you very, very quickly. If you bump into anyone whilst disguised, you'll probably irritate the person you bumped into, who will then shoot you on general principle, since (A) you bothered him, (B) there's no friendly fire in roughly 99% of the game servers, and (C) you can never be too careful when it comes to Spies.
To combat this, don't hesitate to take meandering routes to get where you want to get, and don't ever confine yourself to passages where only one person can get through at a time. Running into someone whilst cloaked or disguised is probably one of the worst things a Spy can do to blow his cover, so stick to the walls and be ready to dodge any enemy soldier who is moving in your direction.
While cloaked, also be wary of the fact that some enemies will intentionally walk in a wide, erratic path, solely for the purposes of bumping into Spies. Be very, very careful around these people, and give them as wide a berth as possible.
-Don't overestimate the power of the cloaking device
The cloak is actually pretty slow to activate. I've seen many Spies who assumed that they were fully cloaked once their onscreen hand turned 99% invisible -- this ain't the case. When you turn invisible, you do so with an extremely noticeable puff of smoke (UPDATE: the smoke puff occurs when you put on a disguise, not when you cloak -- still, this strategy otherwise still stands, as the cloak still takes a couple of seconds to fully evenlope your body), which takes about a quarter of a second to dissipate.
Therefore, hitting the cloak button (right click) and the immediately turning around a corner and heading toward the enemy is not a viable strategy. Give yourself a second, then go. This will drain a bit more of your cloak's already-short power supply, but it's more than worth it in the long-term.
-Run backwards
Enemies are much more suspicious of people who are facing the wrong direction than ones who are facing the right way, but happen to be moving backwards as if retreating. This strategy works even better if you:
-Get your friends to shoot at you
It is much more believable that a Scout or a Soldier would be retreating from battle when he is being fired upon. If, as a Spy, you have to dodge your own teammates' rockets as you backpedal into the enemy base, the enemies will be much more likely to take you seriously and buy into your disguise.
This is actually win-win-win; your disguise will be more believable, you won't take damage from your own teammates' fire, and other enemies, seeing one of their own teammates being fired upon, will rush to fight the attackers and not spend their time preoccupied with debating whether to shoot you or not.
-Make sure your disguises make sense
A Scout has no place in a flag room. A Sniper has no place underwater. Think about what you would do if you really were the class you are disguised as, and place yourself in that location.
You also need to make sure that there is a plausible reason that you aren't firing at anyone. If you're disguised as a red Heavy Weapons Guy and a blue Engineer is on the other side of a doorway, nobody will buy your disguise since a real HW Guy would have no reason whatsoever not to walk through that doorway and tear the Engineer apart.
Similarly, don't spend too long around people if you're a Medic, because Medics draw a hell of a lot of attention. Enemies will approach you, follow you, and demand healing from you -- and when you don't deliver, they'll know you're full of crap.
Additionally, be aware of the speed changes which accompany all of the disguises; if you switch to a Soldier, you'll walk as slow as a Soldier, which may not be particularly helpful if you really need to rush somewhere. Conversely, if you switch to Scout, you'll look like a Scout, but you won't be as fast as one -- really observant opponents will notice this.
-Don't take on an Engineer and his sentry gun all by your lonesome
This used to be a viable strategy back before players wised up and kept their backs to the wall. Try it now, and the Engineer will either knock off the sap and let the sentry kill you, or he'll shotgun you to death and then knock off the sap.
As said in the Engineer article, a Spy should work cooperatively with someone else; the Spy runs in, saps all the sentry guns, and while the Engineers hurriedly try to destroy the saps, a Demoman or Soldier or HW Guy destroys the disabled sentries. The Spy should stick around to replace saps to the guns, should any of the Engineers succeed in removing them.
Granted, this little suggestion only applies if you're playing against an Engineer intelligent enough to completely barricade himself behind his buildings and not bother chasing you around, thus giving you a chance to backstab him. I'd recommend trying to destroy an Engineer and his stuff once, so as to get a feel for the sort of Engineer he is; if he panics and tries to kill you before knocking the sap off, then he's nowhere near as formidable an opponent as he could be. Go ahead and try to take these guys one-on-one, if you feel confident enough.
-Restock on health at your base
The Spy shouldn't, or rather can't, spend that much time behind enemy lines. Sooner or later, someone will expect him to do something, and when he's unable to do so, he'll get killed. As such, the Spy should have no problem with running back to base and using the refill locker. It not only restores health and ammo, but also instantly recharges the power to your cloaking device. Plus, it extends the length of your individual life, so you can get more impressive "most kills" and "longest life" statistics (if you're into that sort of thing).
-Understand the limitations of the backstab
If you're trying to backstab someone, make sure you're actually aiming at their back. With characters like the Heavy, it's easy to assume your attack will be an instakill backstab, considering roughly 76% of the character's body seems to be composed of his temptingly massive back. I've suffered many a death due to this faulty thinking.
You'll know you're actually going to backstab someone when your onscreen hand changes positions; the Spy will alter his hold on the knife so the blade faces downwards instead of upwards, in a very obvious "backstab ready" sort of image. It takes a bit for this animation to complete, but when it does (or at least, when it initiates), you'll know you've really got his back.
The animation becomes unnecessary if you're, say, chasing someone and they happen to be just far enough that the animation doesn't begin, but close enough so that, even with the knife's relatively short reach, the blade will still hit their back and thus cause an instakill.
-Choose your battles carefully
A Spy does not usually get a second chance. People become more wary after they see or experience a death at the hands of a Spy; players tend to look around a lot more, fire upon their teammates more frequently. As a Spy, you will only have the opportunity to catch your enemies completely be surprise for the first few minutes of a round; after that, they'll know a Spy is coming, in some form or another, and they will prepare. Don't try to kill every enemy you meet, as not all of them are worth the trouble, and it only takes a few kills for the entire team to get wise to your scheming.
-Wait at least thirty seconds after using a teleport
For thirty seconds following teleporter use, a cloud of bright red or blue particles (again, depending on your team) will follow you around, regardless of whether you are cloaked or disguised. If a Spy runs into a blue base disguised as an Engineer but has a cloud of bright, neon red teleporter particles surrounding his body, he might just as well have stopped, typed "I'M A SPY" into the public chat, and then gotten rid of his cover altogether.
Generally, I'd just suggest not using teleporters at all, but depending on the map it can sometimes be quicker to take one and wait the thirty seconds than to walk the entire way. Use your judgement.
-Don't assume that people will stop shooting at you
Just because you've stabbed someone and then activated your cloak doesn't mean that (A) people can't see you and (B) that they are firing blindly at you, and that their bullets are only hitting you due to pure chance and their unusually keen ability to predict your location. If you are directly shot by an enemy projectile, your body will glow that same red/blue color it does if you bump into someone; ergo, if you run away but are shot in the process, the enemy will know where you are, follow you, and, if you don't manage to change course so they miss and lose track of you, then you'll probably die.
I've also seen Spies so confident in their disguising ability that when someone fires at them, they don't run away. These Spies assume that if they act like the fact that they are being shot at is no big deal, then the enemy in question will immediately assume their authenticity and cease their fire. This is a bad idea, in that it incorrectly assumes that the enemy team is comprised entirely of idiots.
Yes, they may not have a reason to fire at you, but they could just be thorough. Or, perhaps they just saw a teammate with the same name as the one on your disguise, and since you aren't firing your gun, then they've assumed you're probably a Spy. Or -- worst case scenario -- you run into the very enemy whose name you have been assigned, in which case it won't take long for your enemy to realize that there cannot possibly be two of himself.
-Sacrifice
The Spy may die a lot. This is okay. His purpose is to quickly and decisively destroy the people and structures whom others cannot reach; if a red Spy makes it behind enemy lines, stabs but a single blue Heavy who has been pestering his red brothers, and is subsequently killed by the Heavy's Medic pal, the Spy might be disappointed -- but he shouldn't necessarily be.
Obviously, one would hope to have a kill/death ratio greater than 1:1 and the best Spies should be capable of this, but there's no shame in losing one of your lives in order to take out one of their forces. Especially if the enemy in question could have caused a significant amount of damage to your teammates.
So, yes, try to stay alive for as long as possible, and don't be reckless, but don't feel bad if you get through a life having only killed one enemy; so long as they were a sufficiently important person, you've done reasonably well for yourself.
-A revolver is an admirable tool
Your revolver, while inaccurate, does pack quite a punch. If you meet a character whom you cannot backstab -- like, say, a Sniper with his back to a wall -- consider pumping him full of lead. Given the fact that the knife is far too slow and weak to net you too many non-backstab frags, a revolver is always the best option for taking down a single enemy if you can't get to his spine. Get close, and empty your six-shooter into the prick.
When playing against him:
Pay attention to the kill notifications. If you see that someone on your team was backstabbed, be wary. If you're a Heavy, memorize the names of the Medics who follow you, so if you see their name on the upper-right corner of the screen with a little "backstab" insignia next to it, you'll know to immediately turn around and start firing.
Shoot your teammates. Frequently. Unless you're low on ammo, there's no harm in double-checking to see whether your teammates are Spies. If you happen to shoot a Spy who is disguised as a member of your team, you don't always necessarily have to fire at him enough to kill him: in certain cases, with less self-assured Spies, simply being intentionally shot at will sometimes be enough for them to lose confidence, drop their disguise, and either engage you in direct combat or run away. The Spy's main weapon is psychology -- turn that crap against him.
TURN AROUND. The Spy can't kill you if your back is to him (unless you're really low on health and he's got a revolver).
Take a meandering path. I stated this in the Soldier article, as it works best with him; still, any class can still benefit from erratically moving from side to side as they move so as to potentially run headfirst into any cloaked Spies moving in the opposite direction.
Pyros, baby; their flamethrowers are invaluable in the fight against Spies. As said in the earlier article, Pyros can't light their own teammates on fire; they can light disguised or cloaked Spies aflame. Even if they're invisible, the flames that slowly eat away at their health won't be.
God I love you.
Rev. Anothony, way to sneak in the Stephen Fry reference in a Team Fortress article. Color me impressed. Destructoid is my washpot.
New things to try next time Im a Spy. They are my favorite class but theyre kind of hard to learn
sorry rev, i thought you got puff of smoke from changing disguise, not activating cloak :/
Wow, that's a pretty cool character class.
Nice to see the spy is still as useful as ever. One thing I used to do as a Spy in TFC is find the places that snipers like to hang out, and since I was disguised as a sniper, they usually thought nothing of it. While they were busy trying to plug my buddies, nice and zoomed in, I would slowly back off and then knife them all :) Dumb snipers.
I will miss the Hallucinogenic Grenade, though.
Great writeup as always, Rev. Tomorrow it'll be time to rock!
Very good.. but i can take out a engineer when lone.. but when its two it gets tricky lol
are 360 and pc players going to be playing on the same servers?
Also how is the revolver? I started liking the engineer because for some reason I could kill people from across the map with his pistol and soldiers rockets are too slow to get hit by. I can't imagine how annoying it is to get taken out by a pistol as a soldier.
My favorite thing to do as a spy is go up against a group of like 4 engies guarding a choke point. Disguise as an engie and start sapping all their crap. They get confused as which engie is which, and usually end up too busy trying to figure out which of them is a spy that the buildings are easy prey.
And yeah... I think the puff of smoke is from the disguise, not the cloak. What most people do wrong is disguise, then cloak as they get around the corner so their not seen running out of the wrong base, which results in a puff of smoke around the cloaked spy.
Thanks bro.
"the Orange Box comes out tomorrow" Hahaha, according to the UPS tracking system The Orange Box (360) should be here any minute now.
....yup, any minute now.
Is the revolver really inaccurate? To me it seems like one of the most accurate guns in the game. It just does low damage at far distances.
I was waiting for this installment, after seeing you absolutely tear it up during FNF last week as the Spy. I had thought that I was doing reasonably well as a player when I played in random online games, but playing with the Dtoid crew quickly disabused me of that notion.
Some tips from me:
---don't call for medic repeatedly, for two reasons: one, half the time it's a spy doing it, and two, your name will actually show up in the enemy team's teamchat. If they see "Bobby" spamming for medic nonstop, but in reality Bobby is just standing there repairing his gun, they'll know something is up.
---It appears you can avoid that long-assed backstab animation, if you "start stabbing" from off to the side, and then whip your view to the target's back. I.e., go up to backstab, flick your view to the left, attack, and then flick it back to the right - at his back, and it should be a quick stab, but still backstab him. It takes some time to get used to, but it's much cleaner and effective than the backstab animation which often whiffs. You'll notice you also do this "quick backstab" when chasing someone down spamming your knife. Same principle, they're not in reach for a "real backstab", but your knife still connects with their back, so the game thinks it's OK.
---Mentioned above but worth repeating: USE THE MAGNUM! I see spies just run tail-between-legs far too often without even using the gun at all.
---If you're alone with an engy and his gun, you can try playing the mental game. Basically, if an engy chooses to sit and whack his gun with his wrench all day, you can easily sap it down. Just hold down attack and your spy will continue to place saps on anything that touches your crosshair, including re-application to the sentry. Thusly, the engineer's wrenches are all spent on removing the sap, NOT repairing the gun. The best thing an engineer can do is assault you immediately, which you can respond to by sapping the gun and trying to take him out with the revolver (and then going back to instant re-apply sap mode if he tries to remove it, which would then be too late), or just running around crazily sapping all of his stuff, etc. It's a huge, huge mind game. Also, if he only has a level 1 gun, it's fairly safe to just cloak behind him and stab him while he's upgrading and sapping. You can do this with level 2 and 3 sentries as well, but only if you do the "no backstab" knife trick - since you have to be fast, and that animation undisguises you instantly and takes up far too much time for you to live.
---There is a bind for "disguise as last costume", I think it defaults to B, I set it to a side mouse button. The downfall is using this repeatedly means always using the same costume, but really, disguises don't matter much. As mentioned above, cloaking is your lifeline. My motto is, if you give the enemy the chance to ask "is he a spy", you've already lost.
<3 Awesome.
I would prefer anatomically correct giblets to dry hump your opponents after you kill them.....*sigh*
Can't Fuckin Wait.
My best life as a spy was on 2Fort when I snuck into the enemy intelligence room and magnum'd an engy from around the corner where his sentry couldn't get me. Then I ran in, sapped his gun, and secured the intelligence. It was quite awesome.
I've died a lot of times thinking the HWG's back was all mine, but just barely poked his skin.
Usually, if a character is backed up against the wall, you can stab them in the side and it still performs a backstab. I don't know the grounds for this, so I should go test it -- but I'm too lazy.
Spies dying behind enemy lines can sometimes recover by simply calling for an enemy medic. Nothing is more hilarious than getting ubercharged by an enemy medic, and then being backstabbed by the person you were healing... That has to be humiliating.
The Spy is my favorite class among all others in TF2, and anyone who masters him can easily rack up 25 or 30 kills without even dying once. You've just got to know the map layout, when and where to retreat, cloak and disguise.
"you run into the very enemy whose name you have been assigned, in which case it won't take long for your enemy to realize that there cannot possibly be two of himself."
Good way to make people's head explode at their desks.
The best class evar. Another good strategy, especially on 2Fort, is to have someone fast, like a scout, run ahead of you on the route you're taking. If they don't encounter resistance, then you don't have to waste your cloak and can get farther before fighting anyone. If they do find someone to fight, then you can either use the confusion to get past, or cloak and slip past while backstabbing.
I'm worried about the majority of spies today. When I was playing as a medic yesterday, one bumped into me and start to glow; he was clearly going for my back. I started running backwards away from him and healed him up. Aparently he decided he'd gotten the team colors wrong, because he stopped trying to shank me and started running off in the other direction (towards his own base). A couple seconds from the needle-gun and I'd taken back that health I lent him.