When playing as him:
-Ambush
The Pyro is best for hiding in corners and behind doorways, waiting for feeble-minded enemies to run by so he can tickle them to death with napalm. The flamethrower is (unsurprisingly) a short-range weapon, so hiding and ambushing like a guerilla is really the only way to get good results as the Pyro.
-If they're too far away, they're too far away
There's nothing quite as adorable-yet-tragic as the sight of a Pyro, flamethrower blasting, running after a faster character class who is not only backpedaling and blowing the hell out of the Pyro with secondary weapons, but is also juuuuuust out of range of the fire. Trust me, guys; the guy you're chasing isn't suddenly going to decide to stop moving backwards (unless he isn't facing you) so you can finally tag him with your flamethrower and set him aflame.
If he's too fast, then he's too fast -- it's not a big deal, just run away and find someone else to torch. That, or switch to your shotgun, which is a good weapon in its own right.
-Use your anti-spy device
Otherwise known as a flamethrower. Since roughly 99.9% of all TF2 servers don't have friendly fire enabled, the Pyro cannot possibly set any of his own teammates on fire. He can, however, set disguised spies on fire. Recklessly firing your flamethrower at every team member you see may initially seem like a dickhead move, but it's actually an invaluable strategy for unearthing and killing Spies.
-Setting people aflame isn't an immediate thing
Just because you quickly graze your flame arc over a baddie for a few seconds doesn't necessarily mean you've actually managed to set him on fire. Listen for the WHOOOSH and make sure your target has flames on his body even when you aren't aiming at him before you decide to move on -- but then again, it's probably a better idea not to move on at all if the guy is still kicking.
-Hang out at capture points
As the Pyro is a powerful close-range fighter, he's immensely useful at defending capture points. All he has to do is stand near a capture point and torch any- and everyone who attempts to capture it. Unless you die and a new enemy comes along whom you don't have the opportunity to set aflame, this makes it literally impossible for anyone to capture a point; they'll either die immediately due to the immense flamethrower damage, or they'll continue to lose health as the flames eat away at them, forcing them to either leave the capture point to find health, or to stay still and die, leaving the point uncaptured anyway.
-Your flamethrower doesn't work underwater
This isn't really as big of a problem as one might think (it only applies to cp_well in any significant sense), but remember that firing your flamethrower whilst submerged will only result in harmless bubbles coming from the barrel -- though you still lose ammo.
-The power of fear
One of the Pyro's main strengths is his ability to essentially close off entire areas by standing and spouting flame at his enemies. If said enemy is of a class which needs to get in relatively close to do a lot of damage (like a Scout), then the enemy is probably going to have to run away and choose another course. Hell, even if the Pyro encounters a combat-adequate class like the Soldier, the spouting fire of the flamethrower will still probably force the Soldier to retreat whilst firing.
This makes sending a Pyro at a group of enemies, while useless if you actually want to kill them all, a very intelligent strategy for slowing down and distracting opponents. People are terrified of being set on fire, because it represents extra work and a waste of time; you'll either die and have to wait, or you'll live and have to either throw yourself into a body of water, or retreat and refill your health. A Pyro can run into a crowd of baddies and flame them, whilst his supporting team members blast away at the panicked and confused mob.
When playing against him:
For starters, make sure your team has a lot of Medics. If a Medic is healing you and you get set aflame, the fire will go down
much quicker, and your health will obviously recharge within a short span of time. This especially applies to Heavies, who are one of the few classes who, despite their slow turning speed and the confusion that comes with being set aflame, cannot be quickly killed by the Pyro's flamethrower due to their abundance of health.
Also, keep your distance. It may often be impossible to do so (especially if you get burned to death before you can actually run anywhere), but try to stay the hell away from the Pyro if at all possible whilst hitting him with ranged attacks (salami_tsunami suggests rockets and grenades; Jeff says that a fully-charged Sniper shot results in a Pyro instakill).
Eschatos gave me some great advice if you're a Demoman; since Pyros tend to hide behind doorways and in corners, always try to bounce grenades in likely Pyrolicious areas so as to smoke him out and potentially kill him. As Eschatos says: "The Pyro's only real powerful strategy is ambushing, so naturally you want to deprive him of all oppurtunities."
That's really all I've got, unfortunately -- from bad astronaut to Eschatos to my friend Jeff, the only real non-class-specific anti-Pyro strategies we could come up with involved either putting yourself in a position to be healed, staying the hell away and shooting at him, or diving into water whenever possible. The Pyro is a rather simplistic character, and as such requires rather simplistic methods of dealing with him. His power level has frequently changed throughout the course of the beta, as well; he used to be weak to the point of uselessness, then he could kill people just by looking at them, and now he's somewhere in between. Learn the amount of damage he can do, and prepare yourself for it.
If you've got any anti-Pyro strategies you'd like to share, or if you think he isn't actually all that overpowered, then I urge you to hit the comments.
We'll be burning people in no time!
Another thing that might be useful as a Pyro:
Flank your enemies.
In maps like 2fort, where the inside of the bases have several different corridors that lead to the same place, a good strategy for a Pyro when dealing with attackers would be to run through the hall that the enemies aren't firing from, and sneak up behind the aggressors, pummeling them with flaming death. They're usually too busy trying to take out that Sentry or trying to kill that medic to notice your approach.
In addition, balconies are your best friend. When an enemy is below you, they'll never notice your approach from above.
I feel almost obligated to master this class, and I'm not really sure why..
..Perhaps it's the appeal of short range weaponry, or the fact that he may not be the most popular class to choose thus giving me an advantage at certain points, but all I know is that I'm gonna' have a helluva time lighting bitches aflame.
WHOOSH
These how to not look stupid things here have pretty much made be go crazy waiting for the game.
I'd say sniper FTW, but the whole "Let's wait until I can get a shot worth shooting" approach to powering-up has rendered him more or less as powerful as my neighbors' 7-year-old wielding a pellet gun. Meh.
Pyro for me, then.
I also feel obligated to master this class.
I have mastered this class. Trust me, on some maps, pyro and medic team will be even better then medic and heavy.
You also forgot to mention if the pryo gets close to any device, say it be teleporter or sentry, he can kill it in a few seconds with his flamethrower.
This is the one I've been waiting for, as I was an avid Pyro player in Team Fortress Classic. His role has changed quite a bit with the loss of IC Rockets and Napalm Grenades, so I was not looking forward to these changes.
Before, Pyro was very heavily armored but had low killing power. However, he was incredibly useful as a tool for causing confusion and mayhem, which I enjoyed greatly. My team would cheer me on as I ran wild in an enemy bunker, setting everything ablaze while they came in to finish off the hapless fools.
Now, of course, the Pyro's strategy is the complete opposite. I will certainly have to give it a serious try before passing judgment, but I will surely miss the mayhem. :)
Quick question, Rev: I noticed you didn't give any team tactics for being a Pyro. As in, what classes pair off well with him. Medics work well for everyone, but is there any particular class that enjoys having a Pyro handy, or vice versa? Or is playing a Pyro mostly a solo ordeal?
Hee, fire. I'm very eager to try these guys out and see who kills me the fastest cause I really suck at Half-Life.
******
Michael C. Sherrin
http://www.prodigeek.com/
Very good read. :]
I love these.
I love these articles. They make the wait unbearable, though. I plan on trying out every class before settling down, but Pyro is a distinct possibility for me. I like fire.
Oh, and I hate how so many video games make pyros/flamethrowing characters such short range fighters. WWII-era flamethrowers shot compressed kerosene up to 70 yards.
It would be FUCKING AWESOME if a game got those types of statistics right when making their flamethrowers and truly made the character the horrifying badass that they were in real life. Simply make them highly vulnerable to enemy attack (i.e. exploding gas tanks) and I feel the balance issue would be taken care of. Nothing like a walking death dealer/giant bomb to even the score. Then again, this would only be plausible if the game required friendly fire, otherwise the balance would be mad outta whack.
Either way, I still like fire.
Pyros also don't catch fire against pyro opponents. So it sort of becomes a mind game when it's a pyro vs pyro showdown. Lots of weaving in and out and switching between the flamethrower and shotgun.
Mister Disco:
I find the Pyro still has essentially the same team-based uses as you mentioned in TFC (Pyro confuses, everyone else ambushes), and benefits about as much as anybody else from a Medic partnership.
Additionally, however, Charlie gave me a strategy wherein a few Pyros stand next to an Engineer's dispenser and basically just sit there, firing their flamethrowers infinitely as a means of permanently blocking off passages or killing cloaked spies.
Personally, I'd like it if he was a little more powerful, but not simply by means of increasing flamethrower damage. I think he'd be better if they upped his speed just a little, so he can get closer to classes that run away, or maybe gave him an smg instead of a shotgun.
It would be killer if there was some sort of collateral damage that could be done by sniping a pyros tank.
i guess such detail falls by the wayside when a game is already so varied, buti mean, it would be dope as hell.
You said this in the sniper one, but Pyros are GREAT for clearing out sniper nests. But playing against them... don't freak out if you're on fire. Bunny hopping around spraying everything like a retarded monkey will result in a loss of ammo, and minimal damage done. Keep your cool, and call for a medic. Just being on fire doesn't do a ton of damage, so make sure that you're actually being attacked still, and weren't just set on fire by a passing pyro.
You can even "check for spys" in friendly fire games. Flamethrower doesn't have friend fire. I may be mistaken, but this is what i recall from 0.01% of the servers I've been in.
I whine a lot about Pyro when I play, mainly because I play as a spy and get blasted quite often by a Pyro.
Here's my typical whine:
THEY DO TOO MUCH DAMAGE UP CLOSE ;_;
GOD THEIR FIRE LASTS TOO LONG >:(
SPY DOESN'T HAVE ENOUGH HP /WRISTS
But that's just me QQing. I just have to be more careful and try to avoid the pyro before they can encounter me. Or start playing in FF servers, which are pretty much nonexistant at this point.
i agree with the pyro/med being better than a heavy/med combo. on maps like dustbowl when you're defending. an uber pyro has no problem at all pushing back an entire attacking team. especially in small corridors. everyone runs away because they dont want to be set on fire, and the pyro can actually chase them away, unlike the heavy who is too slow.
I want to be burninating stuff!
I am looking forward to the 10th when Orange Box comes out. Thanks for the great information.
bryan: you dont seriously want to play spy on a ff server do you ? :P
also: cp_well sucks. should be renamed to CP_train or something , and a real well clone be made. grr
i hear talk you are a pretty good spy, make a guide on that one next!
The Pyro in Fortress Forever was done right. Having said that the Pyro was never meant to be an offensive class.
Yes...! This was definitely my most-used class in TFC. I am looking forward to many nights playing as a Pyro in TF2. Thanks for the tips.
And a pyro in the enemy base always equals joy.
Crowded room/corridoor + medic+pyro ambush = BBQ + Glee.
> Oh, and I hate how so many video games make pyros/flamethrowing characters such short range fighters. WWII-era flamethrowers shot compressed kerosene up to 70 yards.
The only WW2 flamethrower to get a range like that would be flamethrower TANK. One man units had a much shorter range.
Pyro: The ultimate anti-spy and the Engineer's best buddy.
MEGFELENT!
Returning Dtoiders: login now to post a comment
Destructoid is an open discussion community. You don't need to "audition" to post a comment - just Create an avatar now - it's fast and free: PLUS you also get your own gaming blog and begin posting stories and uploading videos in our open community area that may also appear on our home page. Sign up and we'll guide you through it, it's easy and 100% anonymous.