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How-to guide to get you started with XNA Game Studio photo

Now that you know how much game makers make, perhaps you'd like to try making your own game. Apparently, Microsoft's XNA Game Studio Express is easy enough for 10th graders to land a game on the X07 show floor, so this would be a great place for newbs to start. You're in luck, as Ed Dunhill's blog has laid out exactly how to get started. 

After reading this, my eyes fell into a blur and I felt a bit dizzy, but that's why I only write about games, and it looks like the technically inclined should be able to get things running fine with these step-by-step instructions. 

Dunhill gets would-be game makers set up with the XNA Game Studio installation, talks them through XNA going on your Xbox 360 (creators' club membership required), and even walks them through building their first game.  

Now get going! Let's see your hit game. Be sure to put at least one Destructoid robot in it.

[thanks, AB] 

 








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Dale North is Destructoid's Editor-In-Chief, a founding editor, and specialist in Japanese gaming. An accomplished musician, Dale was reporting from Japan during the earthquakes of 2011. Luckily, he got the fuck out alive and is home in America now with his wife and beloved corgi, Einstein. Dale is also a co-founder of Destructoid's sister anime site Japanator. Likes Corgis, Sega Saturn, PSP, iPhone, Photographic tools. Meet the rest of the team



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15 comments | showing # 1 to 15
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Minako984's Avatar - Comment posted on 09/04/2007 18:50
Minako984
Ha, making games isn't that easy. Geez...
PraiseChaos's Avatar - Comment posted on 09/04/2007 18:52
PraiseChaos
Seriously... If I ever succeed in getting a game on the XBLA or WiiWare, I'll stick a Destructoid robot in there. Promise!
bluemeep's Avatar - Comment posted on 09/04/2007 19:09
bluemeep
I've played with Game Maker on and off for the better part of six years now. It's all drag'n'drop, so it's well worth screwing with for people like me that can't remember actual code worth crap.
Aequitas's Avatar - Comment posted on 09/04/2007 19:14
Aequitas
There's a reason programmers get paid well. Coding is mind-numbing. It takes a certain kind of person to enjoy it. It makes me want to kill myself.
topgeargorilla's Avatar - Comment posted on 09/04/2007 20:05
topgeargorilla
It makes me want to eat babies.
Wedge's Avatar - Comment posted on 09/04/2007 20:08
Wedge
It makes me want to... get back to doing it. Especially since there is TorqueX for it. Ah if I wasnt more focused on playing games again these days...
Khyber's Avatar - Comment posted on 09/04/2007 20:10
Khyber
I'll be giving XNA another look after I finish a few of my own projects. Definitely including a Destructoid robot is a top priority.
Skeeter's Avatar - Comment posted on 09/04/2007 20:43
Skeeter
Instead of just simply sticking a D-toid robot in a game, someone should create a game starring the D-toid robot. I would pay points for a game like that.
SubOrbital's Avatar - Comment posted on 09/04/2007 21:43
SubOrbital
What kind of language do you need to use for it? C#? I hope so. That's a pretty easy language as far as coding goes.
JLarkin's Avatar - Comment posted on 09/04/2007 21:54
JLarkin
Yeah, C#. If you have any experience with Java or C/C++ you'll be all set. If not, don't worry, it's easy easy to learn like SubOrbital said.
Imako's Avatar - Comment posted on 09/04/2007 22:06
Imako
We're using this to code games in our college's ACM this year. fun.
Khyber's Avatar - Comment posted on 09/04/2007 22:56
Khyber
I think one reason why XNA uses C# (besides the fact that .net uses it too) is for developers to start using it more often. I think most games are still written with C & C++ and that's probably because of performance.
Cowboy TTop's Avatar - Comment posted on 09/05/2007 04:06
Cowboy TTop
I wish I could program, but I'm more of a art and design monkey. XNA is a great idea but I'd need someone to do the programing stuff. I have some good ideas for Live games.
SubOrbital's Avatar - Comment posted on 09/05/2007 04:24
SubOrbital
C# is awesome. Coming from a programming background myself and with a bias toward C/C++ I found it to be quite friendly and yet also with a great deal of potential. I was quite cynical at first, given the whole tie in to .Net, but I learned to give in to the dark side of the force a long time ago lol.
DrXym's Avatar - Comment posted on 09/05/2007 07:21
DrXym
linkreincarnate, C# (more accurately CIL) is nowhere near as fast as C++. Not in a million years. It has to be compiled at runtime, it has to do all sorts of extra overheads such as garbage collection, security checks, exception handling etc. If you call out to DirectX via COM Interop or Win32 via PInvoke you incur more penalties since calls must marshal data. C++ can compile straight into native assembly. You can even embed assembly into your C++ if you feel like it. The penalty of course is that C++ requires more discipline due to the ability to run off the end of buffers, forget to free memory and so on. So there are tradeoffs either way.

Normally the difference in performance doesn't mean much since most apps are user / network / database bound so some small runtime overhead is dwarfed by other latencies in the system. For example I'd wouldn't think of using C++ for most server applications since stability and up-time are far more important than saving 12ms on a database call that takes 300ms either way.

I suspect the same cannot be said of games. Speed is critical for most console style games. Game loops are going to be very tight and performance is going to be critical. It may be that you can still do some awesome games in C# but it's never going to approach C++. In C++ you could code critical routines in assembly if you wanted, or do some crazy tricks with memory reuse or the GPU that you can't from C#, at least in XNA. The consequence is that C# will never be anywhere near as fast.
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