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How the Fable II Episode 1 shakedown works photo

As part of our continuing effort to plaster Fable II news all over the front page of Destructoid, we now bring you details on how the downloadable versions of the game -- released this morning, you know -- talk to each other.

This morning we ran through the first downloadable episode in the five-part series. This slice features two key parts of the whole of Fable II: childhood and the Guild Caverns. After completion, the hero is instructed to kill the bandit Thag and move on to Bowerstone Market, another area previously visited, as a child, in this episode. The market, however, is not accessible -- as Lionhead promised, the transactions do take place inside the episode. An invisible wall will prevent entry into the area and a screen pops up, that teases more of the adventure and asks if players want to purchase Episode 2 for 800 MS Points.

Clicking “Purchase Episode 2” (with the "X" button) will bring up a Marketplace blade. Choosing “Return” (the "A" button) will allow players to run around the area immediately outside of Bowerstone called “Bowerstone Lake.” There’s not much to do in this area, other than wish to be somewhere else, which happens to be the goal of the aforementioned purchasing option.

What do you guys think of this? Have you played it? Does this model work for you?

LAUNCH GALLERY (1 IMAGES)
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27 comments | showing # 1 to 27
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Kryptinite's Avatar - Comment posted on 09/29/2009 10:44
Kryptinite
So it's seriously just Fable 2, cut up into pieces? I was really hoping for new content but...I guess this works for those who haven't experienced the awesome that is Fable 2.
SuitcoatAvenger's Avatar - Comment posted on 09/29/2009 10:47
SuitcoatAvenger
So, like, do you accumulate areas to free-roam in as you purchase new episodes, or are you limited to where you can go per episode no matter if you've previously visited said area? Meaning, you can't go to Bowerstone market in episode 1, but after the purchase of episode 2, will you always be able to go there and accumulate experience as a blacksmith or whatever? Or is that going to be closed off again depending on where the plot goes?

These seems like an interesting idea, but cutting up an open environment seems to produce up some logistical complications.
Tubatic's Avatar - Comment posted on 09/29/2009 10:57
Tubatic
So, here's a question:

I own Fable II, I've got it installed to my HD, I'm drinking the kool-aid, and a card carrying member of the molynuex-aint-so-bad club. Can this episodic dealy work for me in a way that I both don't need a disc to run Fable II, and don't need to re-purchase all episodes to do so?
Shadowiii's Avatar - Comment posted on 09/29/2009 11:09
Shadowiii
@Tubatic

Pretty sure that isn't going to work, unless you sell your Fable 2 disc and use the money to buy the episodes.
Though that is cool idea.
moocow21's Avatar - Comment posted on 09/29/2009 11:13
moocow21
Considering Fable II is pretty short, I think it's rather ridiculous to break it up into even smaller pieces. But I have to hand it to Microsoft, selling the game for $40 in chunks when it sells for $30 or less at retail in a continuous experience. They'll do anything to squeeze an extra (ten) dollar(s) or so out of a key franchise.
moocow21's Avatar - Comment posted on 09/29/2009 11:15
moocow21
Sorry about the double post (is there a way to edit posts?), but another thought just struck me. Why didn't they just put the full game up on Games On Demand for $30?
Los255's Avatar - Comment posted on 09/29/2009 11:17
Los255
"it's seriously just Fable 2, cut up into pieces?"

That's how I'm seeing it. I'm sure you can get a fresh copy for like 30 somewhere.

If there's absolutely nothing new in this, why don't they just put the entire game on the "Games on Demand" service?
Tubatic's Avatar - Comment posted on 09/29/2009 11:19
Tubatic
@moocow

I think that's the experiment: If we give you pieces of a good game, will you buy the whole thing eventually?

Tricky though, since its already been bought by a bunch of people
Xzyliac's Avatar - Comment posted on 09/29/2009 11:34
Xzyliac
See I was hoping it would feature the entire world but cut out missions, objectives, maybe even levels you can reach, etc. If it's just like an expanding demo basically then, well, screw that.
pendelton21's Avatar - Comment posted on 09/29/2009 11:51
pendelton21
Dumb. Just dumb.
ZombiePlatypus's Avatar - Comment posted on 09/29/2009 12:03
ZombiePlatypus
Even with the first episode being free it's still ten bucks cheaper to just buy the disc. That's five "episodes" for the price of three right there, sitting on the shelf of your local Best Buy. That's for those interested in the whole game, of course. For anybody who wants to dabble in a couple chunks for God knows what reason, they can go ahead and waste their cash on a crippled experience.
tgammet's Avatar - Comment posted on 09/29/2009 12:55
tgammet
As an extended demo, I think it's a good idea. However, I doubt I'll purchase the game this way for two reasons:

1) If I like it, I might as well buy the whole thing not just part 2.

2) Buying it through MS will be like twice as expensive as buying the actual retail disc.

3) It's HUGE I question if I even have the 1.8GB needed just to download part 1. My problem, I admit.
tsunamikitsune's Avatar - Comment posted on 09/29/2009 13:40
tsunamikitsune
I think the most pressing issue is this: Will I gain any achievements by playing this free first episode? That is all that really matters to anyone anyway so I think they should at least let you obtain whatever achievements you could normally get in this section of the game.
MCChampaignMillionaire's Avatar - Comment posted on 09/29/2009 14:10
MCChampaignMillionaire
not for me...
the guy with the hat's Avatar - Comment posted on 09/29/2009 14:31
the guy with the hat
I thought it was a two parter untill i looked at the downloads description... 5 episodes! the games short enough allready! this better not be the way fable 3 is released...
DaedHead8's Avatar - Comment posted on 09/29/2009 14:32
DaedHead8
I agree that if they wanted to do this experiment right, they should have released a new game instead of Fable II. Imagine if they had released ODST this way? The free bit would be a couple of firefight maps and a bit of the city to run around in, as well as the first flashback mission, then they charge for the rest from there. That probably would have been hugely successful, although they probably wouldn't have gotten $60 per copy that way. Not to mention losing out on the collectors edition money. Meh.
Gestault's Avatar - Comment posted on 09/29/2009 15:02
Gestault
Am I the only one who sees this as brilliant? Either:

(a) You own the game or have already made up your mind about not wanting it and you don't matter
(b) You download the first chapter, like it, then buy the rest at a slightly inflated price
(c) You download the first chapter, like it, and figure you'll "outsmart" MS by buying it in the store
or
(d) Try it, don't like it, and probably wouldn't have bought it in the first place.

That seems as win-win as you can get for Microsoft, and you can technically play a notable chunk of the game no-risk, which is waaay more than I can say for most titles. How is this bad again?
LsTr Of SmG's Avatar - Comment posted on 09/29/2009 15:48
LsTr Of SmG
@ Gestault

It's an alright idea but 'slightly inflated price'? I'd say grossly inflated since it's more expensive than buying the game in-store and that digital distribution is comparatively cheap.

A demo serves well enough in these cases - at least until they sort out fair pricing.
HadesGigas's Avatar - Comment posted on 09/29/2009 16:25
HadesGigas
I think having a free "episode" works well for GoD games that don't have demos already on marketplace. But it gives them the opportunity to charge even more than they already do for games you can get $10-$20 cheaper in stores.
lvl54spacemonkey's Avatar - Comment posted on 09/29/2009 16:56
lvl54spacemonkey
They're charging 940MSP in the UK for the episodes which is £10. So You can either download Fable 2 in 4 parts at £10 a pop costing you £40 in all or just pop into your local HMV and get it for £199.99 in part of the 2 for £30 deal.
xaliqen's Avatar - Comment posted on 09/29/2009 17:23
xaliqen
What a terrible idea. It's one of those ideas that seems good in theory, until you actually think about it.

"We're going to sell you a broken game, but, it's okay, because you can fix it for more money. You can't fix it until we come out with all the pieces, though."

I'll just purchase the fixed game from the beginning, thank you very much.
Sir playedallot's Avatar - Comment posted on 09/29/2009 17:46
Sir playedallot
@xaliqen
i sign you that!

I hope this flops,
how can people say this is a briliant methode for geting games? This is a experiment from molineux at the behest of M$! They want to test and see how far they can go and milk the consumer even more! If i purchase a game i want the whole thing, right from the start, not paying a shit for more areas, weapons, monsters, cars or abilitys.
If this succeds this could be a real bugging trend.
Its like these free mmos where you can play everything for free but to succed and kill the boss monster you have to pay for the good usefull stuff.

Anyway, why they have to splitt it up in 5 parts? As if 2 parts wouldnt be enough! Is it like 'ok i download part one for free, pay for one to three parts and the last part iam not going to buy because its too expensive/nor want to finish'? Bullshit!!!
UnnDunn's Avatar - Comment posted on 09/29/2009 22:19
UnnDunn
The problem I have with episodic gaming in general is game developers are coming at it with the mindset that it's just a regular game broken up into chunks. Some developers design each chunk to be its own self-contained game (Valve, Rockstar), and others design it such that each episode is pretty much incomplete without all the other episodes (Telltale, Lionhead).

Neither is the right approach, IMHO.

For me, the proper approach to an episodic game would involve an open-world environment like Liberty City, a single main character or group of characters, and each "episode" would be a bite-sized collection of missions. Each collection would maybe 1 hour to play and, much like a TV show, could either be a self-contained vignette or be part of a larger story arc. Once the world is set, they could probably produce, test and sell a new episode every two-three weeks.

The idea is to use the open world and main cast to build familiarity much as a TV show does, and then tell your stories within that familiar framework. Without the open-world, you can't build familiarity. In addition, it wouldn't feel like a giant game broken up into chunks, but rather a flowing, ongoing experience that one dips into every couple of weeks.
UnnDunn's Avatar - Comment posted on 09/29/2009 22:23
UnnDunn
I think Halo 3: ODST would have made a perfect episodic game,
slayer the player's Avatar - Comment posted on 09/29/2009 22:46
slayer the player
the only way selling parts of a game would work for me is if it was, a full campaign, or a full mp experience. im not a big gears fan but break gears 2 into horde, campaign, and multiplayer and i would buy something. but one fifth of a story at a time just doesnt work for me. how about they do something people actually want for fable 2 and release a new patch and new multiplayer camera
AaronAaronson's Avatar - Comment posted on 09/30/2009 09:14
AaronAaronson
Fable II still costs $54 dollars for a used copy here in Saskatchewan. It's actually a decent deal for us.
Ax23000's Avatar - Comment posted on 10/04/2009 18:32
Ax23000
You guys are being sooo melodramatic about this. Let's cover the details:

1) The first part of the game is FREE. I don't think this should be ignored. It's a little more than you'd get in most demos as well. Maybe most importantly, unlike a demo, all of your progress is saved if you actually choose to buy the game. Most games force you to replay the same sections that you already played in the demo. This doesn't. I've already got my dog's treasure hunting skill up to level 3, a good sword, two magic spells (not to mention a number of upgrades), and a nice bit of xp. That's going to be awesome for when I go out and get my copy of the game.

2)You aren't forced to buy it digitally. Microsoft could easily have locked it so that in order to keep your progress you would have to get the rest of the parts at the inflated price. They didn't.

3)Yes, there's a ten dollar premium. I agree that's stupid. But the part model would be really useful for people who don't have enough money to get the whole game in one month. I think this would actually be better for full price new games. Not everyone has sixty dollars to spend on a game. But they might be able to afford it with the cost broken up into ten dollar chunks. They could pay for it as they had the money to pay for it.

In conclusion: It IS stupid that Microsoft is charging more for the parts, BUT no one is being forced to do anything. Anyone capable of doing simple math can decide to go and get a disc if they want to save money. And anyone NOT capable of doing simple math...well, I mean how sympathetic can I feel for them?

So why freak out like this is the worst thing in the history of anything? It's not. If done right it could be a viable alternative for getting games in smaller, more affordable chunks, while at the same time letting people who aren't sure try a good sized chunk of the game for free. No one is losing anything here (except for those who can't add).
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