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How survival horror evolved itself into extinction photo

As someone who grew up among the PlayStation generation, survival horror is a genre I am incredibly familiar with. Although Resident Evil was predated by such titles as Sweet Home and Alone in the Dark, it was Capcom's PSX zombie thriller that put survival horror on the map, and ensnared many gamers my age.

Resident Evil, Silent Hill and a selection of pretenders were incredibly popular in the last two generations, but in the age of the PlayStation 3 and Xbox 360, the traditional survival horror is all but dead. What happened to the horror? Did publishers just get tired of it, or did pressure from gamers and prevailing trends cause it to self-evaporate, to adapt with the times to such a degree that it effectively committed suicide?

Read on as we ask whether survival horror has evolved itself out of existence.

During the nineties, horror games were all the rage, with Resident Evil and Silent Hill using the negative aspects of other games to an advantage. While fixed camera angles, dodgy controls and clunky combat were seen as problematic in most games, the traditional survival horror took them as a positive boon. A seemingly less demanding public ate up these games with a big spoon, overlooking glaring faults in favor of videogames that could be genuinely terrifying.

Up until the PlayStation 2 era, it was a formula for success, arguably perfected by the brilliant Silent Hill 2. Restricted cameras caused players to fear every step they took, while characters that couldn't hold a gun steady encouraged players to flee rather than fight. However, like nearly every genre that isn't an RPG, survival horror's audience eventually began to demand more. 

As technology improves, people expect their videogames to be able to evolve, but with the horror genre, where the game's strength is rooted in "old" gameplay, evolution brings a risk of annihilation. Thus it was that Resident Evil, a game accused in the latter years of the last generation of becoming stale, decided to evolve to survive, effectively killing off the series as we knew it, and bringing us Resident Evil 4

Resident Evil 4 completely reinvented the franchise as we knew it. Capcom removed the fixed camera angles, claustrophobic environments, restricted combat abilities and lift-truck control scheme, replacing it with an over-the-shoulder viewpoint and incredibly accurate gunplay. In short, the game that brought survival horror its mainstream success completely abandoned the genre. 

Make no mistake, RE4 is a fine game -- perhaps one of the greatest games of all time -- but it is not a survival horror game. It is an action game, a third person shooter. Ammunition is plentiful, and with an enhanced combat ability, the game becomes far less terrifying. Exciting, yes, and even panic-inducing at times, but a perpetual mindfuck experience it is not. 

Resident Evil 4 set the stage for the death of survival horror, the tolling of the bell, so to speak. Following that, it was the hi-def generation and its focus on "innovation" that truly begun to kill it. The problem with this generation of consoles is that, simply put, a game like the original Resident Evil simply would not be tolerated. Ever since Resident Evil 4, a true survival horror game is seen only as a step back and with every game desperately trying to reinvent the wheel, step back steps won't thrive in retail.

Silent Hill, a game renowned for its disturbing psychological presence, attempted to begrudgingly follow Resident Evil 4 into the light with mixed results. Upon releasing Silent Hill 4: The Room, Konami attempted to mix first person elements and an improved combat system, while maintaining some of the restrictive elements of traditional horror games. The experiment didn't quite work, and the game, while by no means bad, certainly did not sit well with horror fans. 

This continued with the recent release of Silent Hill: Homecoming on the Xbox 360 and PS3. The current-gen debut of Silent Hill has, to be fair, not quite worked out. With an American developer at the helm, Homecoming unsuccessfully attempted what Resident Evil 4 did by turning itself into an action game. Forced combat felt awkward, and turned the game into something that did not terrify, but instead irritate. A series that once garnered almost universal critical praised now enjoys mixed reactions, unarguably a shadow of its former self.

Silent Hill is not a game about combat, but if it didn't at least attempt to improve the fighting system, the game would have been critically torn to shreds. Thanks to the hi-def era, everything must play as good as it looks, and for a genre where gameplay is intentionally stunted, this generation is completely inhospitable. Because Resident Evil 4 is seen as an "evolution," anything resembling a real survival horror will only be seen as a step back. 

In short, what many call an evolution was, in fact, a destruction. Survival horror has evolved itself to almost non-existence, with only a few titles such as Fatal Frame left holding an ever-shrinking flag. The three main survival horror kingpins have all "evolved" beyond their roots, with mixed results. Resident Evil has flourished with the change, Silent Hill flounders in an identity crisis, unsure of what it is, and the forefather of survival horror, Alone in the Dark, completely and utterly failed in its attempt to reinvigorate itself. 

The new generation of gamers don't even know what survival horror is. Electronic Arts' action shooter Dead Space has been called a shining example of survival horror, when it is far from that. It might be scary in places, but a few cheap shocks alone does not a survival horror make. Dead Space is an occasionally scary action game. It is not survival horror, nor it is an evolution of the genre. It is, just like RE4, part of the genre's death. 

This all begs the question, can a game be like Resident Evil 4 while maintaining the psychological terror that old survival horror games had, AND be critically/commercially successful? So far, it's not happened. A game must provide the standards that consumers have come to expect, but with improved combat ability comes a decreased amount of fear -- the better your in-game character is at fighting, the less you have to worry about. With full camera control, the developer's ability to frighten you with the unseen is significantly damaged. However, if you sacrifice usability in the name of fear, you'll simply alienate consumers who have come to expect Resident Evil 4 gameplay as standard. 

Basically, it's incredibly hard to have your scary cake and eat it too. Videogames have reached such a level of intuitiveness that you can no longer make a player feel out of his depth and scared without effectively "ruining" the gameplay. At the moment, the options seem to be to abandon survival horror completely and sacrifice fear in the name of achieving industry standards, attempt to merge psychological horror and action as Konami has awkwardly done, or stick to the roots of the genre and run the risk of brand new gamers failing to understand what you're aiming for. 

Although such games as Resident Evil 4 are fantastic experiences, there is a little melancholy for those of us who grew up with old school survival horror and remember the terror of running out of pistol bullets while stuck in a room full of zombies, or waiting for a loading screen door to open and throw you into a nightmarish situation. Unfortunately, running out of ammo at a crucial moment would be called bad design in this day and age. Maybe it even was, but it was damn terrifying at the same time. 

Who knows? Perhaps one day a new style of play will emerge that can bring back the truly deep horror that more action-oriented experiences seem unable to capture. Maybe a game where combat is removed completely and you have no option but to hide and run from whatever monsters lurk in the dark. Maybe someone will design a protagonist who displays a lack of fighting skill while still making the combat look well designed. Or perhaps that's something completely out of the box that we can't imagine yet, and is just waiting to scare the pants off us. 

As for right now though, it seems that survival horror has evolved itself out of existence, so determined to live on by moving with the times that it has ironically killed itself off. A shame indeed, but with games that look as fantastic as Resident Evil 5, perhaps it's a death we need not mourn too greatly.


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110 comments | showing # 51 to 100

TheHunter234's Avatar - Comment posted on 12/08/2008 21:09
TheHunter234
It comes down more to what you want to define as survival-horror; does it mean that you have to take camera control away from the player, does it mean you have to avoid sequences of intense action and combat? I think the essence of what makes a survival-horror game scary lies more in what kind of environment and story the developers create, rather than how they force the player to interact with it.

It was more the nature of what you were fighting, fleeing, or interacting with in older survival-horror games that tended to scare me, rather than how the controls or camera forced you to. Because of this, I think improvements in controls or camera do not necessarily mean a game is fundamentally betraying the spirit of survival-horror; that depends more on the overall theme of the game.

That being said, I do think there is a growing trend favoring action over horror, as the fear stems more from combat with extremely dangerous creatures, rather than interactions with a scary set of circumstances. I also believe that restricting the abilities of the player is a valid way to create the sense of helplessness characteristic of survival-horror. I think the best way to do this would be to look at a game like Shadow of the Colossus; you were able to control the character and camera extensively, but the way in which he moved -stumbling occasionally while running, swinging his sword clumsily- conveyed the idea he was an ordinary person without implementing controls that hindered basic functions.

Anyway, good article.
specter620's Avatar - Comment posted on 12/08/2008 21:16
specter620
How many of these people complaining about Dead Space not being scary enough actually played the game on hard? Too much ammo was certainly not something I encountered. As far as the obvious noise cues there were more than a handful I times I had to stop and look around only to realize it was my big ass boots clunking through some organic crap. I also really liked the unlimited/auto system. Dying a half hour from your last save is a hell of a lot more obnoxious than it is scary.
Mirax's Avatar - Comment posted on 12/08/2008 21:28
Mirax
I kinda agree. While I love Re4, it's an action game. The only time I was ever scared was when that freakin' Ganado came out of a fridge on fire. Damn. Still, I believe the genre is not dead, some developer will get it right
That said, can't wait for Fatal Frame 4 and Cursed Mountain. So glad I have a Wii right now.
Bioautographical's Avatar - Comment posted on 12/08/2008 21:32
Bioautographical
Silent Hill was NEVER a combat game to me, and that's why I always felt it was so scary. I just found it wonderfully convenient how the protag was in the military so they could justify him somehow being savvy with a gun or melee, thereby justifying more "fight-fear" by tossing in random combat, rather than genuine suspense and a creeping sense of panic and anxiety.

And as an aside, the EASIEST way to tell that SH:H was slipped Rohypnol and taken advantage of by Western developers is the presence of Pyramidhead. Anyone who has followed the franchise knows that Pyramidhead outside of James Sunderland is a total non sequitur. But it's par for the course for the more consumer-friendly, Western industry to totally ignore any story existing beforehand and do what's necessary to make SH fans cream their shorts at its best-known figurehead.

I think it's necessary to look at what you're working with when it comes to survival horror. If you've got a special-ops police officer in the driver's seat, then yes, you'd expect some fluid, easy combat. Such a character would be trained to be familiar with such. In games like SH and SH2, you're dealing with people who are average Joes. Most average Joes can NOT fire a gun perfectly straight and mow down hoardes of enemies without taking a scratch. And that would be a horrific aspect for me, were I in such a position; without having machine guns or sophisticated weapons training, I'd be pretty fucking scared if I were dropped in the middle of Silent Hill. You're MEANT to be a noob.
Noah's Avatar - Comment posted on 12/08/2008 21:58
Noah
I'm happy to see survival horror games move more into the realm of action, means I can actually play them. I can't handle scary games, yet I love zombies and gore.

I wish every zombie experience was as 'fun' as Left 4 Dead.
toadthetoad's Avatar - Comment posted on 12/08/2008 22:27
toadthetoad
While it is probably considered an adventure game or something, I enjoy the Penumbra games in the same way I used to enjoy the old survival horrors, but yeah, you're right, the genre is (near?) dead.
glandseck's Avatar - Comment posted on 12/08/2008 22:47
glandseck
We are currently in a transitional period for the genre. Resident Evil 4 failed to stay true to the genre's goals, but it did manage to show that it will be possible to make a survival-horror game that doesn't play like crap, one day.

I, for one, believe that it is possible to make a mindfuck game that plays on the player's frailty without having to sacrifice controls. It simply hasn't been done yet - but surely someone will.
B-Radicate's Avatar - Comment posted on 12/08/2008 23:40
B-Radicate
I liked RE4 and managed to play through it. But I only did so because I had heard how "actiony" it had become.

Also, I was only ever scared when you meet those fuckers with the weakpoints you hafta use the special scope/goggle/things for. Still a great game, but not what I would consider survival horror.

Also, Condemned is pretty scary. Just, again, not what I consider survival horror (not much survival, much more shooting/beating).
IzekialRage's Avatar - Comment posted on 12/08/2008 23:42
IzekialRage
I don't know man. playing Dead Space on hard was mor about me trying to get out of the room alive then engaging in combat with the Necromorphs, there were many times were my health was in the red and my weapons were exhausted of ammunition.

To me it's all in how you see it, i feel that survival horror games are still out there in this next generation gaming, especially with Dead Space. All IMO of course.
RWarrior1CO's Avatar - Comment posted on 12/09/2008 00:11
RWarrior1CO
I feel Jim's wrong on Dead Space. Yes, there's a lot of cheap scares, but they *are* scary, which is the important thing. And besides, the game is capable of delivering an unscripted surprise or two. Just try hiding from the Necromorphs inside a room and see what happens. Don't forget about the Regenerator, either. Watching that thing stomp towards you relentlessly, knowing it can auto-kill you, can be nerve-wracking.

It's also quite possible to run out of ammo in Dead Space... if you play on Hard or Impossible, and don't manage your inventory carefully. For instance, did you know that if you upgrade your weapon's ammo capacity, it will be reloaded for free?

Anyway, I don't think survival horror is dead or dying. It's just moving away from bad camera angles, poor control schemes, and nonsensical, abstract puzzles. And you know what?

That's a good thing.
ajaxender's Avatar - Comment posted on 12/09/2008 01:25
ajaxender
I think 'survival horror' games as they were died because, frankly, the games controlled like shit. They were not nice to play. Hence the massive change for RE 4.

Yes, I know thats a huge part of the point of the games! But thats why I couldnt get into the earlier RE games, even only a couple of years late. A sure-fire way to make me stop playing a game, any game, is to have the controls get in the way of what I want to do. I have a vast and varied real life to try to do things the difficult way.

But having said that, I see no reason why it would be impossible to create a game in this genre, minus the crappy controls. Heck, just re-balance RE4 with nastier, craftier enemies and less ammo, and youd be most of the way there. If anything, its more that we dont want it; as even Jim says, its not a huge loss to mourn compared to what we get.
Throbbing Mob's Avatar - Comment posted on 12/09/2008 01:31
Throbbing Mob
Totally agree, love RE4 but miss the old RE gameplay. the awkward camera angles, the sense of anxiety as the off camera zombie squishes and moans its slow ass towards you, the limited combat, it all makes for a more tense and eerie gaming experience. something the fast action of RE4 kind of loses for me
Funky Goodness's Avatar - Comment posted on 12/09/2008 02:04
Funky Goodness
Two words:


Forbidden.

Siren.


Thank me later.
Mentok the Mindtaker's Avatar - Comment posted on 12/09/2008 02:23
Mentok the Mindtaker
"RE4 is a fine game -- perhaps one of the greatest games of all time -- but it is not a survival horror game."

Really? REALLY!?

Play it on Professional mode.
Cowboy TTop's Avatar - Comment posted on 12/09/2008 02:56
Cowboy TTop
I'm with Colette and co on this one.

First Jimbob, you have to remember that 'survival horror' is a term Capcom created for Resident Evil, and one which other games like Silent Hill chose to follow, not matter how differently. Silent Hill 1 and 2 done a great job of going their own way.

Secondly Jimbob, you need to dig a little deeper on these types of games coming soon, beyond RE5 (take a look at Square Enix's Nanashi no Game on DS, or Renegade's Dementium; The Ward for a horror game many missied recently). Very true as some have mentioned, that Fatal Frame are keeping the scares based in horror roots more and doing it well. And while home consoles have had their fill, molding survival horror genre into more action based means, hand helds have hardly touched the genre, which is something we may see more of (only real hand held bedfellows have been RE1 and Silent Hill Origins). Playing these kinds of games in public would present a new kind of survival horror perhaps.

In defence of Resident Evil, I think Capcom were very smart to remix the series with RE4, because RE3 seemed to be clinging on with its nails, retreading most of RE2. If they hadn't done so soon, RE would be stick in the same horror rut truck stop that Silent Hill now inhabits. While some aspect of RE are still B-movie, its the conspiracy like story, good but sometimes dumb and crazy bosses that keep me returning for more.

What you should be asking Jimbob, is how Silent Hill has failed beyond the second cut, and what Konami can do to rescue it, and perhaps is it even worth rescuing? I think that mountain town has had enough tourists for a while, and that Konami should put the series on ice for a while. Get back to some ZoE 3 or something new, Konami.

I also believe its true that we've become immune to certains types of scares. Going back to horror films, this is why stuff like Scream is really lame now, when stuck next to the visceral mind fucks of the Saw series. Thus, an effective sense fear and danger in games needs to go through a lot of thought and evolution, just like films or books.

I also agree that while it once was all about RE and SH, it doesn't have to be. Dead Space done a grand job of creating the closest thing to an Event Horizon like game, and while its not perfect (monster closet syndrome) its a bold step for EA (remember when we used to moan about them selling too much sport games, well they have listened and responded well). Bioshock, Fear and Condemned 1 and 2 also done their part for this type of game, but notice those are all FPS games. Other change will only come quicker, once the FPS/TPS grip is broken more.

One more thing. I really wish Capcom would apply more of the Dead Rising mentality of weapons in RE series more, letting us use conventional weapons, but also anything else nearby, and heaven knows, even let us throw a punch or kick without a quick time event (you'd think they'd trust us with such attack with so much of their fighting games around, kind of funny when even Condemned 2 let you beat up bums in FPS mode, lol). These additions would allow and bring more nail biting survival back.

On a more positive note, Left 4 Dead hits that spot that Dead Rising always hits, which is kill zombies - story = hours of fun. Add multiplayer co-op and its like a piece of gaming heaven. RE5 is high on my buy list. If more hand held horror comes our way eventually (RE2 and RE3 on DS please, Capcom), I'll lick it more than a licker on coffee break.

Survival horror dead? No, its just changing names, guises and outfits, and like any good perfomer needs new material sometimes (take a hint, Konami).

Sorry for the mega post, lol.
ran24's Avatar - Comment posted on 12/09/2008 04:33
ran24
Make a game similar to Deus Ex, with you having horribly shitty gun skills until you level them up, in a horror environment.
Phalanxxx's Avatar - Comment posted on 12/09/2008 04:41
Phalanxxx
the most amusing line here?
"every audience but the RPG one"
why?
We certainly don't want gameplay to change.
Ali D's Avatar - Comment posted on 12/09/2008 06:02
Ali D
What's interesting to me is that the Survival Horror genre consists of what, 10 or 12 games (not uncluding RE remakes) and really only about 3 or 4 series? I loved the first two RE games and I've only played Silent Hill 2.

I agree with the comments that deliberate poor design and controls should enhance the player's sense of fear; surely game-makers can make a game where fear is designed to be there, not as a result of frustration of the mechanics of the game.
hoi1ma's Avatar - Comment posted on 12/09/2008 06:07
hoi1ma
as always jim sterling, you share the same opinion as me on gaming. weird, how i see eye to eye with you on your favorable taste to warriors game also.
i truly love the old resident evil controllers, especially its direction movement setup. took a while to get used to but after many playthrough of re2, it became standard for me.
as feel the re5 demo are too ease up with its partner feature, sure the change in the control are a little harder but thats only because im not used to right analog used for aiming even with many fps game experience.
i wish there are more gamers like you.
xagarath's Avatar - Comment posted on 12/09/2008 06:21
xagarath
Oh, for crying out loud. What about Fatal Frame 4? Cursed Mountain? The Calling? Rainy Woods? Siren: Blood Curse?
There are lots of traditional survival horror games in development. Article is being ludicrously ignorant.
Ronsauce's Avatar - Comment posted on 12/09/2008 06:30
Ronsauce
So what defines survival horror as a genre? Based on what you've said, broken controls, fixed camera, and sparse ammo are the cornerstones of a great survival horror game?

While Dead Space isn't survival horror, it EARNED the right to use a few cheap scare tactics considering the absolute perfection that was its atmosphere.
El-Sveppi's Avatar - Comment posted on 12/09/2008 06:38
El-Sveppi
@brainderailment:

Play it on hard
Rosseh's Avatar - Comment posted on 12/09/2008 07:23
Rosseh
I think its a hard to get a balance. You have to make game mechanics that are properly percieved as representing a regular human's limitations without it seeming like the game is broken. That's an immense challenge because humans are awkward, inprecise and infuriating at times, we're not space marines or spec-ops agents.

The first Comdemned almost pulled this off really well, the limited ammo, focus on melee combat that wasn't too frilly, finishers that made you feel "Yeh, I would do that if I got my adrenaline pumping in this situation."

I think the first person view is a good direction to go for the genre. Oldschool third person views like the original RE are seen as too clunky while new systems allow you to move the camera to see round corners and such. First person still gives you that restrictive view that you don't know what's round the corner but keeps in the limitations of a human being.

I think the first comdemned was a step in the right direction for the genre. Shame about the sequel.
njsykora's Avatar - Comment posted on 12/09/2008 07:42
njsykora
I think one of the things contributing to the lack of what we might define as true survival horror games (ie, RE0, 1, 2 and 3) is the apparant decrease in challenge that comes from modern games compared to the Playstation era. When players have the power to choose effectively how much ammo and health they're going to be given when choosing difficulty it somewhat spoils the experience. However there is an argument for the people who grew up on those original Resident Evil and Silent Hill games to just play the new games on hard or expert difficulties to further reduce the amount of ammo available, thus curbing their combat abilities by their own choice.

As many people have said, the original Condemned was a shining example of modern survival horror as is Siren Blood Curse, however these are not the critical success stories we can look to when it comes to games influencing the future of the genre.

Another contributing factor is I think the lack of true horror movies in the modern age. Psychological, slow burning horror has seemingly been thrown out the window in favour of excessive gore and cheap shocks, both of which were to be found in Dead Space. They may plant a disturbing image in the mind to be sure, but the ability of those two things alone is not going to work well in an immersive videogame which is what any true survival horror game has to be.

Then again, could it be argued that true stealth games are survival horror? They may not be nearly as classically scary, but the fear of combat and inability to see would surely fit what we know as the golden age of survival horror. Could a new Splinter Cell game with horrific monsters work as an entry in the genre?
Netrat33's Avatar - Comment posted on 12/09/2008 07:44
Netrat33
Love your articles Jim, but have to say xagarath is right on this one. Also adding pneumbra (1 and 2) to this too for the pc which I think innovative in exactly how much interaction with the environment there is. While true the biggest names in survival horror have changed for good or bad (RE, Silent, Alone) there are so many others in the genre.And as much as I LOOOOVE Silent Hill 2, Fatal Frame 2 was way more scarier and the presence of dread where I screamed like a little girl :D. Still haven't beat it and I think I'm close to the end of that game.
Peteru's Avatar - Comment posted on 12/09/2008 08:20
Peteru
Maybe it will work without crippling the hero. Maybe you just need to pump villians up ;). If every damn zombie can tear you in half, you may be forced to running even with very smooth controls.

BTW I hate "over-intuitivness". I'd even call it "idiot friendliness" in a game. Every time you get perfect map (Fallout 3 was somewhat half-way with map with very crappy resolution and limited use), clues, waypoints and hits on every corner! You can't get lost anymore!
It may be good at some places (I remember 2h of running around in second Tomb Rider to finally find some jump spot that allowed you to get to the other side), but it's WAY overboard.

I'd call Mass Effect the pinnacle of idiot-friendliness. It was very good game, but also one in which you pretty much COULDN'T FAIL except for dying in combat. Talking in one way got you do-goody-anal points, talking in the other ruthless-effective-but-stil-savior points - but you almost always got it "right". Than your teammates would always aprove (except for 1 spot) and if you were talking with the council - you'd always get scolded.

It's not even railroad, like in old game with only one almost literal rail to fallow. Here you have neons "here goes the railroads", "fallow me", "check it on the map" etc etc.

-
I'd really love some ungrateful bitch-of-a-game. Hard to finish and with no (or extremally limited) help. But not a jRPG (it should be hard, it should be you vs the game, but for gods sake - 5hrs of slaughtering totaly inferior randomly generated villians just to make it to the other city is not acceptable).
Bacon Burger's Avatar - Comment posted on 12/09/2008 08:40
Bacon Burger
Are we all forgetting the Clock Tower series?
zanthox's Avatar - Comment posted on 12/09/2008 08:45
zanthox
Wow, this is pretty close to what I have been saying since the release of RE4. It really did kill it while being such a great game you are almost willing to completely sellout survival horror for it... almost.
Of course I still think games can "be scary" by making us jump, playing up some suspense, or just freaking us out, but we are going to have to look to games like Bioshock, FEAR, and other genres just happen to choose to use a 'scary' aspect (and the RE series is now one of these).
I guess the real question is, is it better now that scary is just an aspect possible of most types of games and no real 'scary' genre, or are we worse off with a bunch of sucky failed attempts to be scary and nothing actually scary... we shall see...
njsykora's Avatar - Comment posted on 12/09/2008 08:45
njsykora
We're not forgetting Clock Tower, but its not exactly a series that's had blazing success recently.

Survival Horror is going the way of the shmup, the best examples are going to be indie efforts that don't set the marketplace alight but are nonetheless brilliant games.

Also note, we're not arguing here about whether Dead Space, Resident Evil 4 and Silent Hill Homecoming are good games, we're discussing whether they represent survival horror as the term came to be defined.
Wedge's Avatar - Comment posted on 12/09/2008 10:32
Wedge
Really don't give a shit about most of this rubbish, but honestly, if anyone thinks First Encounter Assault Recon (yes I need to remind you how fucking stupid the title is) was in any way "scary", they need to shut up about any and everything forever. Taking one cutscene of a cheap Ring girl wanna and a flaming hospital and then replaying it 20 times over the course of the game is in no way scary, it's fucking stupid. And good lord, the retarded magically spawning floating ghost things at the end? What the FUCK was that?

Condemned wasn't particularly scary either, since I thought it was incredibly fun to melee the fuck out of the random drugged up hobos. At least it had some decent atmosphere going most of the game though.

Y'know what was scary and an entirely action oriented game though? System Shock 2. It (and SS1) where the now oft replicated model of running around an environment near derelict of anything hospitable and picking up pieces of the story of the doomed inhabitants as you go came from. And it's still the best D=. I think exploratory elements of it that gave you a somewhat non-linear path to your objectives, and ways to try to avoid combat really helped a lot.

I think that's a big point too, many of the games now don't give you the option to avoid combat. I think having that capacity, even if not absolutely necessary, is something really key to giving you the sense of "survival" with your horror. Of course plenty of games mentioned in the comments still do this, and it's the basis of games like Siren and Penumbra afaik.

Oh and I loved Penumbra back when it was a tech demo, but they don't sell the games at a reasonable package price for Windows, so I haven't been able to play it =/.
silvain's Avatar - Comment posted on 12/09/2008 11:20
silvain
This comment comes way too late, but our sin is a lack of imagination. We can still do scary games, even in a format with good controls; they will just have to behave differently than they do at the moment.

Silent Hill 2 wasn't good because the character steered like a apathetic quadriplegic on kedamine. It was good in spite of it. We don't need to replicate old design decisions because that's what has been done in the past. Those decisions were made to overcome limitations of the hardware at that time.

There are other ways to give a claustrophobic experience than to give terrible fixed camera angles against enemies slightly out of range or sight. We just mistake good (at the time) compromises with old hardware in old games as some kind of timeless gold standard that should be preserved at all costs. That's just stupid.
Concerns of a Merchant's Avatar - Comment posted on 12/09/2008 11:45
Concerns of a Merchant
Wow, Jim. Another extremely obvious, poorly written fanboy rant. This is amateur stuff, buddy.
PhazonYoshi's Avatar - Comment posted on 12/09/2008 11:55
PhazonYoshi
I loved Dead Space, but I'll admit it was never scary. At all.

I got more scares in ravenholm, which, I suppose, is a concept that could be built upon to create an "action" survival horror. You can still aim and shoot pretty well, but it's dark, your flashlight goes off at the worst moments, and you have to conserve your ammo for later.
Yeah, I'm going to learn hl2 modding now.
Jon2309's Avatar - Comment posted on 12/09/2008 12:20
Jon2309
Dead Space + Dino Crisis + Silent Hill 2 = Astronomical win.
Gameboi's Avatar - Comment posted on 12/09/2008 12:51
Gameboi
Resident Evil 2 is the pinnacle of survival horror. I also agree that such a game would be ridiculed and avoided if it were made today. Such a shame.
EvilChicken's Avatar - Comment posted on 12/09/2008 13:22
EvilChicken
Wow Jim. I have been saying this exact same thing to my friends for quite a while now. I've always thought that the better controls and tighter combat was taking away the scary element of survival horrors. That's why Fatal Frame is the only series that can really scare me these days, aside from cheap pop out tactics. However, and this does sadden me a bit, I do also think that its due to desensitization. We have played horror games for so long, we are older now and we've seen most of it before. It's all just not as disturbing as it once was.
russtolium's Avatar - Comment posted on 12/09/2008 15:09
russtolium
The 'traditional' style of survival horror has been pushed to the fringe of gaming, but I think Siren for the PS3 is still a powerful argument that it's still around. I'll admit I'm on a bit of a love trip with it, but it's honestly one of the richest horror game experiences I've had.

It takes the scaled down, detail heavy, super atmospheric approach that encourages a slow, uneasy pace. Despite being a relatively unsuccessful franchise (in the states at least), it's got AAA production values and addresses absolutely every complaint that made the original game, in my opinion, unplayable.

Unfortunately they had to go and make the awful decision to release it as download only in the US, which shows how hesitant big publishers are to give these types of games a chance.
TheDreadHawk's Avatar - Comment posted on 12/09/2008 15:21
TheDreadHawk
Who the fuck are all these people?!
Amethystine's Avatar - Comment posted on 12/09/2008 16:35
Amethystine
You make a good point, but I have watched 'new gamers' playing games like RE4 and Dead Space, and they are way more scared because they're not used to horror games like I am. They get flustered when an enemy jumps out at them and waste ammo. That and even with over the shoulder aiming, they weren't so great at saving ammo. Mostly because they didn't really know they had to. A lesson someone like me learned a long time ago with the original RE games.

So anyway, I guess what I'm saying is: The new games aren't exactly survival horror, but they're also not completely with Survival horror elements and they can still be scary to people who don't know all the scary tricks from games past.

PS - I honestly had to coach one friend all the way through RE4. He was being a big wimp, which is odd, because he's normally kind of a tough guy. Eh!
Rosseh's Avatar - Comment posted on 12/09/2008 18:58
Rosseh
I can think of nothing more horrifying than being chased by a blue midget wearing a bowtie and weilding giant scissors.
The Amazing Shenazin's Avatar - Comment posted on 12/09/2008 19:01
The Amazing Shenazin
Team Silent could've come up with something great on the current gen

if Konami hadn't killed them...
Pacman's Avatar - Comment posted on 12/09/2008 19:18
Pacman
This is definitely food for thought considering where the genre has been and where it will go. It also gave me second thoughts about eventually picking up Homecoming.
shezcrafti's Avatar - Comment posted on 12/09/2008 19:52
shezcrafti
"Who knows? Perhaps one day a new style of play will emerge that can bring back the truly deep horror that more action-oriented experiences seem unable to capture."

Hello, they already have such a "new style of play"--it's called ADVENTURE GAMES.
shezcrafti's Avatar - Comment posted on 12/09/2008 19:53
shezcrafti
"Who knows? Perhaps one day a new style of play will emerge that can bring back the truly deep horror that more action-oriented experiences seem unable to capture."

Hello, they already have such a "new style of play"--it's called the adventure genre.
Placentasaurus's Avatar - Comment posted on 12/09/2008 20:43
Placentasaurus
The old resident evil games were scary because you knew there were monsters, and that the controls were too shitty for you to fight back competently, or the monsters were hard to kill. Silent Hill was scary because of atmosphere. I'm sad that Silent hill isn't quite what it used to be (though I did like Homecoming), but I do not miss the old Resident Evils. How anyone can enjoy such poorly designed, PAINFUL to play games is beyond me. RE4 is superior in every way, and fuck you, it was plenty scary. Those freaky monsters coming at you that could easily fuck your shit up, and you don't get scared? You're not human, I say. It seems to me that all you fear now is change.
Generic Dude's Avatar - Comment posted on 12/09/2008 21:31
Generic Dude
Jim, you took the words right out of my mouth. I've been trying to have this argument with people for years and I get nothing but flak.

I held a grudge with RE4 for so long because of this too. I'm just now getting around to playing it, and it is indeed good, but it's NOT a Resident Evil game.

The Gamecube remake of Resident Evil is a prime example of what I'd love to see again. A well-timed power outage at my house while playing, almost literally scared the shit out of me.
dudeman's Avatar - Comment posted on 12/10/2008 16:17
dudeman
Check out this:
http://www.digitalaeon.net/pressure/index.php?title=Main_Page

It's a classic survival horror game that doesn't exist... yet. The Concept pitch is very interesting.
lv99ron's Avatar - Comment posted on 12/10/2008 20:23
lv99ron
Alone in the Dark is the closet thing we've had to classic survival horror gameplay. You had limited space in your inventory, limited ammo, and for the most part bullets were not really useful. The combat was new and interesting, and if given the chance it was useful. Also the puzzles in the game were interesting. RE5 should bring back that classic Survival Horror mood, while still being modern. A shitload of running zombies is much scarier that a fixed camera.
Daggard's Avatar - Comment posted on 12/10/2008 21:03
Daggard
Ok... so how would YOU have kept the franchise going without evolving?

EXACTLY.
Nogarda's Avatar - Comment posted on 12/10/2008 21:50
Nogarda
Is it me, or is it just that we are exspecting ever more and more from games, that consumer demand has forced the hand.

Even young kids don't appreciate the original mario much anymore. As consumers we've just demanded more and more and more. to the point the games industry is in he kitchen asking for higher budgets, and longer prep time to appease its audience.

Some people are so demanding of the industry that they are homer simpson when hes forced to eat all the donuts in the world. Simple point being even when they've been given them all they are still hungry for more.
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