It sounds great in theory, but having a significant other who is also a gamer isn't always as great as you'd think.
Sure, it's helpful that my wife understands my job, my hobby, and my obsession. When work (or pleasure) calls for me to lose seven straight hours in a virtual world, she only complains that she misses me, not that she doesn't understand my "toys." Even when there's a single-player game we're both interested in, we split our time handling the controls, but there's always the argument: Who's going to get the Xbox 360 Achievements or PlayStation 3 Trophies?
It's usually decided with a coin toss, which seems fair enough to the both of us. (OK, I usually let my wife log in because I love her ... and she wears the pants around the house.) But when it comes to cooperative games, we usually don't have to make that choice: We both accumulated achievements and other rewards while playing through games like Halo 3, LEGO Batman: The Videogame, and Rock Band.
But that's only on the Xbox 360, where we can both sign into our Xbox LIVE account simultaneously. When it comes to the PlayStation 3, one of us is always getting screwed.

While Sony offers free PlayStation Network accounts to just about anyone with a pulse, the PlayStation 3 console itself will only allow for one person to be logged in at any given time. This leads to a bit of an unbalance, which became particularly evident a few months back with the release of PixelJunk Eden, one of the earliest cooperative games to support Sony’s answer to Xbox 360 Achievements, PS3 Trophies.
Best experienced with a friend or a loved one, the cooperative play of PixelJunk Eden far exceeds that of playing alone in your basement while munching on Doritos and cracking open cans of carbonated drinks. The game itself allows a second player to join by simply pressing “Start” on the second controller, at which point another Grimp (the game's little silkworm-like creatures that the player controls) drops in. Both players work together in the game's gardens to snag flowers and progress, but only one player -- the player signed into PSN -- grabs the ego-inflating Trophy rewards.

While certainly a bit annoying, it didn't break the game experience; we were playing simply to have fun, after all. But when LittleBigPlanet arrived at our doorstep, we were given hope, if only for a moment. Highly focused on cooperative social play, developer Media Molecule did something unprecedented as far as PS3 titles are concerned -- when a second (or third, or fourth) player logged in, it asks you which PSN account you'd like to select!
By doing so, all info for that player's SackBoy and progress is saved. This is great, but there's a problem -- they're not logged into PSN. Their friends can't view them as being online, they can't send or receive messages, and more importantly, they won't receive Trophies for completing levels and other in-game milestones. In short, player two gets screwed.
It got worse with the release of Insomniac's Resistance 2, which features excellent cooperative and competitive split-screen modes that can be played both online and off. The game's multiplayer modes have a heavy focus on gaining experience points to level up your character, as well as stat tracking, much of which ties in to MyResistance.net, a social site that is linked to your PSN gamercard. Like PixelJunk Eden, Resistance 2 will let a second player enter the game by pressing start on a second controller. But once again, player two gets screwed.
"Your friend [playing split-screen] does not generate XP," said Insomniac's James Stevenson in comments on PlayStation.Blog. "We hope that at a certain point, we'll be able to allow your friend to log into their own PSN account and earn their own XP, but right now that functionality isn't available."

I did some asking around and was told by sources close to PlayStation 3 game development (who asked to remain unnamed) that this isn't an issue with individual pieces of software like Resistance 2 or LittleBigPlanet. The issue of two PSN accounts being logged in that the same time lies with Sony and the PS3's firmware. In fact, our sources tell us that Sony was promising developers this functionality would be implemented by now, and was coming as an update in system software version 2.50. It didn't.
When I contacted Sony on the issue, they refused to comment on "rumors or speculation regarding the feature set of the firmware updates." I was also told that they do allow dual log-ins on the PlayStation Network, but I've found no way to do so on a single PS3 console. (Tapping the PS Button on a second controller brings up the same XrossMediaBar that player one sees, and attempting to log in as second user prompts for a logout of the first.)
As far as the future is concerned, there's no word on when the Balance of Trophy Power will tip towards player two.
"We don't have any announcements regarding the potential for the second player to earn Trophies at this time," a Sony rep told me.
It's too bad. While playing online with your friends and strangers has become commonplace, there are still plenty of players who game side-by-side with their families and buddies, laughing and shouting at each other face-to-face. It seems a bit shortsighted that dual log-in functionality wasn't considered when designing the PS3 and PSN, particularly when Microsoft, their biggest competitor, had included it from day one.
Despite Sony's refusal to comment or commit to including dual-login functionality in their titles, based on what I'm hearing, I have little doubts that we'll see an update to address this oversight sooner rather than later. Until then, my wife and I will keep flipping the coins we find buried in the cushions of our couch ... or simply playing all of our multiplayer games on the Xbox 360.
Go on...
That's far more retarded.
I can see downloading an account for a first time use, but all transitory changes from that point forward should be handled on the back end by MS. I can after all, see my profile online anytime I want and that's not tied to a console, and doesn't require a 30 minute pause for loading. Why should it be this way for the actual 360?
I've got an idea, play games for the sake of playing games.
Logging in from a second 360 is definitely a pain, but you're over-complicating it. The process to move a gamertag to a MU takes less than a minute, and to login to another 360 simply requires the MU to be in said 360. You don't need to re-transfer it to that unit.
I like that I can login using my username/pass on any PSN, don't get me wrong. I just think not allowing two users to be logged in on one game at any given moment is a weird oversight.
You still get access to the same stuff anyway. Its not like you both have to unlock new levels to play them together.
Here's the thing: at one point, games didn't offer things like trophies or achievements. They do now. There's no good reason why both players can't (or shouldn't) share in that when playing on the same hardware. Microsoft nailed this; Sony did not.
Outside of trophies, the problem extends to gameplay as well when looking at Resistance 2.
Also, just because you don't play with others in the same room, that doesn't mean this isn't an actual issue for people who have actual, you know, interactions with humans.
I'm also curious as to why the person who wrote this article didn't make the same connection I am.
@DVDdesign
I did notice that the PS3 is actually quite helpful if you have a PSN account and want to log in using another PS3. It's actually quite convenient as compared to the Xbox. But again, I go into the subject that I refuse to discuss about why this is a bad idea.
I think you're missing the point. Yes, it's annoying that I don't get the same trophies as Nick if I'm achieving things at the same level as he is, but it's not crying-into-my-soup material or anything. What gets my goat is when, last night for example, I wanted to play Resistance 2 with my husband, and I couldn't log in as myself. Therefore, I get no XP, so any leveling-up I do only benefits him; I *am* playing games for the sake of playing games, but a big part of the fun I get out of them is the sense of accomplishment I get when I unlock a new weapon, or rack up enough head shots to go up another level. And all of that is lost to me when that night's gaming session is over. Plus, what fun is it to join an online game with a bunch of friends and be identified only as nickbrutal(2)?
I didn't make the same connection but if Microsoft can figure it out, so can Sony ... and they should. I get that they use DRM models, but that's not excuse. In fact, based on what I hear, dual log in ability is planned for the future. So there's no reason why this wasn't implemented sooner. Or immediately.
As far as me saying "Sony is screwing" us, I know it's not some evil suit-wearing corporate devil polishing his horns somewhere, laughing as player two gets the shaft. That's just silly.
I did play LBP with a friend a week ago, and I was really bummed Sony has limitations on the gamer tag transfer thing - or at the very least, we couldn't figure it out. That way, I couldn't play as myself, and get the satisfaction of creating and saving my own sackboy.
Hopefully this will be fixed, or that's all we can hope for.
This. Applies to so much.
If a friend came over and played though it would make sense to allow them to log on, but again I'm not worried about it either way. If I go to a friends house to play I should be there to play and hang out and not be there getting upset that something I, or we, unlocked did not apply to my account.
I see where there could be concerns but for me there really are none as it's just a game.
But when it comes to offline multiplayer, I think the real fun is just having someone over, having a couple of beer and well...playing games.
So 1P gets the trophies, one day you can go back to this person's place and quite simply...return the favor.
But seriously, I'm starting to think that the videogame industry is trying to deter people from interaction with other actual humans on a same room basis.
Thats me, The Lord of the Strings.
I hope they at least have something like that for GT5, allowing the use of the player 2's own cars.
Now with trophies, this shared Rock Band account is getting all of them. Not that I really care about trophies, but it'd be nice to have what everyone else gets.
At least Little Big Planet allows other users to use their save files. It's a step in the right direction.
I was planning on picking up Resistance 2 eventually, but now I might wait till Sony gets their shit together and fixes this, because I was planning on getting it for offline coop.
That's assuming I want to pay for a memory unit, and I do not. It's a waste of $50 for a procedure that takes too long as it is.
I don't disagree with your article, I just think MS's attitude towards multiple accounts is equally stupid for different reasons.
@dvddesign
Actually, you can get them for pretty cheap. The only reason you would want to get a 512 mb card is if you want to store a ton of XBLA games or downloaded content. I bought a used 64 mb card for about $20, give or take. I use it to go back and forth between friends and my parents house as well as school, where I don't have access to Xbox Live. There's just enough space on there to store both my sister's and my profile, plus quite a few game saves. It saves a lot of time then waiting for Xbox Live to just *think* about loading my profile.
-Kazoo
Yeah it's a pain you can't have 2 or more logged in at a time, AND get the trophies, AND get other benefits. But for me it's not critical. The GF doesn't really care about Trophies, and neither do I TBH, they're a nice touch, but they won't make me play a game any longer (unless they're easily obtainable).
It'll come with time. Yeah, its way behind the 360 on that front, but I'd rather they get it right, than rushed.
I do agree, this should be implemented. I wonder if Japanese Playstation users are also having this happen to them.
That is a crappy oversight for sure though, its fun to know that you are earning something as player 2 as well, especially when there are player 2 specific achievements. It is just fun.
Just play the damn game.