It's a must buy for everyone, go try the demo if you don't believe me!
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How Slam Bolt Scrappers was born
Fire Hose Games has taken over the PlayStation Blog once more. This time, the Cambridge-based studio went behind the scenes by revealing the surprisingly long-winded design process for Slam Bolt Scrappers. For starters, a full year was spent creating prototypes -- learning what worked, what didn't, and then growing from there. Upon finally closing in on the idea Slam Bolt Scrappers, Fire Hose went into full-time crunch mode to get a build ready for PAX East last year. I never would've guessed. Definitely worth a watch, if you enjoy hearing about the industry's inner workings, or acid-carrying waste pipes. Slam Bolt Scrappers: The Strange Rise of Fire Hose Games [PlayStation Blog] Did you know? You can now get daily or weekly email notifications when humans reply to your comments.
Legacy Comments (will be imported soon)this was really interesting. they put so much effort into this game long before SOE or PAX, so many variations of what the final result is o_O I just played the demo...its amazing! Its extremely unique :D
It's a must buy for everyone, go try the demo if you don't believe me! @Kage56: You have no idea! The amount of stuff we threw out on this game was crazy. Next week we'll be doing a week long in depth dive into all the design iterations we made for the game, one each day of the week. You can follow it on our website (www.firehosegames.com) or maybe if they're sufficiently interesting we can convince Dtoid to do a quick round up post at the end of the week :) And this is why for every 1 game I buy on disc now days, I seem to buy 5 arcade titles. So many awesome games out there for 10-15$. Woohoo, nice job Eitan. The game is awesome, problem is now I gotta get a second PS3 controller so I can play with my roommate =P 5:00 PM on 05.20.2013 Review: ReusThe prosperous settlement of Castletown had everything its residents could possibly desire. Lumbering giants had turned a once barren wasteland into a fertile coastal forest, and like titanic servants they had places mines, p...
11:00 AM on 05.19.2013 CounterSpy takes inspiration from classic side-scrollersThe first thing you'll notice about CounterSpy is its unique art style. Really, you can say that about a lot of the indie titles Sony has been picking up lately, but there's something extra special about this one. That probab...
10:30 AM on 05.19.2013 Ghost of a Tale meets funding goal, play your mouse lute!Ghost of a Tale, the promising game starring a mouse with a LUTE AND A HAT, made its crowdfunding goal of 45.000€ last night. There shall be much rejoicing. The game caught attention through its incredible des...
9:00 AM on 05.19.2013 Demon Chic is full of surprisesDestructoid produces a weekly podcast called Podtoid. Our reviews editor Jim Sterling often uses it as a platform for spontaneous free association, improvising nightmarish, hilarious, largely unpredictabl...
4:00 PM on 05.18.2013 Multiplayer comic-adventure The Yahwg draws nearOne of the problems with most narrative-focused games is that after you've played through them once, most of the surprises are over. The Yawhg, the next game from Damian Sommer (Friendship in 4 Colors), looks to circumve...
3:00 PM on 05.18.2013 Hot love shmup Scoregasm on sale just for todayA lot of classic shmups also happen to work as metaphors for insemination. The last level of R-Type Final immediately comes to mind. Wouldn't you know it, but there is a guy who's taken that theme even further, wit...
10:30 AM on 05.18.2013 Cart Life dev reveals new game, is humble and lovableI'd like to pay Richard Hofmeier to talk to me about videogames. During last week's Sup Holmes (now on iTunes), he told me about so many great things, like the free online "game" Geoguessr, surrealist interactive text auteur...
4:30 PM on 05.17.2013 Dust: An Elysian Tail arrives on Steam next FridayDust: An Elysian Tail designer Dean Dodrill has slapped a May 24th release date on the Steam version of his acclaimed, previously-Xbox-exclusive 2D action game. This is only coming to Windows for the time being, but Dodrill h...
11:00 PM on 05.16.2013 Two weeks until The Swapper lands on SteamA few seconds into this trailer for The Swapper and I'm reminded of how uniquely gorgeous the puzzle-platformer looks. There is, after all, a reason why we resort to bringing up The Neverhood in these situations; not enough ...
6:00 PM on 05.16.2013 Press Play talks Microsoft's microstudio approachMax: The Curse of Brotherhood developer Press Play has once again talked about its fairly unique relationship with Microsoft, this time in an interview with OXM. The independent studio, it should be pointed out, was acquired ...
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Ghost of a Tale, the promising game starring a mouse with a LUTE AND A HAT, made its crowdfunding goal of 45.000€ last night. There shall be much rejoicing. The game caught attention through its incredible des...more
Destructoid produces a weekly podcast called Podtoid. Our reviews editor Jim Sterling often uses it as a platform for spontaneous free association, improvising nightmarish, hilarious, largely unpredictabl...more
One of the problems with most narrative-focused games is that after you've played through them once, most of the surprises are over. The Yawhg, the next game from Damian Sommer (Friendship in 4 Colors), looks to circumve...more View all Indie |


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