Fire Hose Games has taken over the PlayStation Blog once more. This time, the Cambridge-based studio went behind the scenes by revealing the surprisingly long-winded design process for Slam Bolt Scrappers.
For starters, a full year was spent creating prototypes -- learning what worked, what didn't, and then growing from there. Upon finally closing in on the idea Slam Bolt Scrappers, Fire Hose went into full-time crunch mode to get a build ready for PAX East last year. I never would've guessed.
Definitely worth a watch, if you enjoy hearing about the industry's inner workings, or acid-carrying waste pipes.
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