How Slam Bolt Scrappers was born
Fire Hose Games has taken over the PlayStation Blog once more. This time, the Cambridge-based studio went behind the scenes by revealing the surprisingly long-winded design process for Slam Bolt Scrappers.
For starters, a full year was spent creating prototypes -- learning what worked, what didn't, and then growing from there. Upon finally closing in on the idea Slam Bolt Scrappers, Fire Hose went into full-time crunch mode to get a build ready for PAX East last year. I never would've guessed.
Definitely worth a watch, if you enjoy hearing about the industry's inner workings, or acid-carrying waste pipes.
Slam Bolt Scrappers: The Strange Rise of Fire Hose Games [PlayStation Blog] Setup email comments
Please report harassment, spam, and hate speech to our moderators
, and flag the user (we will ban users dishing bad karma
). Can't see comments?
Apps like Avast
or browser extensions
can cause it. You can fix it by adding *.disqus.com to your whitelists.