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How Sirlin struggled with Street Fighter 2 HD photo

Super Street Fighter II Turbo HD Remix released last week on Xbox Live Arcade and PlayStation Network to great acclaim, but according to lead designer David Sirlin, the game was a momentous struggle with which he received very little help.

"I struggled almost every day with that whole project trying to get something done. A real critical hurdle for me was having the rebalanced mode at all. Backbone, they just didn't want to do it at all because it sounded like too much work," explains Sirlin. "Who's going to pay for all this, it's hard enough to ship this game in the first place and, were they going to assign programmers to help me? They didn't want to do that. So they said, 'no, we're not going to do it'. Just flat out no.

"I pretty much ignored that. I started reading the source code myself, and I'm not a programmer, and I'm certainly not an assembly programmer, so it's complete gibberish to me."

Undeterred, the designer used the Yoga Hyper Book, which contains Street Fighter hit box data and frame statistics, to basically teach himself the code. He received very little help from either Capcom or Backbone, who didn't want the rebalanced mode to happen. 

I can believe this of Backbone, who has made a career of doing straight ports so faithful, they even leave in all the glitches. Massive kudos to Sirlin, then, who went above and beyond the call of duty and delivered a game that was more than the simply standard port everyone else wanted it to be. Lazy developers be damned!








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37 comments | showing # 1 to 37
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Jinky Williams's Avatar - Comment posted on 12/04/2008 12:22
Jinky Williams
"Kay Oh!"
Char Aznable's Avatar - Comment posted on 12/04/2008 12:34
Char Aznable
I'm incredibly pleased with the way the game came out. All memories of the delays and months of waiting evaporated instantly after I got to finally play it.

With that said, is Sirlin a bit of an egomaniac, or was it really the one-man show that he's making it out to be? In the article he says, "Like I said, a lot of it was me, I mean it wasn't all me, there was a real programmer that helped too."

He's talking specifically about the rebalancing, so this quotation is taken somewhat out of context, but I still get a little uneasy after hearing things like this.

Bottom line: the game fucking rules.
twesterm's Avatar - Comment posted on 12/04/2008 12:37
twesterm
So wait, is he pretty much calling his team a bunch of lazy douche's and SFIIHD is only good because he did everything himself?

What a motivator! I'm sure everyone is lining up to work with him.
AxelFury's Avatar - Comment posted on 12/04/2008 12:38
AxelFury
That hard work definitely paid off, imo. I've been playing online nonstop. If it holds well in tournaments, I think it'll be cherished for years to come, as much as the past SF titles.

Did you see that he ranked first on the leaderboards last week?
http://www.sirlin.net/blog/2008/11/29/1-on-street-fighter-ranked-matches.html
decoyb's Avatar - Comment posted on 12/04/2008 12:44
decoyb
Now he needs to take a vacation then get to work on SF3 3rd strike HD remix.
foxhound421's Avatar - Comment posted on 12/04/2008 12:44
foxhound421
David Sirlin is MY Jonathan Blow. congrats on making one my my all-time-favorite games my NEW favorite game. excellent work, and totally worth the wait.
Gen Eric Gui's Avatar - Comment posted on 12/04/2008 12:46
Gen Eric Gui
I can believe his story. I'd be willing to bet my bank account that Backbone accepted the job thinking it was literally going to be a straight port with Udon artwork thrown on top. They had no intention of spending any money on the project, and probably just chose Sirlin out of a hat to say that they had a high-profile gamer working with them on the project.

I'm glad he busted their chops and got something special made out of the project. Score one for actual game development!
Maurice Tan's Avatar - Comment posted on 12/04/2008 12:46
Maurice Tan
Mad props to Sir Sirlin.
HeavyD's Avatar - Comment posted on 12/04/2008 12:48
HeavyD
What a bad ass!
Danmartigan's Avatar - Comment posted on 12/04/2008 12:50
Danmartigan
Well.. the game is great and I love anything Street Fighter... BUT it has some glaring bugs that need to be addressed, so what he is saying does not sound too far fetched.

Please Capcom, stay on Backbone to keep this game patched properly.
casualweaponry's Avatar - Comment posted on 12/04/2008 12:54
casualweaponry
I've met Sirlin, and chatted with him before. He's a really cool guy, and passionate about Street Fighter.

That's not his first run in with Backbone's laziness. Back when we chatted (it was a call in internet show), he did tell a story about how those guys didn't even want to put in an option to remap controls for one of the Capcom Collections. He had to fight for that too.

So while he may come off as an egomaniac, you gotta realize that he fought to make games that he worked on better. I'm sure a straight port would have sold well; but HD Remix will sell even better and have more staying power.
reedo's Avatar - Comment posted on 12/04/2008 13:02
reedo
Speaking of Street Fighter...

Remember these haymakers?

http://maxim.com/Games/BalrogsTurnPunchStreetFighterIISNES/slideshow/46623/4443.aspx
Orionsaint's Avatar - Comment posted on 12/04/2008 13:04
Orionsaint
I really appreciate all the work you guys to make this game possible. It really looks amazing! I remember in 1992. Playing Street Fighter II on SNES for the first time. In my mind I had the arcade in my home. It's one of those rare giddy feelings gamers get, you guys know what I mean. What's important about HD Remix is that SFII will live on, in this modern digital world. It's good for prosperity. Thank you!!!
Looptron's Avatar - Comment posted on 12/04/2008 13:07
Looptron
3s does need some tweaking/rebalancing starting with the parry system taking meter :-p

Thats amazing that he learned the code. Well, not amazing, but its awesome and its great for the community. He brought back Super Turbo to the spotlight and just in time for SF4 hype.

There's word in the fighting game commnunity that this will replace the old Super Turbo in major tournaments while SF3 3rd strike will be phazed out by SF4 soon as it releases. Good stuff.
mourning orange's Avatar - Comment posted on 12/04/2008 13:17
mourning orange
I actually got chills reading this article. HD remix has brought me back to my childhood,and renewed my life's dream to become a street fighter!!! and stuff.
Shin Oni's Avatar - Comment posted on 12/04/2008 13:21
Shin Oni
and now we know why we have to stop buying the constant ports Capcom throws at us.

That's the main reason I was not sold on the game back when it was first announced cause it was only going to be in HD and nothing more. So Ultra Props to Sirlin for actually taking the time to do something he had no idea with and balancing a game Capcom refuses to do.

At least it's confirmed why we won't get actual new 2d sprites for Morrigan or any actual updates on the constant ports. lol.
Drack48's Avatar - Comment posted on 12/04/2008 13:24
Drack48
SF2HD just has that amazing smell of quality in the same way that BC rearmed does and it's crazy that both of these gems were headed by western guys that had to push capcom to do things. SF2HD is so awesome it's not even funny. It's the treament all classic 2d games should recieve when being remade. It oozes love.
Da5StarRMD's Avatar - Comment posted on 12/04/2008 13:36
Da5StarRMD
Wow, props to Sirlin...
munkee's Avatar - Comment posted on 12/04/2008 13:40
munkee
what a guy! he deserves tongue kisses
Vitamin Awesome's Avatar - Comment posted on 12/04/2008 13:49
Vitamin Awesome
Mad props to Sirlin, this is the game that's making me buy an arcade stick.
TewDee's Avatar - Comment posted on 12/04/2008 14:17
TewDee
Wow. Go Sirlin. I guess that's why he left. I can't see a reason he would stay after that much shit.

This questions if we'll never get the minor fixes STHD needs. It's nothing game killing tho, thank goodness.
superezekiel's Avatar - Comment posted on 12/04/2008 14:30
superezekiel
I hope when he was coding, that he was smoking, working out, and getting a blow job all at the same time.
adam locked's Avatar - Comment posted on 12/04/2008 14:32
adam locked
Wow what an article. Sirlin will forever be a legend and a hero to many. This man deserves a parade, seriously. SF2HD is so amazing of a game!
RAB's Avatar - Comment posted on 12/04/2008 14:55
RAB
I guess this could be why there's been no talk of patches.

ugh
TheBigFeel's Avatar - Comment posted on 12/04/2008 15:43
TheBigFeel
Coding laziness is correct. The art in this game is beautiful. That's why I'm disappointed that the characters are in 720 where everything else is 1080. AAAAnd they didn't filter the upscaling of the fighters. Seriously, guys? It's called HD REMIX! I know they were having problems fitting in the hires character art, but at least minimize the scaling artifacts; that's less than 1k more of code.

-the pixel nazi
Steel Squirrel's Avatar - Comment posted on 12/04/2008 17:39
Steel Squirrel
Capcom's answer: "Told you not to do the rebalancing =P"

The shitty thing is, is that Backbone will reap the rewards of Sirlin's hard work and we will most likely have to wait a couple months for any substantial patching.

Also, E. Honda has huge tits in that game.
Timstuff's Avatar - Comment posted on 12/04/2008 19:22
Timstuff
Kudos for ambition, and the iron will to make it work even if you have to do it yourself!
Too Much Coffee Man's Avatar - Comment posted on 12/04/2008 20:21
Too Much Coffee Man
Does anyone else find Blanka's AI to be incredibly good?

Or have i just gotten that rusty over the years?
manasteel88's Avatar - Comment posted on 12/05/2008 00:06
manasteel88
its got to be said that this one guy made something that could have been mediocre into something that showed extraordinary effort. Kudos to him.
Aequitas's Avatar - Comment posted on 12/05/2008 02:04
Aequitas
This article just convinced me to buy the game. That kind of dedication needs to be recognized and rewarded.
Rider Chop's Avatar - Comment posted on 12/05/2008 07:00
Rider Chop
oh man, if he was in charge of an HD 3rd Strike I would get on my knees and let him blast me one right in the ear.
get it in my hair Sirlin! Im on fire! put out the heat with your golden stream!
thats right, an HD rebalanced 3rd Strike would be worth letting Sirlin PISS IN MY HEAD...maybe for a whole month or so.
but all things considered, I really admire his dedication to making a quality product.
GunSlap's Avatar - Comment posted on 12/05/2008 09:38
GunSlap
Wait, he taught himself how to program in assembly? one word, "Wow". That is dedication!

One of my teachers showed me a program he wrote in assemby that takes in a number "n" and will then output the first "n" prime numbers... and it was just shy of a gazillion-billion-trillion lines of code long. In Java or C# or even C or Perl I could do that in under 20 lines.

So being a non-programming person and teaching yourself Assembly? Well done I say, that is true dedication (and competely mind-blowing!)
Liontamer's Avatar - Comment posted on 12/06/2008 08:23
Liontamer
http://www.videogamer.com/features/article/05-12-2008-580-3.html
It's pretty clear Capcom OK'ed Sirlin's rebalancing proposition from day 1, even though they didn't assist in doing the work on it. Maybe clarifying the item with "He received very little help from either Capcom or Backbone, the latter of whom didn't want the rebalanced mode to happen." No reason for Cap to get slagged for "rejecting" the rebalancing of the game, when they were in favor of it with no problem.

Props to Sirlin for the work he did to provide Street Fighter II with at least another 15 years of longevity.

Larry "Liontamer" Oji
Assistant Soundtrack Director, Super Street Fighter II Turbo HD Remix
Head Submissions Evaluator, OverClocked ReMix - http://www.ocremix.org
Creator, VG Frequency - http://www.vgfrequency.com
Staff, VGMdb - http://www.vgmdb.net
TKurata's Avatar - Comment posted on 12/18/2008 18:02
TKurata
Best HD "remix" ever. WIN!
statamride33's Avatar - Comment posted on 06/14/2011 17:34
statamride33
galleries, salles, and cabinets: of every door which shut in an object order reminyl online
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