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How Shank saved my E3

3:00 PM on 06.25.2010   |   Conrad Zimmerman

How Shank saved my E3 photo

It was the end of E3. My body ached and my mind had gone numb from three days of sensory overload. All I could think about was being home, sleeping in my own bed. All I had left was one final appointment and it would all be over. By this point, the last thing I wanted to see was another videogame. But that's the job.

I steeled myself and met with the fine folks at Klei Entertainment. I wasn't prepared. I'd heard the title, Shank, in passing and it was vaguely on my radar as being a downloadable beat-em-up. I had no idea that, in spite of my physical and mental state, I was about to have an experience that would completely change my perspective on the last week of my life.

I met with Klei CEO Jamie Cheng and Creative Director Jeff Agala and had a seat. I explained that I wasn't familiar with their game and a controller was thrust into my hand. "The easiest way to explain is to just play it," said Jamie. He went over the controls; Three attacks on the face buttons, two grapples on the right shoulder, block and grenades on the left. Easy.

A brief animated cutscene and I was suddenly playing. At least, that was my intent. First, I spent a good bit of time unable to do anything but make the character run and jump around the screen because I was so stunned by the animation quality. Shank looks good no matter what he's doing. Every action he takes flows seamlessly together and gives him a physicality that's very enticing.

Shank

The stage in which I had landed was a atop moving train and it wasn't long before I was beset by enemies intent on making sure I didn't make it to the lead car. I leapt into the air to close distance, firing pistols on the way down. As soon as Shank hit the ground I had him moving into a slash with his namesake weapons followed by a chainsaw thrust forward ending in a kick which sent my last victim flying.

Suddenly, there was nobody left. It had all transpired in seconds yet it was so perfectly clear what had happened that I could remember every frame of the action. I felt empowered, invincible even, and that's what's so compelling about Shank

It's all down to the simplicity of the game's controls, which allow for even inexperienced players to easily chain together combos. One button each for shank, chainsaw and gun attacks, each with high, medium and low profile actions determined by your position on the left thumbstick. By experimenting with the combinations, there's a huge range of possible ways to decimate all in Shank's path, and all are satisfying.

Grapples are especially joyous. There are two ways Shank can reach out and hold someone, either by getting in close for a grab or lunging across the screen at a more distant enemy and pinning them to the ground. While grappling with a foe, Shank can perform attacks on his victim with any of his weapons (or, in the case of his guns, anyone around him as well). Much to my delight, this includes grenades which finds Shank shoving one of the incendiary delights into the mouth of the enemy before booting him across the screen to detonate.

About halfway through the level lay a Shotgun, which I gleefully picked up. As one would hope, the gun is devastating at close range. While it might not kill everyone in a group, it will push back a crowd of enemies to give Shank a little breathing room. 

The level design in the demo was simple and straightforward, but it's also a little hard to imagine how creative you can really get when mapping out a moving train stage. There were a few very simple sections of swinging, which feels more automated than anything else as Shank pretty much just honed in on the next place he had to grab coming out of a jump.

Shank

I wouldn't mind seeing more complex levels but I'll be perfectly satisfied if the full game keeps to the same level of simplicity. Shank is very nimble and easy to move about, even going so far as to provide considerable control over him while airborne. Platforming sections won't be a problem with this game, but the combat gameplay is compelling enough that they don't seem necessary.

Eventually the demo jumped ahead in the level to a boss encounter. Now at the front of the train, Shank was faced with an enemy vehicle that seemed a combination tank and troop carrier. Foes began leaping off the vehicle and on to the train as a series of missiles fired into the air to rain death from the skies. And, to add insult to injury, there are still guys standing on the tank firing guns backwards.

Fueled by bloodlust, I sent Shank in to do what he does best: Make me feel good about myself. The fight with the tank was far from simple, as there was plenty to dodge all the time. And, since Shank can't get into close combat with the tank as it rides in front of the train, combat options for taking down the boss were reduced to pistols and grenades. It was a long battle but, at its conclusion, Shank stood victorious and I sat in awe.

It was over. I was literally struck dumb by what I had just played. After struggling to find words, Jamie and I spoke a bit about the game's development. He told me about how the first three months were spent on little except getting Shank's running animations to look just right. I also learned that the game is completed and has already been sent off for certification in anticipation of its late summer release, first on PS3 followed by Xbox 360 at a later date.

As we spoke, my eyes kept going back to the screen. I thought about how I had felt as I walked in the door, exhausted, fifteen minutes prior. It's easy to fall into the trap of becoming jaded towards an event like E3, where it can feel like a constant dick-measuring contest and everybody claims they have the next big thing you need. But part of the power of games is that it only takes one brilliant experience to wash all of that away and remind us of why we got into this in the first place.

For me, this year, that game was Shank. As I sat in that room, still processing what had just happened, I grasped in my mind for the perfect question to ask the developers. But there was only one question I had left to ask.

"Can I play it again?"








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Conrad Zimmerman is Destructoid's News Editor and home to the busiest mustache in the gaming press. An amateur historian and pop culture fanatic, Conrad possesses a nearly limitless wealth of videogame factoids and a passion for the power of games to teach, inspire and entertain. He enjoys reading, writing and turning things which should be fun into work. Likes Mega Man 2, Arcade Games, Books about games, Board games, Having cultural interests that aren't games Meet the rest of the team



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19 comments | showing # 1 to 19
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Jackson Starburst's Avatar - Comment posted on 06/25/2010 15:13
Jackson Starburst
I thought the game looked great, but this made it sound amazing. I hope it's not too long to the 360 release.
HaVoK308's Avatar - Comment posted on 06/25/2010 15:15
HaVoK308
One of my most anticipated games of the year. Since I seen it I have been telling anyone that would listen about it. Reading confirmation of its greatness over and over only feeds my excitement for this game.
The Cast's Avatar - Comment posted on 06/25/2010 15:25
The Cast
Extreme-action Beat-em-up FTW
Mr Andy Dixon's Avatar - Comment posted on 06/25/2010 15:35
Mr Andy Dixon
Wow, thanks for the write-up. This sounds awesome.
grafkhun's Avatar - Comment posted on 06/25/2010 15:50
grafkhun
Benn looking forward to it since it was announced, glad to see it is indeed awesome.
mix's Avatar - Comment posted on 06/25/2010 16:32
mix
I want to play it, you make it sound so awesome!
I have the shank video saved on my PS3 so I can watch it whenever, I will be buying it!
Syn's Avatar - Comment posted on 06/25/2010 16:49
Syn
Shanks?

Pime Taradox's Avatar - Comment posted on 06/25/2010 17:14
Pime Taradox
Want.
Want bad.
Also, am I the only one who keeps getting confused between this and Death Spank? I know the games are nothing alike in gameplay or graphics, but just hearing the name there's always a few seconds pause as I try to figure out which game is which.
Gyrael's Avatar - Comment posted on 06/25/2010 20:43
Gyrael
Yes.
Sir Legendhead's Avatar - Comment posted on 06/26/2010 01:52
Sir Legendhead
Grapple/grenade combo, you say? Excellent. Do want :)
Bearses's Avatar - Comment posted on 06/26/2010 12:30
Bearses
am I the only one who feels nothing for this game?
Stakmaster's Avatar - Comment posted on 06/26/2010 13:06
Stakmaster
It just feels like a really high-end flash game; I'm not feeling it. I'm definitely not paying for it.
Darren Nakamura's Avatar - Comment posted on 06/26/2010 14:30
Darren Nakamura
Uplifting, and awesome. I'm looking forward to it.
Knife Von Ludwin's Avatar - Comment posted on 06/28/2010 12:25
Knife Von Ludwin
"While grappling with a foe, Shank can perform attacks on his victim with any of his weapons." It was about here that I thought to myself "I hope you can cram a grenade down a guys throat in this position... as I read on... "shoving one of the incendiary delights into the mouth of the enemy before booting him across the screen to detonate." ... yeah I'm buyin' this.
thevenomous1's Avatar - Comment posted on 07/11/2010 03:58
thevenomous1
I love 2d action Shank has been on my radar for a long time kinda reminds me of Alien Hominid but after seeing more of the game in action it seems more like a culmination of the whole action genre DMC style comboes ferocious takedowns ala Wolverine Metal Slug explosions and boss encounters. Shank and Rage made my E3 shankrage, that should be a word. After dodging the encroaching bulletstorm eyes blood shot I went on a shankrage.
fany2011's Avatar - Comment posted on 06/03/2011 04:03
fany2011
The guys, enjoying every second of this, tell meAcer 1000 Series CD DVD Driveto keep backing up, pulling the snake's tail and the snake with me. "Nightline" producer and New Zealand native, Bartley Price, a graduate of almost every war and conflict and every sizeable natural disaster the past quarter century, is also with me. Acer 2000 Series CD DVD DriveBut the 6-foot-4 Kiwi is terrified of snakes. Something he waits to explain until the drive down to the Everglades, "you see, there aren't any snakes in New Zealand," he says to me, "plus a Serbian warlord once dumped a snake in my lap to scare me," since then...big guy, big phobia.

"Yeah, you see the arrow?" says Greg Graziano, referring Acer 4000 Series CD DVD Driveto a blotch of scaly color on the back of the killer snake's head. "That's where your hand wants to be: right at those jaws."

Now Shawn Heflick pipes up, "High up on it. Because otherwise, he's so flexible in the jawsAcer 3000 Series CD DVD Drive he'll be able to snap at you."
sirosicon25's Avatar - Comment posted on 06/14/2011 17:32
sirosicon25
I laughed out: I had heard her adjudge to every jewel its price; and abana online
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