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How Red Steel 2 focused on the swords instead of the guns photo

Late last week, Red Steel 2's creative director Jason Vandenberghe spoke to members of press -- by way of satellite, all the way from France -- in Ubisoft San Francisco last week. He gave a little run down on all things Red Steel 2, and had some really interesting things to say about the development on game. 

For instance, we found out that Red Steel 2 was in development since the end Red Steel 1:

The game has actually been worked on in one way or another pretty much since the end of Red Steel 1. The core team for Red Steel 2 is made up of largely the same people that did Red Steel 1. So there’s a lot of continuity there.

There was a lot of work being done in terms of research [and] about gameplay. What are we going to do? How can we make it great? The team wanted to make the next one really killer, really awesome. So we spent a lot of time really looking at the core mechanics, looking at the technologies, rebuilding that from the ground up. Making sure we can get the absolute most we could out of the Wii. There was a lot of questions amongst the team about can we really make this work with the basic Wiimote.

We tried a lot of things and certainly we got a long way. But when the Wii MotionPlus showed up, it was like “Oh okay. Well, [laughs] this is how this game should work!” was pretty much our response. When we plugged it in and tried that, wham! What happened it that [Red Steel 2] went from a shooter with a sword in it, to a sword game with guns in it. We really shifted the focus and that let us sort of go down and take our setting apart and look at it again. We created this new hero from the inside out based on that gameplay.

So it looks like the MotionPlus saved us from another generic first-person shooter game and instead we're getting a "first person brawler" game. I love FPS games but I feel they just don't really work all that well on the Wii. Metroid Prime 3 did a great job, but that's the exception, not the rule.

Check back later today for a preview on Red Steel 2 where I feel they got the controls just right. 


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7 comments | showing # 1 to 7

Chronic Logic's Avatar - Comment posted on 07/07/2009 10:09
Chronic Logic
I thought the preview of Red Steel 2 during the E3 demo was dissapointing because of the Wii motion plus controls.
theswitcher's Avatar - Comment posted on 07/07/2009 10:16
theswitcher
What the hell does that even mean? The controls that make it awesome and work extremely well, make it disappointing?

"I thought the preview of Splinter Cell Conviction during the E3 demo was disappointing because of the HD graphics."
Magnalon's Avatar - Comment posted on 07/07/2009 10:28
Magnalon
@Chronic
Anthony thought they were sub-par compared to the Nintendo side of things, and Hamza seemingly enjoyed them, so we'll get two different perspectives.
Cadtalfryn's Avatar - Comment posted on 07/07/2009 11:15
Cadtalfryn
It couldn't be any worse than the first Red Steel...but that doesn't set the bar very high.
eggz's Avatar - Comment posted on 07/07/2009 11:34
eggz
bahhh i get an overwhelming rush of DO WANT but at the same time Im bracing for disappointment
Holyetheline's Avatar - Comment posted on 07/07/2009 11:44
Holyetheline
ooo! I'm excited to hear about the wii motion plus for this game. So far it's been disappointing, I wonder if your hands on will change my mind at all.
Tubatic's Avatar - Comment posted on 07/07/2009 11:47
Tubatic
Cautiously optimistic here.

They certainly have a sense of style now, which can go a long way.

Buuuut, this does sound like their "shoehorning" Wii Motion Plus, or at least, adding it to whatever they were doing before, which could be an interesting mix at best, and at worst, an old styl econtrol scheme with only the slightest hint of Motion Plussery.

Cautiously optimistic though.
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