games  anime  |  toys
Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 


How Red Steel 2 focused on the swords instead of the guns photo

Late last week, Red Steel 2's creative director Jason Vandenberghe spoke to members of press -- by way of satellite, all the way from France -- in Ubisoft San Francisco last week. He gave a little run down on all things Red Steel 2, and had some really interesting things to say about the development on game. 

For instance, we found out that Red Steel 2 was in development since the end Red Steel 1:

The game has actually been worked on in one way or another pretty much since the end of Red Steel 1. The core team for Red Steel 2 is made up of largely the same people that did Red Steel 1. So there’s a lot of continuity there.

There was a lot of work being done in terms of research [and] about gameplay. What are we going to do? How can we make it great? The team wanted to make the next one really killer, really awesome. So we spent a lot of time really looking at the core mechanics, looking at the technologies, rebuilding that from the ground up. Making sure we can get the absolute most we could out of the Wii. There was a lot of questions amongst the team about can we really make this work with the basic Wiimote.

We tried a lot of things and certainly we got a long way. But when the Wii MotionPlus showed up, it was like “Oh okay. Well, [laughs] this is how this game should work!” was pretty much our response. When we plugged it in and tried that, wham! What happened it that [Red Steel 2] went from a shooter with a sword in it, to a sword game with guns in it. We really shifted the focus and that let us sort of go down and take our setting apart and look at it again. We created this new hero from the inside out based on that gameplay.

So it looks like the MotionPlus saved us from another generic first-person shooter game and instead we're getting a "first person brawler" game. I love FPS games but I feel they just don't really work all that well on the Wii. Metroid Prime 3 did a great job, but that's the exception, not the rule.

Check back later today for a preview on Red Steel 2 where I feel they got the controls just right. 


Continue: More wii stories





prev next

7 comments | showing # 1 to 7

Chronic Logic's Avatar - Comment posted on 07/07/2009 10:09
Chronic Logic
I thought the preview of Red Steel 2 during the E3 demo was dissapointing because of the Wii motion plus controls.
theswitcher's Avatar - Comment posted on 07/07/2009 10:16
theswitcher
What the hell does that even mean? The controls that make it awesome and work extremely well, make it disappointing?

"I thought the preview of Splinter Cell Conviction during the E3 demo was disappointing because of the HD graphics."
Magnalon's Avatar - Comment posted on 07/07/2009 10:28
Magnalon
@Chronic
Anthony thought they were sub-par compared to the Nintendo side of things, and Hamza seemingly enjoyed them, so we'll get two different perspectives.
Cadtalfryn's Avatar - Comment posted on 07/07/2009 11:15
Cadtalfryn
It couldn't be any worse than the first Red Steel...but that doesn't set the bar very high.
eggz's Avatar - Comment posted on 07/07/2009 11:34
eggz
bahhh i get an overwhelming rush of DO WANT but at the same time Im bracing for disappointment
Holyetheline's Avatar - Comment posted on 07/07/2009 11:44
Holyetheline
ooo! I'm excited to hear about the wii motion plus for this game. So far it's been disappointing, I wonder if your hands on will change my mind at all.
Tubatic's Avatar - Comment posted on 07/07/2009 11:47
Tubatic
Cautiously optimistic here.

They certainly have a sense of style now, which can go a long way.

Buuuut, this does sound like their "shoehorning" Wii Motion Plus, or at least, adding it to whatever they were doing before, which could be an interesting mix at best, and at worst, an old styl econtrol scheme with only the slightest hint of Motion Plussery.

Cautiously optimistic though.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 
New on Destructoid.TV play all videos

Loading
Loading Destructoid Videos


    Win this!
    Dive in! meetup+play for a chance to win a PC

    Dtoid Twitter    Got news?   tips@destructoid.com

    Reviews & Previews
    Assassin's Creed 2 review
    Crossfire Remote Pistol review
    Resident Evil: The Darkside Chronicles review
    Left 4 Dead 2 review
    Call of Duty: Modern Warfare Reflex review
    more reviews
    Driver
    Avatar
    GT Racing Motor Academy
    Bad Company 2 beta dishes out meaningful experiences
    Legend of Zelda Spirit Tracks
    more previews


    - The Dtoid Army is 50975 strong -

    Showing Cblogs with 3+ faps   show all

    Call for entries: do the wrong thing

    New to Dtoid? Read the survival guide




     Originals
    Ashley Davis: Badass of the Month Club: Terry S. Taylor





















    More Destructoid Originals




     Popular now more






















    Team Destructoid   tips@destructoid.com
    Nick Chester
    Editor-in-Chief
    Niero
    Founder, publisher
    Jim Sterling
    Reviews Editor
    Hamza Aziz
    Community Manager
    Dale North
    News Editor
    Rey Gutierrez
    Video editor & director
    Anthony Burch
    Features Editor
    Colette Bennett
    Tom Fronczak Brad Nicholson
    Ashley Davis Ben Perlee
    Conrad
    Zimmerman
    Chad Concelmo
    Jonathan Holmes Jonathan Ross
    Brad Rice Jordan Devore
    Will Maddock Matthew Razak
    Dyson Joseph Leray
    Topher Cantler Samit Sarkar
         
      Dexter
    Adam Dork
    Daniel Lingen
    Hollie Bennett
    Joe Burling
    Mikey
    Stella Wong

    Josh Tolentino




     

     
      get involved

    register or login
    post a blog
    post a forum
    enter a contest
    contribute a news tip
    suggest a feature
    be a guest editor
    support

    new member's guide
    login assistance
    tech support
    report abuse
    email our editors
    read our dev blog
    nuclear crisis?
    keep in touch

    RSS feed
    Twitter
    Facebook
    Myspace
    Flickr
    Game nights
    Meetup+play online
    seriously

    about Destructoid
    advertising
    terms of use
    privacy policy
    jobs at MM
    buy our crap
    our network

    Tomopop
    Japanator
    Despingation?




    Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
    living the dream since March 16, 2006