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How Mega Man 2 defined a series photo

Mega Man has been beloved around the world for over twenty years. Despite more than half of that time spent with no new games, fans have always clamored for more of its distinctive gameplay and charm. Today, the series continues by going back to its roots with the ninth installment to star the Blue Bomber. Sporting graphics that harken back to the 8-Bit era, Mega Man 9 released on WiiWare today with versions for PSN and XBLA to follow in the coming weeks.

As the series has progressed, we have been witness to many changes, with new abilities, allies and villains arriving with each additional game. Despite all of the differences, there are certain core elements that have remained unchanged throughout. It is a testament to the brilliant design of Mega Man 2 that the franchise has enjoyed such longevity.

"Wait," you may be thinking. "Did he just say Mega Man 2? What about the original Mega Man?"

There's no argument that the core gameplay of Mega Man would have been capable of enduring. Its selectable levels, challenging platforming and weapon system are at the very essence of the experience. With that said, there's more to Mega Man that has made for such a classic series and it is my opinion that its first sequel actually sets more than its share of basic fundamentals for what we expect in a Mega Man game. After the jump, I'll explain how.

Disclaimer

Let me make one thing abundantly clear before I go any further. While I've never made it a secret that Mega Man 2 is my favorite game ever made, let alone within its series, that is not what this post is about. If you want to read commentary on how the Metal Blade is the best weapon in all the games, you will not be satisfied here. This article is focused on the elements within the game that have become such staples of the series that future titles would feel less like Mega Man without them.

Robot Masters

Mega Man's first adventure pits him against the six Robot Masters created by Dr. Light and stolen by Dr. Wily. When Wily returns for the sequel, he has created eight Robot Masters of his own to aid in his quest for global domination. While the increased number may have ultimately contributed to such absurdities as Tomahawkman, for better or worse, this number of boss-themed stages became the standard for all Mega Man games to follow.

Destroying all of the Robot Masters will grant you access to Dr. Wily's castle where, at some point, you will have to destroy them all again. Whereas the original game has you face off against a few of them through the course of the stages devoted to the castle (and the rest in a sequence leading up to the final fight against Wily), Mega Man 2 is the first to feature a "teleport chamber" level. In these levels, each of eight unlabeled teleporters leads to an empty room with one of the Robot Masters. This endurance testing method for encountering the boss enemies a second time has appeared in every game afterward.

Enemy

While Mega Man's sprites remained the same until the move to 16-Bit hardware, enemies underwent some dramatic changes in Mega Man 2. Most standard enemies, with the notable exceptions of Big-Eye and Sniper Joe, were minimalistic affairs that very clearly indicated their robotic nature. From the sequel onward, the myriad foes that stand between Mega Man and a level's Robot Master take on a more rounded, cartoonish feel that has become a trademark of the series.

Some of the most memorable enemies in the series are massive, robotic animals. Dropping into an empty room, these beasts will completely block your path until you can destroy them. Sometimes the fights can be nearly as challenging as facing a Robot Master and Mega Man will often have to face more than one over the course of a level. The first example of these mini-boss encounters occurs in Wood Man's stage, facing down a fire-breathing robo-dog.

Items

Power-ups, too, found their iconic design in the second iteration of the game. Health and weapon energy pick-ups appeared as more polygonal shapes originally, somewhat resembling batteries or fuses. With Mega Man 2, they take on a simpler, yet more appealing design while simultaneously becoming easier to see. The blinking yellow circle and blue oval are instantly recognizable as being part of the series.

Also added to the games for the first time is the highly valuable E-Tank item. Softening the blow from difficult boss fights, the E-Tank allows Mega Man to refill his health completely. It has returned to save the day in every Mega Man afterward and has even been produced as a branded energy drink in Japan.

Other Aspects

There are other aspects of Mega Man 2 which have significantly contributed to the series in ways that, while not series-spanning, are nonetheless important. The canine companion, Rush, is a prime example. While not appearing until Mega Man 3, his purpose as a means of transporting Mega Man to otherwise inaccessible areas and the method by which you acquire his abilities can be traced back to this game. Even the charged-shot attack introduced in Mega Man 4 was previously a function of Heat Man's Atomic Fire weapon.

All of these concepts are, in their own way, integral to what makes a Mega Man. A game which lacked them would be like a game where Wily wasn't secretly behind whatever calamity threatened the peace of Earth. Each additional installment has brought its own contributions to the series which have carried through to the present day but no other has made such an indelible mark upon it.

Conclusion

So, on this day when we are once again graced with the Blue Bomber's presence, I ask a favor of you. Take a good look at the shiny, new game you're playing and realize that, without Mega Man 2, you would hardly be playing the same game at all. 


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27 comments | showing # 1 to 27

Toneman's Avatar - Comment posted on 09/22/2008 13:12
Toneman
Fuckin' Air Man.....
Dr Milkdad's Avatar - Comment posted on 09/22/2008 13:17
Dr Milkdad
The best in the series, by far. I can't wait to go home and download this and MM9 for some hardcore retro action.
PySk's Avatar - Comment posted on 09/22/2008 13:19
PySk
played through the game last weekend, just pure awesome...
though I hate the fucking dragon!!!!!
Teta's Avatar - Comment posted on 09/22/2008 13:23
Teta
Metal Blade is the best weapon in all the games.
Also great reading.
xollner's Avatar - Comment posted on 09/22/2008 13:27
xollner
Mega Man 2 is on of my favorite games of all time, great read.
Senisan82's Avatar - Comment posted on 09/22/2008 13:30
Senisan82
great write up Conrad. I remember when i beat Mega Man 2 and It showed his helmet on the ground, I actually thought he died. I was pretty sad.
IceMax's Avatar - Comment posted on 09/22/2008 13:37
IceMax
While MM2 did set the standard for NES megaman games, I still think 3 is the best one in the series.
michiyoyoshiku's Avatar - Comment posted on 09/22/2008 13:42
michiyoyoshiku
The E tank isn't in 8 and MM&B By the way
Tron Knotts's Avatar - Comment posted on 09/22/2008 13:50
Tron Knotts
Great write up, man. I'd like to do a sequel to is about why Mega Man 2 is also the defining game in the series in terms of level and enemy design.

Every single part of MM2 requires a slightly different stratedy to get through. It's like Braid, only with explosions and death.
craineum's Avatar - Comment posted on 09/22/2008 13:52
craineum
I found MM3 at my local Play N Trade this weekend... ahh the joy! Still need to find 2. I will be showing my son tonight what Mega Man is all about (since it is going to be his costume this year!)
crunks's Avatar - Comment posted on 09/22/2008 14:18
crunks
But Mega Man 3 is the superior game ;)
Rabite's Avatar - Comment posted on 09/22/2008 14:18
Rabite
I prefer MM3 to MM2, but that's mostly because it's what I grew up with. Though I will not deny that MM2 is freakin' awesome.
Dexter345's Avatar - Comment posted on 09/22/2008 14:46
Dexter345
Hang on, which is the emoticon for rolling one's eyes?
Gen Eric Gui's Avatar - Comment posted on 09/22/2008 14:56
Gen Eric Gui
After playing through the entire series 1-8 hardcore-style over the past two months, I've come to the conclusion that MM4 is the best designed in the series. There are no enemies with undodgeable attacks, no worthless weapons, no weapons that are rediculously better than others(although you could make a case for Ring Boomerang), and the whole game as a package seems beter put together overall.

But that aside, good point. We really do owe Megaman 2 for pretty much every single one of the series' defining traits.
fetusmilk's Avatar - Comment posted on 09/22/2008 15:23
fetusmilk
id say 2, 3 and 4 had the most impact on me
SantanaClaus89's Avatar - Comment posted on 09/22/2008 15:57
SantanaClaus89
Best. Game. Ever.
Cowzilla3's Avatar - Comment posted on 09/22/2008 16:39
Cowzilla3
Sometimes I wish the front page didn't go by so fast so great stuff like this had more itme on it.
Ogu's Avatar - Comment posted on 09/22/2008 16:57
Ogu
I agree: MM2 is like the base... but MM3 is the best. It's just so awesome... but maybe it's just because it was my first megaman game ever.
dfielder's Avatar - Comment posted on 09/22/2008 17:44
dfielder
I really enjoyed this article , Mega Man 2 is definitely my favorite in the series. I've got it memorized to this day!

I owned it on NES back in the day but when I got it for Gameboy man that's all I would play in my spare time.
Poopface Morty's Avatar - Comment posted on 09/22/2008 19:08
Poopface Morty
Mega Man 2 also ditched 1's need to add stuff that can kill you in the corridor's preceding a boss. That was something that annoyed me greatly. If I die at a boss, I can at least nut up and try again against him instead of going through all of that shit again.
Zero Atma's Avatar - Comment posted on 09/22/2008 20:39
Zero Atma
Conrad, I think you just summed up why I prefer MM2 over MM3. Mega Man 3 is awesome, and replaying Mega Man 2, I started to find it a little too easy (3 is definitely harder), but the way that 2 sets the standard for Mega Man, and eventually Mega Man X, games, makes it my favorite Mega Man too, and my second favorite game overall (MMX2 takes the top spot).

As a side note, I never really got why Mega Man X1 replicated MM1's idea of having the bosses scattered throughout the first Sigma stage instead of with a teleporter hatch.

@craineum: Awesome that your son will be going as Mega Man, you're raising him right, at least as far as gaming goes!
CrocBox's Avatar - Comment posted on 09/23/2008 11:38
CrocBox
Very awesome write up man. I think I have always been more partial to Mega Man 3 as a kid but I haven't gotten the chance to get around to playing them again now, I'm sure it was either 2 or 3. Still love X though :P
Hoss's Avatar - Comment posted on 09/24/2008 14:28
Hoss
look... i remember 3 being my favorite when i was younger but 2 is definitely the defining point because there wasnt as much of a radical change between series as the jump from 1 to 2

so sure megaman 3 is like rome but 2 was greece
Superfluous Moniker's Avatar - Comment posted on 09/24/2008 21:17
Superfluous Moniker
The Shadow Blade in Mega Man 3 is such a nerf of the Metal Blade.
NotGeoff's Avatar - Comment posted on 09/28/2008 17:40
NotGeoff
Quickman stage and his stupid instakill laserbeams.
Chibito's Avatar - Comment posted on 09/29/2008 04:21
Chibito
I agree that Mega Man 2 was the defining one but I still think MM3 is better. Sliding and Rush are awesome and it doesn't slip as much. And Snake Man? Win. I can't think of anything in MM2 that was better than in 3, maybe a few stage and boss designs though, but overall 3 stands as the best one in my opinion, granted I haven't played all the Mega Man games.

Metal Blade is the best weapon ever though.
mrplow8's Avatar - Comment posted on 09/30/2008 14:55
mrplow8
I just got this on VC. It's the first time I've ever played it. It seems way easier than Mega Man 9. I just breezed through 2 stages in a few minutes, and I got all the way to the boss on the 3rd and then died.

I think I spent at least 30 minutes on each stage in 9.

Oh, and the Metal Blade is ridiculous. It's easily the best power up of any of the Mega Man games I've played so far.
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