the ending made me completely angry I ever invested any time in this series.
sorry to be cliche but its true. I was among those who said ''surely ending wont be THAT bad'' after the intial outcry. But it was. It really was.
Im also not asking for the ending to be changed. The damage is done in my opinion, and if the writers couldnt recognise why those endings didnt work, forcing change wont change that fact.
But as far as just overall emotion in ME3, what I've played so far (up until you visit Ashley in hospital on the Citadel), it seems they're trying way too hard to force as much drama in as possible for the big finale. And only about 30 percent of it comes off as genuine.
Sadly, I plan on not finishing ME3 until a replay of the first two where I don't let Ashley live.
Friends to the end, right?
Not surprised it took only a few comments before the ME3 ending got brought up.
As for Bioware? Nah, they're not so good at relationships as far as Shepard is concerned.
Hi, I'm Shepard, I'll do your side quest and we'll fuck ok? is basically the crux of it and the plot doesn't really make much sense because the romance only becomes a viable option after you've gotten on their good sides.
I think so. But this article was still an interesting read.
Bioware styled rpgs always make the sex seem like a selfcontained conquest, and not a bond.
Wheras sex was the least important aspect of Cathy, and more how a relationship effects the rest of your life as wrll.
I'd love to see more of that in games. Where appropriate, of course.
Look, we know you are trying to make a name for yourself, and thank you (for what its worth) for not jumping into the Tomb Raider scandal, but you are not the only voice in the sea.
You've got talent, your writing is interesting. A big part of the hate I'm sure comes from seeing you pigeonhole yourself as this loud mouth, over opinionated, down with the patriarchy female gamer. This is the type of person who has nothing of value to say and will likely be viewed as such.
I dont expect you to listen to some similarly loud mouth, opinionated random poster, but hey maybe something to consider.
Some of these people commenting need to actually read the article.
But yeah, Mass Effect 3 was pretty emotional for me. From seeing the planet of Garrus burn to the ground, to the Reaper's devastating attack on the Asari homeworld, which was pretty much KO'd as you pulled away in the Normandy. It gave you this sense of "Oh man", as in, no matter how hard you worked to save the universe, it was impossible that a small crew of 6 or 7 marines could ever hope to save the entire galaxy from such a huge threat. There were inevitably those that would not escape the fate laid out for them. This was made morosely clear when Liara quietly contacts you to view the greybox or "memory box" that she's been working on, which contains all the information on civilisation as it is; and on the Reapers, and the updated plans for the Crucible. It's blatantly, and somewhat dreadfully clear that this is a contingency plan for an all too likely event. And since I wasn't sure what direction Bioware were taking at that point, it genuinely made me worried I wouldn't be able to stop the Reapers.
Speaking of Liara, the whole relationship there was great, if you carried it on from ME1. It wasn't the "talk for five conversations and have sex" paper thin relationship of ME1, nor was it the "talk to your past love interest and they act like a total bitch to you" of ME2. It was developed, poignant, and tragic according to the scenes taking place against the romance's backdrop.
I won't speak too much of the ending. I was definitely disappointed in it, and yes, it's definitely affected my replay value of these excellent moments (I know how it's going to end, and I don't particularly like the way it does. And it won't change whatever I do). But for a while, Mass Effect 3 was looking to be one of the bleakest, but most beautiful games I've ever played. There are many post-apocalyptic games, but not many that take place during one. The universe is collapsing around you, and you have the weight of it on your shoulders as you desperately try to pick up the fallen pieces, while hastily securing the rest of the stammering structure. And then throughout all of this chaos, you have the strong and tenuous relationships you've built up over the past three games exploding and concluding around you. Wrex either gets what he has always desired, or the taboo subject in your tumultuous relationship comes to a messy head. You help Mordin Solus overcome his greatest regret. As promised repeatedly, Garrus is there with you until the very end (well, almost. Fucking Bioware.)
All the emotions that travelled through me; ragr, rage, Rage, RAGE, RAGE, RAGE, AND SOME MORE FUCKING RAGE.
They are enjoyable games.
A lot of my background as a writer comes from workshops in fiction and non-fiction, so a lot of my content reads more like a story than a news article. Just kinda my style of writing.
On further reading, I like it. Certainly not anything to with feminism as your eager critics falsely state.
It's interesting how a side story that so many people think nothing about can have such a profound effect.
Was adding the geth to his military stregth really worth Tali's life, and almost the entirety of the Quarian race?
He pondered this in his bed as he awaited the normandy's arrival to cerberus' base. As he handlessly masturbated using his biotic abilities he was shocked to see who arrived into his cabin. It was Tali...yea, bioware still had Tali make sweet sweaty human-quarian love to my shepard even though she was dead.
Was this the reaper's doing, in order to mess with shepard's head? I think not.
This is one of the most rewarding pieces of prose I've read in quite some time. I wrote a memoir in college that explored a similar stylistic approach that you've implemented here (using two fragments of time that both stemmed from reality in my case, whereas you chose to reflect on the in-game dialogue and how it mirrors your personal experience and emotions). Regardless, as an English major I simply starred this article for later as I was frantic to see what the new Dead Space 3 video looked like, but then decided to start it anyway.
You wrote a pretty lengthy piece that I devoured with my eyes almost in an instant. Well written, creative, human, and completely absorbing, sure...but you know you read a damn good piece of writing when you blink and suddenly you realize it's over.
This is bigger than feminism, games as art, or anything else topical i.e. Tomb Raider. This is an incredibly talented, bold, and passionate piece of someone's observation on life. The fact that you made the Mass Effect dialogue relevant (since you are posting it on a game site) is all the more impressive, because it's ultimately about something else completely.
You should be proud of this; as a fellow writer this greatly inspires me on many levels. I'm not sure what compelled you to make the correlation you did, and how it came to be as far as crafting it into an article in such a way as you accomplished...but this is coming from a 27 year old male that is very different from you in many ways, but that doesn't change the fact that I'm probably going to read this again before thinking about watching anything about Dead Space.
Thanks, Sophie
ME made me care; I REALLY cared. My ingame relationship with Tali in 2 of the games was deep and brought back memories of a teenage love and the longing I'd feel to be with her all the time.
I love it when games evoke emotion and agree that there should be more of it.
You're that same troll from Jims article doing the rounds right?
Great article Prell, that reads like something from an anthology of heartbreaking fiction by leading writers..
For me Catherine definitely had an impact. When I played it I was 32, unashamedly attractive and quirky with a fantastic haircut to boot just like the protagonist :-D ,
I played the game honestly from beginning to end and some of those questions would have been very uncomfortable to answer had my girlfriend been there 100% of the time.
As I played I realized it wasn't just a puzzle game, and then, it wasn't just a puzzle game with mild pervy aspects. Shit, they'd actually got into the male psyche. The fear that sinks in during a long term relationship, the doubts, at their basest- I might not be attractive to someone else again, I might not be the person I'm supposed to be, with this person, I might be a better, more popular rounded person without this person. my mrs started getting into it, watching the story. She posted a picture of Vincent on my facebook tagged with my name.
Myself and my partner are pretty insular people, we got together at the age of 21 and have been together for 12 years. In that time I've seen friends get married, have kids, divorce, breakdown on Facebook. I used to play in rock bands, I got with my first girlfriend because I was in a band - it was a route to being popular without being socially competent. I went to music college, we split up then I worked a shitty security job from the age of 19 whilst most of my friends left for uni. I made electronic music in my bedroom and by chance eventually met my girlfriend on ICQ - and that meeting made me end another relationship I'd forged on ICQ - I chose Katherine over Catherine- it became a committed, adult relationship and when my friends got back from uni I had just about all the social life I wanted with my partner, I got a better job, we got a mortgage and about 7 years in predictably I started to think about whether I should have lived a little more, I wasn't unfaithful but my mind was, I spent about a year teetering on ending it, trying to get together a good enough excuse, I broached the subject a few times, then I'd feel guilty. Then, gradually and for no obvious reasons I just started to feel better about everything.
Catherine took me through that journey. All the side characters journeys, deaths. Climbing the bleeding tower, the blatant metaphor for a relationship. People fall and get distracted from the goal, other give up for no obvious reason, some people try really hard and fail. As all this happened ( and, yeah, I had to answer some pretty tricky questions too) I began to feel it was a bit intrusive, it was judging me -but when the ending came it was absolutely right, Catherine wasn't real and Katherine didn't feel loved enough, game played me, but it was a just ending.
Also, better title directly lifted from Scott Pilgrim (surprisingly mature given its geek perception and somewhat simplistic art style): How Mass Effect 3 Kicked My Heart In The Ass.
I kid I kid. Good read.
Unfortunately, they slapped all of that effort in the face by adding one, lackluster ending, and color-coding it for different final plot decisions. Here's to looking to the future.

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