That would have likely been problematic.
I've found D&D and video games scratch two different itches. For me at least. When I play D&D I don't have much interest in experience points or loot, but instead take to creating a character and telling a story. This has worked really well when I have like-minded players or a like-minded DM. Not as well when half the party is more interested in profit margins. Either way, though, it has been a great way to just let the creative energy flow with a group of friends and have a great time.
Sadly, I don't have so much time these days, and instead use what little time I do have to socially game with friends on board games instead.
When I was a kid, and access to a great deal of D&D materials was limited, we would fill in the blanks, using whatever scraps of official stuff we could find and supplementing it with our own. The most any of us ever had was maybe a Players Handbook, so we would come up with just about everything else on the spot. It didn't matter. The spirit of getting into a character and adventuring was there, and the result was always a really fun time.
These days, I have a group that I sometimes play with, but the new rules and the people themselves make for a pretty dry experience. Everything is strictly detailed, with miniatures always on the table, and I kind of miss the more free style adventuring I did when I was a kid. I have a copy of all the original Advanced Dungeons and Dragons manuals, and they are still my favorite rules. Archaic by todays standards, but I can still manage to have fun with them from time to time.
In my opinion Pathfinder is now the superior game and I greatly prefer it over D&D. It takes the 3.5 rules of D&D and works with them, rather than implementing a new system altogether. It results in a less rigid system, one which is faster and easier to implement into many different play styles.
If you haven't seen it before, I'd check it out. The manual is worth it even if you don't plan to play; really high quality stuff. The beginners box was pretty good too.
Good article!
The few times I've tried DnD have been maddeningly slow-paced. It took upwards of two and a half hours to get my character's stats sheet completed, and that ended with me constantly having to refer to different handbooks to remember what I chose and what it did and when I could use it. The ensuing battle took another three hours with my barbarian flailing his arms every which way and falling on his ass practically every turn. I seriously entertained the prospect of turning on CSPAN to kill time between turns and friends discussing what equipment suited my character best.
Don't get me wrong, I appreciate the idea behind tabletop games like DnD. The idea of that intricate level of interactivity and customization entices me on paper, but I've perhaps been spoiled by games that calculate all the numbers and stats for me. I just don't have the patience for it.
Any game (or rather, an awesome DM) that lets you 'sweet talk' your way past a dragon by feeding him a horse you found... is TRULY gaming.
I now find myself hooked, and the wife and I are hoping to find a group that will 'help us get up to speed'..
Great read, great article!
I love using my imagination, but tabletops invoke a MUCH far deeper sense of immersion than your avarage role-playing game. I mean MUCH, MUCH deeper, to the point where I personally consider it dangerous.
Not saying your avarage tabletop user is into the occult or anything like that, but that's the reason I steer clear of RP servers and the sort.
Obviously, it's my very lightly researched opinion, to each his own.
DMing my first real campaign has me fucking terrified, though.
Great article, Sophie!
What really sold me on it, however, was how each race was broken down into sub-races. So there are multiple minute statistical, skill and feat differences based on the region a human, elf, Trollkin, half-orc, etc. came from. In fact, the player's hand book is so friggin' detailed, giving so much history of the setting, the world, the characters...
If I dive into D&D again, it will be for Iron Kingdoms. So if you can find it, grab it. And if you happen to see the new Iron Kingdoms game released by privateer press on store shelves (released just last week, it seems!), then pick it up. These guys know how to build a world.
I agree with the above thought that D&D scratches a different itch than my xbox or PC can.
But my D&D games are very different. Drink done beer, smoke some green, waste an got making fun of other players, then have a marathon session that accomplishes nothing but buy some camping supplies and discover that the group whore is allergic to peanuts and how similar that sounds to penis.
And you know what bits of high end geekery I'm really loving these days that's on about the same level as p&p RPGs? Board gaming. And I'm not talking about fucking Snakes and Ladders. I'm talking 4 adult game nights, and the Game of Thrones board game, or Risk Godstorm, or Carcassonne. Great fun.
I could write here for hours on how much fun I've had over the years playing and running games for lots of different systems (thankfully less D20 as years have gone by). I'd always recommend people give it a go if they haven't especially if they enjoy MMORPGs and KOTOR and similar things.
i can throw d&d, ad&d, ad&d 2nd Ed, TMNT, Robotech, Heroes Unlimited, Marvel, Shadowrun, Ninjas and Superspies, Star Wars, Rifts, Chill, all the different World of Darkness games, D&D(cyclopedia), The Window, D&D 3.0 and 3.5, (but not 4th!) and various other games that we've modified and/or worked out rules for ourselves. to me, the best part of tabletop is playing with the same group- i've been playing with more or less the same group of guys(and sometimes girls) since high school- now most of us are married with kids, and it's an excuse for us to get out one night a week. the game changes every few months, and we ressurect old campaigns, transfer characters between campaigns(and even systems) and everybody takes a turn in the DM's chair.
i find my videogames tend toward RPGs, but the more complex ones- roguelikes mostly, but i do loves me some skyrim. most JRPGs make me lose interest around the 12 hour mark, and i think FF1 was the only one i actually finished.
in short, RPGs rule, when played around a table and slightly inebriated, with good friends.
Except let me adjust how the ruler measures diagonally. That is seriously my biggest gripe with it, which is pretty stellar considering it's free and sinfully easy to use.
If you've got people who want to play a tabletop game together and no logistical means to get them around a physical table, use this.
This is really just another perspective, and I'm fine with being in the minority here. Whatever anyone likes, have at it.

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