PS they still don't explode when shot.
The worst ft I've ever used goes to dead space 1. It was a champ in dead space 2, however, and I used it to compliment the plasma cutter to cheat my way to the end on the hardest difficulty. (it's a pretty broken weapon).
If course, I'm prolly just biased since I absolutely love flamethrowers in games. It was probably my biggest draw to tf2 and the pyro remains as one of my most played and adored classes with around 160 hrs put into him.
:D
There's always more than one weapon more practical and efficient, but there's something fun and challenging about using flamethrowers, you've motivated to give them a try next time. And you're right, it's neat and more inviting when they give it special gameplay implications uses.
I agree that the flamethrower in Contra III is great against a few bosses ... but outside of that I never liked it. :)
Haha. I know. I thought about that the minute I posted the image. That is the best place to use the flamethrower, hands down. :)
Far Cry 2 is great! The flamethrower is so awesome in that game that I decided to use it as the header image. :)
Sorry no further mentions of it. But I agree with you!
The flamethrower in Gunstar Heroes was totally awesome. That's when I started to slowly come around. :)
Now they're used better, but it depends on the game. Team Fortress 2's Pyro may seem useless against mid to long range enemies, but they have a lot of uses, like Spy checking, air blasting stickies and and other projectiles, and much more. Plus they're deadly if they can get the drop on the other classes. It's all a matter how the weapon is used in the game against other weapons in the game.
While never practical, I've found flamethrowers are a lot of fun in Saint's Row 2. It might be a bit sadistic, but watching civilians catch each other on fire is good for a few laughs. And I love the flamethrowing dunebuggys in Starcraft 2(can't remember the specific unit name). They're surprisingly effective at holding off the Zerg, and move super fast.
I was glad you mentioned the fire flower in [i]SMB[i], however I disagree about it's usefulness. That thing lets you keep enemies at bay because it HAD range! FireBALLS would continue down the screen and obliterate anything in the way! :D
In recent games, I used to avoid the Pyro in TFC because the flamethrower wasn't that great but in TF2 it's incredibly overpowered, so he's become my main class. Natural Selection 2 has a flamethrower that's pretty good, especially at taking out alien infestation, structures and smaller alien lifeforms. So much fun!
As far as weapons I used to hate that I've warmed-up to(;D) I'd say Sniper Rifles! I used to HATE them so much back in the days of Quake(Railgun) and Counter-Strike(AWP) but the Half-Life mod 'Fire-Arms' got me started down the one-shot-one-kill path with the Barrett98b .50 cal sniper rifle. Now I'm more comfortable with them and fully recognize their value to the point that I gravitate towards them!
Great article!
Now that you mention it, my.friends didn't really like the weapon either. I was always gunning for the powerup. I pretty much became a walking wall of damage. That and it made that part where you had to get across the railing with all those stupid things picking you up and taking you to the top of the screen. You don't even have to stop moving, just keep jumping forward with the flames sticking up.
A flamethrower is almost a defensive weapon: overwhelming offense at close range.
Still screw K/D. I love lighting people on fire.
Also.. The Flamethrower in Contra III was so good that it was almost broken. It did tons of damage since the wide-ass hitbox dealt each point in rapid succession and it acted like a friggin' shield if you'd wave it around whenever destructible enemy projectiles were incoming. It could also shoot through obstacles that most other weapons couldn't go though. If one wanted range, one would just have to swap one's weapon out, since there were always two in the inventory, including the default Machine Gun. I always preferred the Flamethrower and the Homing Missiles (you could shoot around obstacles by firing at an angle) as my two weapons of choice.
Generally though, yes; there aren't too many games where flamethrowers aren't useless or devoid of any impact. At least in the 16-bit and 32-bit era - where they started to become bread 'n' butter in many arsenals - the hits would register as blinks on enemy sprites or instantaneously set them into a death animation.
Oh, btw, dude.. If you've started to find a liking for flame based weaponry, you've got to get up on some Hard Corps: Uprising and try the Plasma gun. Shit's nuts. It burns most enemy projectiles to ashes, can be charged for a bigger shot and does sweet damage.
If you want a grand flamethrower experience, I can't think of anything more satisfying than the one in Contra: Shattered Soldier. It looks awesome, does good damage and watching enemies collapse in a pile of flame-meat just never gets old to me.
And while we're on the subject, I'd like to see the flamethrower have a comeback in Halo 4. Maybe even as a more mobile weapon?
Scenario: I boot up TF for the first time.
I pick the Pyro, because he's so damn cool.
I die.
I die some more.
And more.
I get no kills.
Because the flamethrower in TF will whittle down someone's health to 1 but WONT FUCKING KILL THEM.
/End rant.
flamethrower in dino crisis 2 was badass too as well as in metalslug and shattered soldier

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