The characters are indeed forced... the suspects presented are awkward...
Was it any less fun as a game? No! Certainly not for me.
Was it 60 dollar fun? Definitely not! You could rent it like you do a movie and get the most out of it.
Anyways this **** is getting to crazy levels... I just joined and I am rather tired of seeing any mention of Heavy Rain. Is there any sign to when this will end? :/
I totally agree on the arguments you've brought up on Shelby. My initial reaction was screaming bullshit and being completely astounded by the idiocy of the twist when the flashbacks goes on at the last encounter between Ethan and Shelby. The age factor was the same thing , it didn't made any sense at all considering Shelby was at least 50 years old.
Heavy Rain kinda pulled a Kaiser Soze on us but since David Cage isn't competent enough to write a decent script it turned out to be more like a Douglas Quaid.
I'd like to hear about the parts you liked in Heavy Rain. I personally thought the Madison sequences were the most riveting to keep the sense of choice present.
In a perfect world, David Cage may take on a role similar to Peter Molyneux, as a man whose big ideas can never quite keep up with his big mouth, but right now, I've got at least a tinge of worry forming.
He collects evidence to discard it, I suppose, but that would all be in the police department. Why do the mothers and fathers have evidence still? What the fuck?! Nevermind, the plot is so fucking awful in the end that I almost feel sorry for caring about this game.
A game is allowed to lie to you. It's, in fact, encouraged; I'd love a game where I buy a gun and it explodes when I use it. But, if a game has a mechanic, which is designed to show you the inner thoughts of a character you're playing as (which is bad storytelling in and of itself, but that's neither here nor there), unless the character is lying to themselves, there's no way that should make sense.
I mean, I haven't played it myself, so I can't verify it. But...intellectually dishonest games are the worst.
Storylines like this only give more evidence of Ebert being right. Which I only mention because I'm watching him on Oprah right now. He has no jaw.
If you fail the hold-up at the shop, Scott just takes a shot in the shoulder and can walk it off. When you're in the sinking car, the window won't break until you decide to break through the passenger window. If you fail the mansion shoot-up, Scott just takes a few shots and manages to escape from the other goons.
But the sad thing is that I still think Heavy Rain is awesome.
Yep, this is like, the SECOND editorial I've written about Heavy Rain. Fuck. FUCK! Two is just WAY TOO MANY RAWR!
That shored up Ethan's blackouts and the disconnect of the character you discuss the most in this article for me: Dudes are so crazy that there's a HUGE disconnect between their one agenda and their playable actions.
Aside from that, I generally agree. It was a huge CF to make that one guy the killer. To make him so genuine and likeable while suppressing all those thoughts (which, I guess in retrosepct, is a part of it, right...)
Well... shoot, I dunno. I think it kind of works. If a guy is going to manage to have a normal life up to a point and then snap into this methodical killer, there's got a be a lot of repressed and complex thought going on. Maybe like a "You cannot comprehend the nature of Shelby's thoughts" sort of stuff going on...
I'm playing my second playthrough to try and match the jerk that he becomes as close as I can. Not sure if that'll even work...
In general, I think, this game could be afforded a bit more suspension of disbelief than its getting from some people.
You could have called this "A Discussion of the State of Game Narrative" and made this a considered article that compares and contrasts different approaches to game narrative which still deriding Heavy Rain.
This criticism comes from a tremendous fan of your both your refreshing opinions and the site as a whole. Please, no more sensationalism.
Judging from the other articles about this game, this is going to get pretty messy. I just hope that at least one person that disagrees with you can at least put forward an intelligent rebuttal, and not use the 'fingers in ears' style of debate that has been sadly common...and already in effect in these comments apparently.
I haven't played the game (and never planned on it), so I can't say whether or not it actually WORKS, but I can say that it was never trying to actually be his thoughts. It was only there to fool players.
And this is such the case with Heavy Rain. Or perhaps it's the fact that it's completely dubunking something that presented itself as a higher art form when in fact it is not (the controversy). Or both. I won't actually pay $60 to play it, though, so I'll either need to start some sort of rental program or wait for a price drop.
And yet it's already old and tired.
Horse is dead, you can stop beating it now.
In fairness, for the past four weeks, I've only done one review and two editorials (one satirical, one analytical). For one of the biggest game releases of the year, I don't consider that overkill. This piece is one I had cooked up after I finished the game almost a month ago, so I wanted to get it out there.
This will be the last editorial I do on the game, though, at least for a while. I've said all I need to say. Not that anybody had to read a word of it.
NO. No, no, no, no. NO. There are too many awesome scenes, dialogs and characters to say "this is shit bacause of just one thing".
And BTW. 4 articles about Heavy Rain? Dude, you do hate it. Or you would not waste so much of yours and our time screaming "it sucks as a movie!!!!! booooo!!!"
That said, I agree that there are a few plot holes. As soon as the game ended I started wondering about Ethan's blackouts. Even if all they are is a result of his emotional stress, why does he wake up holding an Origami figure? If that was explained, I missed it.
One thing I'd like to point out is that for Shelby the murders are not his goal, for Shelby it's all about finding a worthy father figure. He sees the deaths as unfortunate side effects for that. I don't think Shelby even sees these murders as his fault; for him the crime is the fathers being unable to save their sons.
Also, I have no problem believing Shelby feels remorse for his actions on some level. Why else would he lay out the bodies with the same flowers and origami figures that he puts on his brother's grave? Like I said, murder is not his goal, so it would never occur to him to let Mrs. Bowles die.
Just my 2 cents.
stop destroying this game and get a life jim freaking sterling
This twist is seriously one of the worst I've ever seen, for various reasons, but mostly because of us being inside Shelby's head. There were times I thought, "Oh, he cannot possibly be the killer, because the killer wouldn't ever think this." Oh wait, just kidding, that was just a huge bluff and completely inconsistent with any form of character development.
Hire a writer next time, maybe somebody who is actually published. Then you'll be able to write a twist that is both convincing and not complete crap. While lots of this game worked real well, the fact that it relied so heavily on a story that was filled with flaws and plot holes (and just generally bad writing) completely killed the game.

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