If a game is offering an early access service so that you can play a week or so ahead of launch and then carry over your progress to the live servers -- I'm all about that. But there's something about a time consuming beta for an MMO that really turns me off. For one, despite the fact that people think I live in a time chamber, I do have to budget my consumption of games on occasion. So if a game isn't going to save my progress that I'm just going to make later on, it's a pretty big dealbreaker.
Another downside is that it skews my view of the finished game. With MMOs, balancing is constantly being changed to the point where the game you played in beta will only vaguely resemble the 1.0 release. Many times I've heard of tactics being discussed that are out of date, and exploits that no longer work. Personally, I'd rather just go in completely fresh with the retail build without having all of that excess outdated baggage to wade through.
There is one exception though, and that's if the developer cleverly offers incentives for participating in a beta. For instance, the WildStar devs have added numerous bonuses for the open beta this past week, including a new outfit and carepackages that will unlock in the final game. Even then, I'm only going to log in to get them, then log back out and wait for a few more weeks until it ships.
It might not seem like a big deal to a lot of you out there, but time is often your most valuable resource. So what do you guys think? Do you have zero problems with your progress being lost? Or do you view it more as a demo to decide whether or not you want the full release?
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Chris (Magnalon) has been enjoying Destructoid avidly since 2008. He finally decided to take the next step, make an account, and start blogging in January of 2009. Now, he's staff! ---------... more | staff directory
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