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Alien: Isolation

How Creative Assembly is designing their Alien for Alien: Isolation

1:15 PM on 03.13.2014 // Conrad Zimmerman

Smart, aware and invincible

Sega has released a new video featuring members of the development team at Creative Assembly working on Alien: Isolation, as they describe their goals and approach toward designing the lone Xenomorph stalking the player throughout the game.

They certainly make it out to be a tense, terrifying experience. A xenomorph should completely outmatch a lone human and it's all too often that creatures which are supposed to be frightening because we can neither understand nor destroy them get undermined by a desire to make the player feel powerful. This sounds like the opposite of that, which I can get behind if their ambitions prove to be the reality.

Conrad Zimmerman, Moustache
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An avid player of tabletop and video games throughout his life, Conrad has a passion for unique design mechanics and is a nut for gaming history. He can be heard on the comedy podcast () and str... more   |   staff directory

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more quickposts


destructoid's previous coverage:
Alien: Isolation

  Jun 07

Sega promoting Alien: Isolation with scary eels

Would you eat this to maybe win a copy?

  Mar 04

Creative Assembly reveals inital pitch video for Alien: Isolation

See the never before shown video that started development

  Mar 04

Never seen Alien: Isolation third-person footage shown at GDC

Gameplay showing abandoned alternate camera set-up shown during panel

View all:powered by:  MM.Elephant

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