I have the amazing and rare ability to be at two places at the exact same time.
In one corner of San Francisco in 2K Marine, Borderland's game design director, Paul Hellquist and I talked about their fresh new DLC "The Secret Armory of General Knoxx." While my extremely handsome clone, hung out with online producer for Dragon Age: Origins -- Fernando Melo, where he told me everything there is know about their new DLC, Dragon Age Origins: Awakening.
Beyond the marketing bullet points, and pitches, I cut out all the fluff and left in what mattered. Two different developers, two different games, two radically different approaches to DLC. Can you guess which development team had no plans at all for DLC while they were working on their brand new IP?
On this week's UNITED Podtoid, the gang celebrates and praises the announcement of the Xbox One. Only joking! It's tormented and mocked and stretched cruelly upon the Lust Gurney. Microsoft discussion dominates a lot of the c...more
When we think of the American west, we think of outlaws and lawmen, settlers trying to eke out a new life in an inhospitable place and, most of all, stylish dress composed of pastels and fringe. It is in that spirit that Jordan and I approached Sunset Riders for the Super Nintendo, knowing that while it was important to be good, that should be secondary to looking good.more
In this special, singularly-focused edition of Office Chat, I'm joined by Jim Sterling and Jordan Devore as we discuss our reactions to the Xbox One reveal. From the frustrations of having to figure out what to now call the ...more