How BioWare & Gearbox Software approaches DLC - destructoid
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How BioWare & Gearbox Software approaches DLC

1:20 PM on 02.19.2010

I have the amazing and rare ability to be at two places at the exact same time.

In one corner of San Francisco in 2K Marine, Borderland's game design director, Paul Hellquist and I talked about their fresh new DLC "The Secret Armory of General Knoxx." While my extremely handsome clone, hung out with online producer for Dragon Age: Origins -- Fernando Melo, where he told me everything there is know about their new DLC, Dragon Age Origins: Awakening.

Beyond the marketing bullet points, and pitches, I cut out all the fluff and left in what mattered. Two different developers, two different games, two radically different approaches to DLC. Can you guess which development team had no plans at all for DLC while they were working on their brand new IP?



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