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HotD: Overkill's unused artwork makes life better (Update) photo

You thought I wasn't going to show up because Destructoid is going to be up and down all day, didn't you? Well I'm here for the weekends so you're not getting rid of me that easily. Just because you won't be able to read my posts for large chunks of the weekend doesn't mean I'm not going to write them. So buckle yourselves in everyone, it's going to be a bumpy ride.

To kick off this weekend of posts you can't read I'm going to show you some images you probably won't be able to look at, and if advertising/branding agency Fluidesign hadn't posted them on their Flickr site as part of a case study for its promotional materials behind The House of the Dead: Overkill we would have never seen them anyway. There's box art, ad art, and awesomely awesome t-shirts all mocked up for the fantastic (personal opnion that does not reflect Destructoid as a whole) game. If you haven't played the game yet, then hopefully these mockups may convince you to check it out. It's worth having around the house for when all you want to do is point at something, pull a trigger and then watch its head explode.

[Update: Flabzilla noticed that all the artwork has Wi-Fi connectivity plastered on it. Was online light-gunning a posibility at some point? It's probable, and if so one wonders why they cut it out.]

LAUNCH GALLERY (2 IMAGES)
Photo Photo









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Matthew Razak is Destructoid's Associate editor and co-founder of film site Flixist. He began as community member "cowzilla" and was since sequestered to write brainy features material. He lives in Los Angeles with his beautiful wife. Likes Games! Movies! Hats! Meet the rest of the team



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8 comments | showing # 1 to 8
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Sven Wohl's Avatar - Comment posted on 08/01/2009 08:07
Sven Wohl
Cover Art done right!
Kyle MacGregor's Avatar - Comment posted on 08/01/2009 08:42
Kyle MacGregor
For some reason I liked the yellow ones the best. I think it might be because they gave it that 70s feel to it, more so than the others.

I actually have yet to play this game. Though I did watch some of my friends play it and it was still entertaining. I think at the peak we had about ten drunk guys in a dorm room laughing our asses off at those cutscenes.
Springsteen's Avatar - Comment posted on 08/01/2009 08:54
Springsteen
The artistic direction in this one is sheer brilliance. The game is a lot of fun as well, but my feeling by the end of it was that it was still a light gun game. I'm not trying to say I expected it to revolutionize the genre, but it did feel a little too shallow, in spite of being tremendously deep for its genre. I just think arcadey "pop the coin and shoot da zombie" mentality just lost some of its fun over the years.

It's still a blast, though. Only, instead of a sex-induced pleasure, it feels more like dry humping. Without the climax. Enough of awful analogies.
flabzilla's Avatar - Comment posted on 08/01/2009 09:10
flabzilla
Whats with the WiFi connection logo?
Cheeburga's Avatar - Comment posted on 08/01/2009 09:24
Cheeburga
Who the fuck is Matthew Razak?
ShuperShawn's Avatar - Comment posted on 08/01/2009 10:05
ShuperShawn
Those box arts are full of zazz!
Excel-2011's Avatar - Comment posted on 08/01/2009 14:47
Excel-2011
Are the boxes for ages 3 and up or is that some kind of code?
Chronic Logic's Avatar - Comment posted on 08/02/2009 04:08
Chronic Logic
WiFi online gaming for the Wii?!
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