Going up to level 5 would be just about all I need. Mainly interested in the SP even for games where the main selling point is MP.
I just can't waste so much time with MP when so many other games need to be played
Seriously someone above me said it already. ADD SHIT for new purchases, even if it's just different modes on different maps. Don't take shit away for used gamers.
Hell if you take something away make it something silly like certain modes on certain maps.
How many people still play UFC2011 online???
i doubt it's many.
How many people still play Bad Company 2 online?
plenty.
Way to kill a games userbase. (sure one is a great game and one is mediocre, but still, you lose an online player almost everytime a game is traded in with these sytems.
(this is actually the one bonus about paying for LIVE, I bought Medal of Honor, which has a code for online play system, used. But apparently the person who had it before me didn't have a LIVE subscription! WIN)
Also, for those of you talking about adding stuff for new purchasers rather than taking it away for used - you do realize it's the exact same thing, right? Either way, people who buy new are getting parts of the game that people who buy used aren't getting. It's just a matter of how it's presented to the consumer. For THQ, they could have said, "The game only has 5 levels in multiplayer, but if you buy it new, we'll add 70 more levels for you!" Or for EA, they could've presented it as, "These maps are only available to people who buy the game new. If you bought it used, we're disabling these maps for you." It's the same thing, just presented differently.
i suggest learning why companies do this.
1) Gamestop is lying out their asses. i trade in games all the time, so do my friends, and RARELY will we use trade ins for new games.
2) the Company gets 0...yes ZERO profit from used games. Gamestop makes BANK.
(they will usually buy a "new" game for $23-$25, then sell it off for $54...a 100% price increase)...guess what? the devs get NOTHING of that.
usually when you buy a new game, the dev gets about $27ish dollars per $60 buy...used games, they see 0.
Granted, I could be wrong and maybe the average person would love to pay extra, but I doubt every used sale will turn into an online pass sale. The cost in terms of consumer good will seems pretty hefty.
On the other hand I think 10 dollars is a little much to ask. I have to agree in saying that BC2 model is a little better. Don't take away the core game if you purchase it second hand. If your game is good enough people will want to buy the upgrade to get all the DLC. I also feel like this isnt a big deal if the game can stand on its SP alone. The SP is all I really care about.
but i know it will be one of those "to be continued" bullshits game endings.
still, only want to play it for the story.
And the online code thing too. That's just a whole new kind of evil right there. People are buy the game used because it's a new IP and they don't wanna pay $60 for something they're uncertain of, see that online code bullshit, take out the disc, and play any other of the kabillion online shooters they have right in their homes.
When there's nothing that's really unique or there's no incentive why the hell would anyone pay to play online? It's just another shooter. Big whoop. If it was like the MAG of 360 or some other giant shooter with a unique featureset all it's own people might spring for it but it's not. In the end the developers and publishers lose out. The consumer still has a bevy of choices and alternatives to get his or her fix, most likely already in their homes even. You're competing with games you have to assume your audience already owns and you don't do that by putting up a gate around the feature that'll most likely keep them a fan until the inevitable sequel.
does toyota get money from used car sales?
do book publishers get money from used book stores?
Does the construction company who built your house get money when you sell it in 20 years?
the answer to all these questions..... NO. that's not how the world works, games aren't special.
I think you are half right. Some people will be upset with the publisher for this extra 10 dollar charge. Then others will see gamestop as the problem for not informing the customer of any extra charges after purchasing the game. I think it might turn out that half are now convinced to never buy from gamestop or to only purchase new. Then the other half will punish the developer. I think the latter will apply to informed gamers. The earlier will apply to the general consumer that doesnt care who made the game.
*sigh*
I've said it before and I'll say it again. Used game sales prop up new sales. You can't really argue this.
-Guy A buys Vanquish for $59.99 new. He plays it, and then decides he's going to buy something else, so he returns the game for a $30 credit. His total contribution to the cost of the new game is effectively only $29.99.
-Guy B then buys the used copy of Vanquish Guy A sold to Gamestop for $49.99. His contribution towards the cost of the new game game is $30, with Gamestop pocketing an extra $19.99.
Yes, Gamestop makes money on that sale. They don't make money on the used games they purchase for $30 credit and then have to reduce to $15. You can argue all you like about how used games are bad, used game ruin the industry, but it's up to the developer to make sure the customer doesn't WANT to trade the game they just bought back in quickly enough that it cannibalizes their sales.
If there are dozens of used copies of a game on the shelf within a week of launch, the developer FUCKED UP, plain and simple.
Also, what Draxxlith said. It'll reduce the trade-in value of the used games, which means less people buying new games. Simple, really.
You make a very good point, but I think half being turned away from gamestop may be a bit much, because you have to keep in mind that they will likely go back to complain, and gamestop can return the used game, and explain that it was that evil company. The publisher doesn't get a say, and so can be made to look like (more) of a bad guy. That said, yes, there will be some turned off of buying used games, but I don't think it will be enough for the publisher to justify these tactics in the long run
No, they should NOT do what EA did with Bad Company 2 which was keep ~10 maps/modes locked away for all customers until they found time fit to unlock it.
I was going to buy this game until THQ decided to be stupid.
I am sick of hearing all this used games shit from companies, then they turn around and give Gamestop all kinds of preorder bonuses for games exclusive to them. It's bullshit that they get perks and we get shafted!
So, you don't see anything wrong with a game that you bought new for $60 and doesn't keep your attention long enough to not be traded in?
Basically, we should stop voting with our wallets? Sorry, no. I don't trade games in, but I feel no pity for developers who can't make a game that's engaging enough to avoid being traded back in in significant numbers within two weeks of launch. No pity at all. If your piece of entertainment can't entertain me for more than a couple hours at full MSRP, what good is it?
It's really disappointing to me, as this game looks really good. Giving us something extra is one thing, but this idea of online pass is BS.
Another option would be: No restrictions, no extras.. Original owners of the game could pay half the price for future DLC. How about that?
I personally usually rent games through Gamefly before buying them, as I don't have the money to buy every game I want. If I did buy the game new however and didn't like it, and Gamestop wouldn't take it because they banned (or significantly reduced the value of) trade-ins of games with a content pass, then I would re-evaluate my spending habits. I would not hate on publishers because of that.
And what about the PC version? You won't be able to trade that in at all. The entire PC market must have you completely up in arms, having to pay full price for a game...the nerve of them.
Last time I checked, cars didnt take additional money to maintain from the seller once its sold. That's why these things are being made for the ONLINE portions of the games. Cause it costs money from the Publisher's end to support the online features, and people who buy used games contribute NOTHING to them.
Don't even compare the used game business to cars, that's fucking ridiculous. You are talking about intellectual property or information VS a physical product. Apples to oranges. Books are closer to the mark, and while yes you can trade a paper copy... what about Kindle, iBooks, etc..? Can you trade those copies? Absolutely not. Can you trade your copy of windows? Absolutely not. Can you trade a Steam game? Absolutely not.
Gamestop's PR machine tells you that the game trade business drives sales of new games, which is absolute bullshit, and you agree because your not able to work the system like you have been able to in previous years. People who trade in games buy more used games. Plain and simple. Publishers and developers only make money from the original sale of the game, each additional sale of that disc is pure profit for Gamestop and them alone. Why should Gamestop be making the majority of the money from a product when they are just a retailer? They shouldn't. You all better get used to it because it's not going to change... and that's why Gamestop is likely shitting themselves right now.
Dedicated servers + multiplayer + FPS + multiplatform means PC for me.
You can't rent a PC game, and you can't lend it to a friend if your key is already in use.
Also, they are not banning MP with this 'pass', just putting on a limit. If you're renting it, then play it up to level 5 - if you want to keep going then maybe it should be a 'buy'.
Do you really think we'd be seeing so many issues with the CoD series if they didn't have a 2 year dev cycle? We wouldn't have "host ignorance" and even worse latency because of using tweaked and outdated game engines. They would have the time and resources to rebuild from the ground up something better.
The REAL thing that hurts the game industry is all of the fanboys publishers love because it means their game will be a success on "day 1" when no one's even played the game yet enough to have more than a first impression. Fanboys and pre-order bonuses causing the majority of games being purchased day 1 because of hype and the simple "hope" that we'll start getting better sequels to our revolutionary favorites (been downhill since CoD4 in the CoD series) have allowed publishers to give the community quantity versus quality. THAT is what needs to stop.

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