SSX 3 and Amped. These, at least for me, are the foundational games of an amazing series of snowboarding videogames. Sure, you can argue that Shawn White's entry was something worth mentioning, or maybe you are a dude who thinks Coolboarders was a good game (it's not), but the main issue is that the snowboarding genre of videogames has been stunted in the last few years. Not much innovation. either.
Stoked was a game that tried to change that. You remember Stoked, right? It was that snowboarding game that relied on a flick system much like Skate. Of course you don't. While reviews were rather high for the game (a rather respectable Metacritic score of 71, with major reviewers giving it much higher marks), Stoked floundered at market. Sad faces all around.
So enter Stoked: Big Air Edition. Less than a year after the February release of the original, this 1.5 edition, so to say, is coming out for holiday attack. The development studio, Bongfish, has listened to the major complaints for the game, and have promised to address these issues. I was hella stoked for Stoked last year, but hit the jump to see if the groove is still with this one.
Stoked: Big Air Edition (Xbox 360)
Like I said before, Stoked has some pretty special features. First of all is the issue of the rather realistic trick system. Like it's predecessor, Stoked: Big Air Edition relies on flicks of the right stick to control the types of trick and jumps. This is a fairly complex system, and daunting for those looking to just jump in and bust out amazing tricks. It is satisfying, to be sure, but come in knowing that it is difficult.
In Stoked: Big Air Edition, right off the bat, gamers will be able to choose what challenges they want to play from cataloged lists. Races, trick challenges, and media events are all easily accessible from early in the game.
The soundtrack, as with the first, looks to be a rather kick-ass mix of European-heavy hip-hop, electronica, indie and pop. It's not bad, and actually one of my favorite parts of the game.
New to the game are two new mountains. The first is Laax, a European mountain, with the last mountain being the famous K2. K2 is supremely important, as this entire mountain is almost the same united size of all of the original mountains combined. Like the first game, every mountain is designed to the T for accuracy and layout, with 8 new marked runs added for guided boarding.
Destineer aims to make these the most realistic mountains in any game made, and it looks like they've kept the tradition going with this update. I mean, hell, adding 500 new square miles to any game is pretty damn impressive.
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