Context + sexy might just end up like a cheesy porno in the end though, but we'll see.
A real assassin would be an overweight chain smoking Dollar General manager with a small silenced pistol under a newspaper.
Still, can't deny the game looks great. Can't wait for November.
Artistic expression - Dont like it? Fuck off it isnt for you.
i mentioned to my musician girlfriend the other day that blood money was what had inspired me to see Tosca. she rolled her eyes. in my experience most women still have zero interest in a game about violent murder, and most of the ones that might be interested don't mind a few nuns in PVC.
to be fair, sexy nuns probably wasn't a great idea for a hitman game, but the pathetically overblown response to the trailer (as well as every other videogame controversy this year) has totally evaporated any empathy i might have had for anyone that doesn't approve of this.
i'm sure it won't be long before we've collectively sucked all the fun out of videogames, and i don't want to be a part of that process.
"What I find sad and pathetic is IO Interactive will bend over backwards to apologize for the "sexy nuns" trailer yet they won't even return one of David Bateson's phone calls to explain WHY they don't want him returning as the voice for Agent 47. Assholes. "
...? Why would they? It's not like he owns the character. I don't see the problem here?
Its fanboy obsession, they glom onto something so hard that they begin to write erotic fan fiction about it.
Im the say with that woman that yells at you when you walk into the ladies bathroom in the original Deus ex.
See shit like this is the reason why games will never move forward in any meaningful way or reach that "art" pillar they seem so obsessed with, because no game developer will ever come out and flat out say, no screw off, that was just artistic expression. Game companies are so quick to back off from anything controversial, controversy helped quite a number of companies reach a lot of sales, rockstar and GTA springs to mind as a good example.
You have any idea how many faceless mooks 47 has killed? Many of them women I might add, but nope, some feminist girl got attacked by 4chan retards now this is a BIG issue. I guess 47 had killed leather clad men nobody would have said a thing.
If IO Interactive wants a new voice actor then fine but at least have the common balls to tell David Bateson over the phone.
@Themuad - Fanboy obsession? Eat me. How about having respect for people IO Interactive has worked with? Just as bad as how Konami originally acted toward Guy Cihi when they made the Silent Hill HD Collection.
Also, not reading the comments because I'd rather play Sleeping Dogs.
Sorry just ate. So exactly how were they disrespectful against him? I mean did they just say "fuck off we are getting a cheaper guy" or just telling them he was no good?
Did he even want to do it again?
That said it doesn't make a whole lot of sense that they'd want to change the voice actor all of a sudden when the old one did so well but then again they changed Harley Quinn's voice actor in Arkham City and it was excellent. So ya know... best of luck to the new guy, amirite?
i don't think they ever gave a reason, but considering he did want to do it and the fans loved him the chances are that IO will never come clean because the answer is likely to be something along the lines of: "the new guy has better mass market appeal", "the new guy is American and not English" or even "the new guy is the studio head's brother".
i'd forgotten about that whole thing. preordered anyway, but i'm still sad.
Yeah, it was dick. What does that have to do with this, though? Besides that, casting decisions are one of those things that I just don't think we have a leg to stand on when it comes to demands. It's just not our decision to make (most of the time. I'm looking at you, all white cast of Akira). Case in point:
Also, the "artistic expression" argument doesn't hold much water. You're free to express yourself, people are free to react the way they'd like, and you're free to react to the reaction as you see fit. Telling people their freedom to react is less valid than another's freedom to express themselves undermines the whole premise of both. The whole point of artistic expression is to make people feel something, you don't get to choose what those people feel, and creating a spectrum of feelings is often a driving force behind it.
But yeah. I'm still interested in the game. Watching the E3 demos, it looks phenomenal. Have it pre-ordered but I'm still annoyed with how IO Interactive handled it.
But yeah. Maybe the new voice actor will be better. I don't know. I haven't even heard him yet (seriously, I haven't seen one trailer where he utters a word).
Maybe they're gonna go all Gordon Freeman with him? *shrug*
2.) I don't see why adding depth to a cool stylistic trailer is a bad thing. I definitely don't see how it's a bad thing.
3.) I don't think the controversy a "feminist" thing. I think a lot of people just found it too absurd and unfitting to the serious dark tone of the series. If someone did simply have the simplistic idea of "women shouldn't be hurt in games" as some strawman argument fans like to suggest, then obviously those people have never played any of the other Hitman games. You can kill women by the dozens in there. Hell, Contracts had a Briney Spears analogue hanging dead from a stalkers ceiling dripping blood.
It's odd that the company is actually handling a controversy in a decent way (giving it context rather than simply avoiding it) and yet the people who seem so terrified of their hobby being threatened are finding a way to bitch about it.
It's not the killing of women in and of itself. The actual killing is the least of the trailer's problems. As you said yourself, women were killed in the series before. And you'll notice there was no outrage over this. Here's why:
The problem with this particular case is that the nuns arrive dressed like nuns, then remove their clothing to reveal high heels and fetishistic outfits that have about as much practical application as the napkin-sized "armor" female characters tipically use in RPG games. The camera, of course, promptly focuses on tits and ass. It's shameless sexual objectification in a series that is not known to be (too) campy or self-aware in tone, like SAINTS ROW is.
What if these were killer priests? Do you think they'd take off their robes to reveal gimp suits? A thong? Do you think they'd even take their robes off at all?
If these killer nuns (or nunssassins as I like to call them) wore sensible combat gear, I'd have no problem with this trailer. They'd be a team of dangerous nun-themed assassins.
Instead, they're designed to be sexually arousing to the point they seem too distracted showing off to the camera to actually notice Agent 47 circling around them. And THEN they're brutally killed. There's not even any attempt at a logical narrative -- 47 just pretty much teleports behind them so they can go from the sex to the violence quicker.
That's the problem. And that the nunssassins are actually part of the fucking game makes me bury my face in my hands. How are the developers going to justify their outfits? "Oh, they dress like that to take advantage of the male libido, distracting their enemies with sexiness as they come in for the kill." A tactic that is easily thwarted by sending a gay assassin after them.
Getting hung up over an outfit is ridiculous though, not everything a fictional character wears has to have some sort of purpose or meaningful function. Movies do it all the time. Like Resident Evil, Underworld, or La Femme Nikita. It's not like these are the first killer nuns to ever be conceived in the name of fiction.
@alan argentina
Regarding artistic expression: It isnt really an argument. Nothing is wrong with reacting negatively to art, but wanting to ban it or change it is where the problem comes in. Just like the whole Howard Stern problem, some people didnt like what he was saying and that's fine...but then they wanted to kick him off radio or change his whole program around when they could've simply changed the station.
La Femme Nikita is an assassin that uses sex to kill her targets, these characters were pretty much made to be Nikita but with nun outfits. I'm really not understanding your logic here. Nun assassins in a game are bad because sexual objectification is their primary focus but not Nikita because sexual objectification is NOT her primary focus?? okay...I can't agree with that confusing logic, my part of the conversation ends here.
Yeah, that's what I'm saying. You can't argue against a reaction to something by saying "shut up, they have the right to express themselves". It's not an argument at all, it just looks like one until you think about it for a split second, realize it's insane, and attempt to clean the exploded brain off your computer screen.
//
I think an important issue here is the fact that this was probably another game completely misrepresented by its marketing. From what I've read, the game's tone isn't particularly well represented by the trailer that sought to set it. This kind of thing seems to be happening a lot lately, and although not every misrepresentation ends up in a shitstorm (Spec Ops: The Line, for example), many of them have. It seemed to be a huge issue at E3 this year, as so many games seemed to want to out-controversy/gore each other, only to have those games described as very different by the people who got some up close time with them.
Machete.
Gross.
"I think an important issue here is the fact that this was probably another game completely misrepresented by its marketing."
That's true of every Hitman game ever made though Alan. The feel of a Hitman game would come across very poorly in marketing and trailers. You just can't really capture the cerebral nature of Hitman's gameplay while simultaneously being attention-grabbing.
Thus every Hitman game features 47 shooting the fuck out of everything that moves and gamers scream OH NO THEY FUCKED UP HITMAN DOOOOOOOOOM and then the game comes out and it's a Hitman game, sure enough. That's just how it's going to be until someone figures out how to make an eye-catching, heart-pounding trailer featuring a guy quietly sneaking around in someone else's clothes.
You could definitely be right, I can't say I have any real experience with the franchise's past marketing. After reading a bunch of previews, though, I can understand why eyebrows would be cocked.
Maybe the issue is how trailers are made to begin with, or the archetype for how marketing "should" be. It was beyond egregious at this past E3 how many games had distinctly different tones from the tones set by their marketing. Maybe marketing departments would represent their games much more accurately if the notion that trailers must always be primarily visual feasts was abandoned. Dunno, but it's something to think about.
Honestly, it's why I've always loved GTA's marketing. In-game footage of shit happening in the game that you could make happen in the game yourself.
Either way, its throwaway entertainment.. Really don't see how it'll matter unless its the only thing we end up throwing in a time capsule.
Vidyagarms I guess.
Yeah, seriously.. I guess we've forgotten exploit films exist.. Naked Nuns with Big Guns is a pretty great movie till it just..ends.. out of no where.
I'm almost ready for there to be an exploitation movement in gaming (And no, I don't think there's been one already.. We've barely scratched the surface of what people think is exploitive.), people need to start letting go a little.

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