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![]() In case you were raised and suckled by she-wolves, here's a little background on Raid Gaza: the Gaza Strip is a piece of land that isn't owned by any sovereign power, and Israel and Hamas ( In any case, Raid Gaza is a Newgrounds flash game that is clearly a representation of the author's one-sided view of things: Israel is depicted as an aggressive power mercilessly killing women and children under the pretext of protecting the Israeli border town of Sderot. Raid Gaza is, ostensibly, a real-time strategy game, but the point isn't to win -- it's to keep a high kill ratio. My personal best was 17 Palestinians killed for every 1 Israeli, but the end of the game cites a 25:1 ratio in the actual conflict. The game is not only politically one-sided, but is mechanically stilted as well -- you, as an Israeli commander, have access to unlimited aid from the United States and a slew of technological weapons, whereas the Palestinians only manage to fire a feeble rocket every couple of seconds. The game is hardly a "game" -- it's nearly impossible not to win, which brings up an interesting discussion point: Should games sacrifice engaging mechanics for the sake of making a political point? As it stands, Raid Gaza functions more as a political statement than a game, and, to be honest, I'm okay with that. The most succinct summary of the Gaza conflict I've seen yet, and one that reflects my own views, comes from GamePolitics commentor Geoff:
[Via The Escapist] [Edit: Destructoid member ajay42 has been kind enough to explain to me, via PM, the degree to which my first two sentences are a gross oversimplification of the actual situation in Gaza. My apologies for the oversight and my gratitude to ajay42.] Next page: More Real Time Strategy stories ![]()
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living the dream since March 16, 2006 |
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2:00 PM on 01.09.2009, 


its hard not to think that the Palestinians have been taking it hard over the last few years