Quantcast


High Voltage wants you to design The Conduit's controls photo

Today High Voltage Software announced that they are looking for a few good men (or women) to create an alternate control scheme for their Wii-bound FPS The Conduit. To aid in this process, they’re holding a competition where the winner will not only get his or her controller mapping added to The Conduit, but will also be cemented in history as a part of the game’s credits.

The rules are pretty standard. All you have to do is take this list below, add in what buttons you think should be allotted to the action and e-mail it to High Voltage with the subject line of "Conduit Controller Mapping Contest."

1. Move Forward/Back
2. Strafe Left/Right
3. Jump/Activate
4. Shoot Weapon
5. Target Lock
6. Crouch
7. Reload Weapon
8. Scope/Binocular Mode
9. Switch Between Weapons Carried
10. Switch Between Grenades Carried
11. Pause Menu
12. Swap Between Weapon Carried and Weapon on Ground
13. Equip ASE (All-Seeing-Eye) / Special
14. Aim Reticule/Turn Camera
15. Melee Attack
16. Throw Grenade
They’re also encouraging participants to suggest gestures with the Wii remote, which is a subject designer Micah Skaritka and I covered when we talked last month. The contest ends November 14, so you have plenty of time to think it over. My suggestion is for any potential submitters to load up Red Steel and experience how horrid that game is before sending in suggestions. It should aid in the “what not to do” department. Full press release after the break.

TAKE CONTROL OF THE CONDUIT
High Voltage Software announces contest for controller mappings in The Conduit

Hoffman Estates, IL – September 17, 2008 - High Voltage Software, Inc., one of the world's largest independent video game developers, officially announced today that they are accepting fan-created control mappings for their first-person action shooter, The Conduit. The game will debut exclusively for the Nintendo® Wii™ in the first quarter of 2009.

The idea started as a simple conversation within the development team. The team’s Lead Programmer, Ed Federmeyer, suggested the idea of letting gamers themselves offer up some other possibilities and then take the best to build into the game as extra preset controller configurations.

“Given how flexible our control scheme code is, and how we’re going to have several pre-set mappings to choose from…” said Federmeyer, “Wouldn’t it be a cool contest to allow gamers to propose schemes and we can take the best and burn them into the game as additional preset control mappings?”

“From the start of the project our primary goal has been to make the definitive first person shooter for the Wii, and specifically for core gamers. Asking core gamers for their input is just a logical extension of that rationale,” commented Kerry J. Ganofsky, Chief Executive Officer.

The contest rules are simple; using a standard Wii-Remote and Nunchuk combination, fans should send in what control mapping they think would be best for the following functions:

1. Move Forward/Back
2. Strafe Left/Right
3. Jump/Activate
4. Shoot Weapon
5. Target Lock
6. Crouch
7. Reload Weapon
8. Scope/Binocular Mode
9. Switch Between Weapons Carried
10. Switch Between Grenades Carried
11. Pause Menu
12. Swap Between Weapon Carried and Weapon on Ground
13. Equip ASE (All-Seeing-Eye) / Special
14. Aim Reticule/Turn Camera
15. Melee Attack
16. Throw Grenade


Fans should also feel free to also suggest Wii-motions (gestures) to trigger actions - just be sure to describe motions thoroughly enough that they are clear to High Voltage Software’s design team.

Entries should be sent to Feedback@High-Voltage.com with the subject line of “Conduit Controller Mapping Contest”. Winning entries will be made available for selection through the UI as official controller schemes for The Conduit, with appropriate in-game credit given to their creators.

Contest entries must be received prior to November 14, 2008. Entries using duplicate schemes will be awarded based on whichever was received first. Winners grant permission to High Voltage Software (HVS) to use his/her name for professional and promotional purposes. All entries become the property of HVS and under no conditions does HVS promise any financial or monetary compensation to those who enter.

About High Voltage Software, Inc.

High Voltage Software is a game development company located in Hoffman Estates, Illinois. Established in 1993, it now employs approximately 130 staff members. For more information, please visit their website at www.high-voltage.com.








More gaming stories around the web. Got news? Submit yours to tips@destructoid.com



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

19 comments | showing # 1 to 19
prev next

KamikazeTutor's Avatar - Comment posted on 09/18/2008 21:03
KamikazeTutor
Why don't they just let the player map the controls himself?
Brad Nicholson's Avatar - Comment posted on 09/18/2008 21:06
Brad Nicholson
@KamikazeTutor - They're looking for presets.
Brad Nicholson's Avatar - Comment posted on 09/18/2008 21:07
Brad Nicholson
Let me amend that - High Voltage are looking for presets, but I don't think that it will affect customization out of the box.
SWE3tMadness's Avatar - Comment posted on 09/18/2008 21:16
SWE3tMadness
^ That's what it sounds like to me. I've already seen a couple videos detailing how you can change the controller sensitivity, size of the 'dead zone,' and several other aspects. I'm not sure about button commands, but I'm sure that a lot of other functions will be customizable.
Phantom Spaceman's Avatar - Comment posted on 09/18/2008 21:21
Phantom Spaceman
Please don't be shit, I need a reason to dust off my Wii... that's what she said.
Sharpless's Avatar - Comment posted on 09/18/2008 21:59
Sharpless
Halo controls in 3, 2, 1...

Cube yammering on about PC controls in 6, 5, 4...
Brian Szabelski's Avatar - Comment posted on 09/18/2008 22:03
Brian Szabelski
Entering in 3, 2, 1...
pedrovay2003's Avatar - Comment posted on 09/18/2008 22:17
pedrovay2003
Yeah, they said controls would be absolutely customizable. This is for presets.
Gamechamp's Avatar - Comment posted on 09/18/2008 22:28
Gamechamp
That's good that they'll be fully customizable. I hate it when games have limited, or god forbid NO customizability at all. Going from PS2 Viewtiful Joe to GC VJ2 has been a pain control-wise. All I want is to switch Punch to B, kick to Y, and Zoom to X, giving a closer resemblance to the PS2 controller. BUT NO. I AIN'T ALLOWED TO DO THAT. Instead, they only give four preset control formats, each less similar to the PS2 controls than the last.
FuriousGeorge's Avatar - Comment posted on 09/18/2008 22:50
FuriousGeorge
what the fuck is this shit about 'target lock'

if the amateurs that mapped quake to the wii controls managed to do an amazing job, why cant paid workers do the same.... MIT education my ass
mistic's Avatar - Comment posted on 09/18/2008 23:42
mistic
So they're basicly too lazy to find one themselves? Or do they just want to be able to shift the blame if gamers say its a bad controlscheme? kinda like ' You guys designed it yourself FFS, don't blame US!'
KaL YoshiKa's Avatar - Comment posted on 09/18/2008 23:58
KaL YoshiKa
Why all the Red Steel hate...sword fighting/melee aside I found the controls easy enough.
Hiltz's Avatar - Comment posted on 09/19/2008 00:09
Hiltz
It sounds me that that the developer is basically saying "So do you think yo u can do better?"

Anyway, It doesn't hurt them at all since the game's controls (as well as the HUD) are customizable and essentially everyone who has played the early build of the game has walked way impressed by how good the current control scheme is.
Fanatism's Avatar - Comment posted on 09/19/2008 03:37
Fanatism
It's a fun thing, there'll be more then one pre-set option.
Holyetheline's Avatar - Comment posted on 09/19/2008 10:09
Holyetheline
Red Steel looked like Goldeneye on N64... that's why all the hate.
TrailerParkJesus's Avatar - Comment posted on 09/19/2008 10:19
TrailerParkJesus
waggle waggle win.
Call of Cthulhu's Avatar - Comment posted on 09/19/2008 10:32
Call of Cthulhu
This is possibly the most clever way, if I understand this correctly, to get the controls configured for free, and avoid being accused of offering "tacked-on" controls. After all, if its the player that picks and chooses, it's out of High Voltage's hands. Genius, sheer genius.
Geta-Ve's Avatar - Comment posted on 09/19/2008 13:20
Geta-Ve
Well I submitted my ideas. Curious as to what everyone else submitted (if you did that is?)
RoboSheep's Avatar - Comment posted on 09/20/2008 10:09
RoboSheep
All waggle controls. Buttons are for nerds.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!