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High Strangeness  



High Strangeness lets you shift between 8-bit and 16-bit


8:00 AM on 04.17.2014



Longtime Destructoid community member AgentMOO's High Strangeness was back at PAX this year with a nearly done build. With the help of indie publisher Midnight City, High Strangeness is coming out late this year on PC and consoles.

Holmes and Ben "AgentMOO" Shostak talked about the "12- bit" adventure and enemies that get more nefarious and capable as you do when you switch to the 16-bit world.








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Review: Paperbound photo
Review: Paperbound
12:00 PM on 03.31.2015





timeline following:
High Strangeness



5:30 PM on 03.24.2013
PAX: High Strangeness shows off a different view

Long-time Dtoid community member turned videogame developer, AgentMOO, is showing his team's latest efforts off at PAX East, and the product looks pretty impressive thus far. High Strangeness is a top-down retro adventu...more



7:30 PM on 01.16.2013
High Strangeness, a 12-bit romp by our very own AgentMOO

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