Quantcast
High Strangeness, a 12-bit romp by our very own AgentMOO - Destructoid

DestructoidJapanatorTomopopFlixist



High Strangeness  



High Strangeness, a 12-bit romp by our very own AgentMOO


7:30 PM on 01.16.2013



What is the world coming to when Destructoid community members start making their own videogames? The endtimes are near! Repent! Repent!

The disarmingly charming and fetchingly fetching Ben "AgentMOO" Shostak already has a game under his belt -- Agent MOO: Maximum Overdeath on XBLIG -- but genius never rests! MOO and his buddy Steve Jenkins have joined forces for High Strangeness, a top-down action-adventure in the vein of SNES classics like Secret of Mana or Zombies Ate My Neighbors. It's been in production since at least 2009, when it was one of the very first successfully funded Kickstarter projects, and ought to land on PC and other unannounced platforms in late 2013.

I had a chance to play the demo, which was showcased in public for the first time during MAGFest 11. You run around town whacking specters with a flashlight, but towards the end you gain the ability to shift the environment from an 8-bit look to a 16-bit one (hence the "12-bit" label). You use this skill to solve puzzles and see markings that are invisible in the other view. Unfortunately, the feature was only briefly explored before the demo ended.

The art, by Sam Bennett, jumps between striking watercolor paintings and 8- / 16-bit pixel objects -- a marriage of old-school charm and modern sensibilities. Then on chiptune soundtrack duty is Rich "Disasterpeace" Vreeland, best known for his work on FEZ. Sounds like quite the package, don't it? You'll be doing yourself a favor by keeping an eye on High Strangeness either on Facebook or the development blog.








Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.






timeline following:
High Strangeness



8:00 AM on 04.17.2014
High Strangeness lets you shift between 8-bit and 16-bit

Longtime Destructoid community member AgentMOO's High Strangeness was back at PAX this year with a nearly done build. With the help of indie publisher Midnight City, High Strangeness is coming out late this year on PC and consoles. Holmes and Ben "AgentMOO" Shostak talked about the "12- bit" adventure and enemies that get more nefarious and capable as you do when you switch to the 16-bit world.more



5:30 PM on 03.24.2013
PAX: High Strangeness shows off a different view

Long-time Dtoid community member turned videogame developer, AgentMOO, is showing his team's latest efforts off at PAX East, and the product looks pretty impressive thus far. High Strangeness is a top-down retro adventu...more




Indie

2:00 PM on 04.20.2014
Checking in with Renegade Kid on Moon, Cult County, and more

Holmes had an extra long interview with Renegade Kid's Jools Watsham during PAX East, and it covers all the games the small studio is currently working on. It's a nice showcase of every thing they got going on, and biggest of all is Cult County. It's their upcoming survival horror game, and there's just under two weeks left on their Kickstarter.more



11:00 AM on 04.20.2014
Tetropolis is Tetris crossed with Castlevania

There's a headline I never expected to write. Like ever. But that's Tetropolis for you! Tetropolis sees you playing as those iconic falling blocks, going through levels and exploring the things that need to be explored. The ...more



6:00 PM on 04.19.2014
See why Mushroom 11 was one of my favorite games at PAX East

Alex Bruce, the man behind Antichamber, was at PAX East with no game to show off at all. He was simply there purely to help out other indies. I saw a lot of indies supporting other indies at PAX, as a matter of fact. In this...more



View all Indie






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more