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Hideo Kojima talks Metal Gear Rising: Revengeance photo

Yesterday, myself and a cavalcade of more talented writers than I had the pleasure of attending a press conference and panel style Q&A with Metal Gear creator Hideo Kojima and Platinum Games producer Atushi Inaba to discuss the recently re-revealed Metal Gear Rising: Revengeance.

It was pretty surreal being in the same room with two guys responsible for some of my favorite games ever, but somehow I made it out of there without Milhousing too much. Read on as the two gentlemen discuss the rise, fall, and Revengeance of Metal Gear Rising.

Q: Could you talk a little bit about what the game was like before the cancellation?

Hideo Kojima: I was working on Peace Walker, and I handed Rising off to the other staff. We had a different relationship from other working teams. I wasn't aware of the content, really just working on Peace Walker. I probably should have stepped in to collaborate on the game design, but whenever I do that the young staff never develops. I didn't want to do that. And I certainly didn't want to do that for Metal Gear Rising.

In the summer of 2010, I realized the game design just wasn't there yet. So, at the end of last year, I realized that at this pace, we wouldn't have a game. The younger team wanted a Raiden that felt great to move around, but at the pace things were going, that would never happen. I decided to cancel the project. But we had all of these assets already created such as motion capture, some great story bits, etc, and I wanted to use that somehow. That's when I decided to contact Platinum Games. They gladly accepted. At that point, we had a very solid game core, but we had to work according to the plan that was already established. We have a very tight deadline. We're working like game companies did many years ago, very fast paced.

Atushi Inaba: I kept meeting Kojima-san at parties and always asked him "What's happening with Rising?" Now that I think of it, maybe I shouldn't have asked that question, because maybe that's why we got the project. I mean, I'm having a lot of fun, but we have to work really fast on this game. Kojima Productions is really making us work very hard.

HK: The game is high speed action. The development is high speed development. If we're successful with this, we're going to make huge changes in the industry.

Now that you've handed a project to your younger team and they were unable to complete the game, do you foresee giving them big projects in the future? Do you see yourself becoming more hands-on with the projects at your studio?

HK: We have really good staff members and people working here [at Kojima Productions]. But the game's designers, the leaders, were very hard to educate. We will probably work with outside designers. So far there have been many games that have had problems with execution. For many game designs, it is very hard to materialize the idea. For this occasion, it was not my game design. Usually, I'm much more involved in the project, but this time I was not. I stepped back and watched what they were doing

After the premiere of the trailer at the VGAs, there was almost a mixed reaction among the hardcore Metal Gear fans as to what they saw. Some people are very excited, but other fans say "We like what we saw in the original version, whereas this game looks like a Bayonetta instead of a Metal Gear!" To those fans, what do you want to say to them to tell them they should be excited for the new take on Rising?

HK: What people saw in the old trailer is the same game. Sure, the camera effects look very different, but it's the same game with the same goals as the original version. The original goal was to have a game where you can slice everything, there's speedy action. The game Platinum is making runs at 60 frames per second, whereas the old [Kojima Productions] version ran at 30 and had a stealth aspect to the game.

AI: We are making the game we have clear in our minds, and it's not Bayonetta.

One of my favorite action games of the last few years is God Hand. Have you [Mr. Kojima] played God Hand, and were there any other Platinum or Clover games that influenced your choice to go with them for Rising?

HK: I haven't played God Hand, but I saw the trailer and loved what I saw. But Okami had a huge impact on me. That game, I remember when I played it, the action felt so good. After some levels, I just had to stop playing because I was too jealous of what they made.

Mr. Inaba, Platinum Games thus far has only made original games. Was there any resistance to working with a franchise?

AI: When we started Platinum Games, we had nothing. The only thing we could do is work on our own original games. The thing about Platinum is that I'm the only producer on staff. So if I'm not excited about a game, we probably won't ever work on it. So when Metal Gear Rising was offered to us, I was very excited about working on it.

You mentioned in the documentary [shown before the Q&A] that you were looking at Western developers for Rising. What made you go with Platinum Games?

HK: When you think of action games from Japan, you immediately think of Platinum. They are by far the best, so I had no doubts in my mind when I approached them.

Were there any specific Western studios you had your eye on?

HK: Well, I want to keep my friends around the world from all aspects of development. The katana is one of our main concepts for this game, which is something very difficult to explain. At that point, I thought I needed a Japanese company, and Platinum was that company. There are many great production teams from North America, but I thought that if I took the project to them, I would come back and there would be no katana. Instead there would be a gun with a chainsaw or something.

With your original team, you had a hands-off approach. Since the game is at Platinum, will you be checking up more often?

HK: Well, I have to be a bit more hands-on with the project since it was my idea. But I don't want to be telling people what to do. I just want to put the money on the table and have Platinum make the game.

More recently, there have been a lot more product placement in your games like the iPod in MGS4. Is that because of any extra funding, or some other reason? And do you see product placement in games reaching the same levels as Hollywood movies?

HK: No, it's not a promotional thing. We create these fictional worlds, so we inserted things like the iPod into them to give the world a sense of believability. 

How has Kojima Productions thought about where Rising fits into the Metal Gear universe?

AI: I don't think the soul of something can be explained with words. I've talked about it with my staff, and I told them "If you don't like Metal Gear already, I probably wouldn't have been able to take the game on. Fortunately, Platinum is filled with people who love and deeply respect the series. The Metal Gear universe is so deeply detailed, we don't want to change it.








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25 comments | showing # 1 to 25
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Sir Tobbii's Avatar - Comment posted on 12/13/2011 19:03
Sir Tobbii
Interesting interview, hopefully people understands that the vision of Rising was always to be a departure from Metal Gear's standards now.
sylphx's Avatar - Comment posted on 12/13/2011 19:06
sylphx
Revengeance
DomitorInvictus's Avatar - Comment posted on 12/13/2011 19:07
DomitorInvictus
I'm really excited for this one. For any new Platinum game, really.
Captain of the Zanarkand Abes's Avatar - Comment posted on 12/13/2011 19:08
Captain of the Zanarkand Abes
once again, i like how this is going
Alex Katz's Avatar - Comment posted on 12/13/2011 19:08
Alex Katz
This writer touched me on my penis, and I'm not sure how I felt about it.

Wait, yes I am. I felt all right about it.
Arttemis's Avatar - Comment posted on 12/13/2011 19:51
Arttemis
"The game Platinum is making runs at 60 frames per second, whereas the old [Kojima Productions] version ran at 30 and had a stealth aspect to the game."

Seems like it's full throttle action. Also:

" There are many great production teams from North America, but I thought that if I took the project to them, I would come back and there would be no katana. Instead there would be a gun with a chainsaw or something."

So many people got upset over the notion that Japan and Western companies differed...
Catmurderer's Avatar - Comment posted on 12/13/2011 19:59
Catmurderer
So sawee
Wrath and Pride's Avatar - Comment posted on 12/13/2011 20:16
Wrath and Pride
Eh fine whatever, I'll take it.
Sir Tobbii's Avatar - Comment posted on 12/13/2011 20:36
Sir Tobbii
"When you think of action games from Japan, you immediately think of Platinum."

Nope, I think of Treasure, Omega Force, Team NINJA and then probably Suda 51.

Don't get me wrong, I love that the game is at Platinum, I'd prefer them over any of those four, but I'd be lying if I didn't say that I tend to forget they even exist when I don't hear someone else mention them.
Max-'s Avatar - Comment posted on 12/13/2011 20:50
Max-
Though the sound of a stealth-action katana game sounds incredibly awesome right now, I trust platinum to makes great game and if they're good enough for kojima's standards they're good enough for mine
Alex Barbatsis's Avatar - Comment posted on 12/13/2011 21:09
Alex Barbatsis
Just what we need, another FAT FUCK on the site. I mean, I want to fuck you with a fat stack of Throbert E. Lee.
Wrath and Pride's Avatar - Comment posted on 12/13/2011 21:18
Wrath and Pride
"Though the sound of a stealth-action katana game sounds incredibly awesome right now"

That's one of the original reasons I was getting excited for rising at last E3, so I was a bit shocked to find the game look so different from it's original state. As for platinum there a bit of hit or miss with me, loved vanquish but couldn't get into Bayonetta.
comicretard's Avatar - Comment posted on 12/13/2011 22:19
comicretard
Mr. Kojima, some gamers are afraid this game will be less serious, and a bit too crazy. Like Bayanetta.

Response: It's not Bayanetta.

Oh? It's not? Gee, that makes me feel better.
CaptainHowdy's Avatar - Comment posted on 12/13/2011 23:04
CaptainHowdy
I don't know about this game yet, I'm still on the fence.

I'm hoping for the best though. It has potential.
kidplus's Avatar - Comment posted on 12/14/2011 00:19
kidplus
Flixist in the house. Wooo!
PhilK3nS3bb3n's Avatar - Comment posted on 12/14/2011 00:35
PhilK3nS3bb3n
Nice interview. This cements ny earlier decision to accept, love and get hyped for MGR. Mah fuckin ReVengeance son.
That Brown Guy's Avatar - Comment posted on 12/14/2011 03:21
That Brown Guy
Oh man just imagine if he gave the project to Suda!
Burdmayn's Avatar - Comment posted on 12/14/2011 09:48
Burdmayn
I'm still not sure why people are skeptical about this game. The "old" version of the game was a tech demo of a cutting mechanic, nothing more. Now people are lamenting over the loss of this "stealth/action" game that never fucking existed in the first place. They just didn't develop this mystical unicorn that you're describing people, they had some story and motion capture.

The game looks to be fantastic now, and it isn't too OTT, it just isn't. The last time I checked: Raiden fought soldiers while armless, stopped a giant submarine with his body, and did windmills with Gecko attached to his legs. How is that "more serious" than what they just showed in the trailer? It isn't, this is a game about a badass cyborg ninja and not an old man hiding in boxes. It isn't connected to the story of the MGS series, it's a spinoff game and nothing more.
Alan Andrews's Avatar - Comment posted on 12/14/2011 10:18
Alan Andrews
"The development is high speed development." "I handed Rising off to the other staff. We had a different relationship from other working teams. I wasn't aware of the content..." Danger, Will Robinson! Red flags ahoy!
Pencoin's Avatar - Comment posted on 12/14/2011 11:59
Pencoin
I get a real Dirge of Cerbeus feel from this and I love that. DoC was utter crap but I loved it anyway, I hope Rising follows suit of being utter crap that I love. Good utter crap I should add!
imnotyourdude's Avatar - Comment posted on 12/15/2011 05:16
imnotyourdude
Kojima is racist.
FriedZombie's Avatar - Comment posted on 12/15/2011 08:31
FriedZombie
Oh Kojima, it's like he thinks that Americans will throw some sort of Gears of War mechanics if he doesn't use a Japanese studio.

Just for that if this ever comes to PC (this is a dream mind you) I will end up modding the lancer into the game and put the roadie run in the game just to piss off every Japanese guy who plays it.
TheGlue29's Avatar - Comment posted on 12/17/2011 22:01
TheGlue29
Such a goddamned waste.

Can't believe Kojima turned to that smuthouse. Now Raiden's going to be gayer than ever.
nerkun's Avatar - Comment posted on 12/27/2011 05:08
nerkun
For all the people bitching because Kojima didn't choose America, yeah, MAYBE a NA company wouldn't remove the katana, but that would be a guess, but he KNEW an eastern company wouldn't remove it. It's a business decision, spares time and minimizes risk, not a ethnic one.
Give me a western Ninja Gaiden type game? Give me a western Dynasty Warriors type game? Way of the Samurai? Tenchu? See, America has it's own types of games, and they don't usually involve katanas. America avoids katana games because they usually don't earn as much (remember, it's all about the money). America can't handle every genre of game, wake up, no country can. I'm glad Kojima made that decision.
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