But Bioware essentially played the "your decisions have some profound effect on the universe around you" then let everyone down with one ending in which your choices apparently only really effect the colors of the explosions ~.~
Where in games like SW:KOTOR they had the decency to at least have two unique ending cinematics.
In one version all synthetic life is destroyed, including your potential allies such as the Geth and EDI. In another version Shepard lives on in a sense but as a Reaper. And in yet another you create an entirely new hybrid species. All three choices leave the galaxy in a very unique state that is bound to have different consequences and outcomes (if you use a bit of your imagination and consider what it would be like to live in the aftermath of each choice).
That's how I saw the endings anyway. Visually, yes, very little difference, but if you think beyond the cut scene each choice could result in three very different galaxies.
The thing is this is the third and final installment DLC and Franchise resurrection withstanding ..... if there was ever a time to phone in the end of the game with lazy cinematics ..... this is not it.
Nothing to explain. I was just a little tired of threads about ME3 so I posted a few cat pictures in the hopes of changing the subject. Then well... ya know. The Dtoid community did what the Dtoid community does best.
Yeah I can't really argue with that. I personally would have liked a little more closure/info on status of your squadmates at the end. But it still didn't make me hate the ending.
I haven't finished the game yet, but it sounds as though I will love it.
I've been planning to write a cblog about the importance of choice in ME and how I think a lot of people play the game wrong (if that's even a possible thing) and I think this whole ending debacle not only ties in, but is possibly a direct indicator of that.
Also, cocks...
http://www.youtube.com/watch?v=3f4eG5s0Z3s&list=UUFVfmFB-6Inq4TbDFuDbEGQ&index=1&feature=plcp
It just doesn't live up to the rest of the story which , for the most part, is well crafted.
Although from the people who decided to finish mass effect 2 with a giant robotic joan rivers I don't understand why people expected any better from this entry.
The plotholes and uncharacteristic narrative choices are a pretty big deal, and cover a lot of ground. It is much more than just the crew getting away.
There are also things like the reversal of the franchise's message. The whole franchise, up to that point, had been Shepard being told something was impossible, and then Shepard goes and does it anyway. Right up until the end, when Shepard just rolls over.
There are things like the poor quality of the writing at the end, where suddenly SciFi 101 plots take over. It is like reading a novel by one writer, and then the ending is 10 pages written by some other guy who was given only five minutes to wrap up the story. A guy who only had passing knowledge of the story, no less.
In amongst all the hated, there are a few good posts and articles on the net that do good breakdowns of just where and how Mass Effect 3's ending fails. (And you don't have to be a Mass Effect fanboy to see it.)
Welcome to that worst case scenario that every anti-DLC advocate has been projecting for years. Essentially the whole selling you a book and then charging you additionally for the last chapter analogy manifest in game form.
Worse so because people are almost begging for it because the ending provided to them for the trilogies crescendo was just so damn phoned in.
The indoctrination theory is interesting, but greatly flawed. Most of the "evidence" being presented is just the result of over analysing and wishful thinking. But there are a few valid points here and there that have caused me to raise an eyebrow.
Finally, there are rumours circulating that Bioware will in the end release a free "True" ending DLC, alongside the previously leaked multiplayer DLC content. The rumours claim that they were upset with the original ending being leaked, so they slapped together a new temporary one to act as a kind of "teaser" while they worked on a second, true ending that will be introduced (again, free of charge) some time in April/May.
Like I said, it's just a rumour, but given how brief the ending was, it wouldn't surprise me if it turned out to be true.
Yeah, with all of the DLC hating I do, the idea of adding an alternate ending should be something I don't approve of, but this seems an extreme enough case where it would make all parties happy, and I don't think that EA would have intentionally sabotaged their ending just to charge for an extra dlc pack. Then again, if they started a habit of supplementing poor endings in the rest of their games, I'd be an unhappy consumer.
Personally I've noticed a lot of responses from people that are okay with the game ending don't seem to be "into" the game as much as those who are upset. Some folks are passionate and immersed in the galaxy while others just thought it was a fun right.
Being one of those who was immersed I was disappointed. Not rabid angry, but was left with a bad taste in my mouth about the whole thing.
I would be fine if the ending was JUST open ended.
But when it's open ended AND riddled with plot holes and direct contradictions to the themes and characters that have been established over 3 games AND gives everyone the same ending if you play enough multiplayer AND is just flat out anticlimactic THEN I have a real problem.
Bottom line is, I just KNOW the story isn't over. There's just no way that the same team that created the first 98% of ME made that last 2% and said "Yep that looks fine." There is just no way in this universe or the next that Bioware is that clueless about their own game.
This isn't Uncle Tom's cabin. This isn't the Ninty-Five Theses on the church door. This isn't an Bradbury dystopia where books need to be burned. Its the ending of a series that had its prior iteration end with a battle against a GIANT HUMAN/REAPER BABY! A RIDICULOUSLY EASY BATTLE AGAINST A GIANT BABY! This isn't going to change the world and/or kill our souls.. And if it does its because its so stupid.. But seriously, walk away if you don't like it, don't waste your time trying to get this one thing in the world, of all things in the world that need changing, changed. So many better things that could be done with that energy --including playing another game that you'll possibly agree with by the end of it.
Both series star a man named Shepard/Shephard.
These men are the leaders of the good guys.
Both have people with them through thick and thin.
Both sacrifice themselves to save the world.
Oh, and both are involved in controversial finales.
Dear God...
I'm one of those ME fans who didn't mind the endings and I'd consider myself very passionate about the series. I've played ME1 and ME2 several times and am planning to replay ME3 several times as well. Part of the reason I am ok with the ending is because I felt so immersed in the universe that - though it was partly disappointing not to get as much closure from the game itself - I felt I was still able to use my own imagination and knowledge of the universe I've grown so familiar with to fill in the gaps. I don't think having to do this is entirely a bad thing. Nor do I think its terrible that Shepard dies in some version or that in the end it turns out some of what you thought you knew about the Reapers wasn't true at all.
I don't think either party is right or wrong in the end. It's still a matter of personal taste to me, and while there is some level of responsibility on the developer's part to make a game that makes people happy and respects their fans love of the game, I don't think they failed miserably at that. Living up to EVERYONE'S expectations was a mighty feat to begin with. With so many people playing as so many different Shepards it was going to be difficult to make an ending tailored to everyone, even if they were given more time to make 16 unique cinematics.
Why the Catalyst AI and his Monty Hall spiel of the Adjust Hue/Saturation is a deus ex machina is that it is the resolution to the narrative. The fact that he is also literally a "god from the machine" is irrelevant, albeit ironic. He is a deus ex machina in the literary sense, i.e. a handwaved contrivance that shows up out of the blue to quickly whisk away all the dangling story threads, and to abruptly end the story.
This is abysmal writing. This is abysmal game design; a Pick Your Own Adventure book where all choices take you to the same final chapter. It is counter to everything this game is. And what is this game?
In a recent Extra Credits, Portnow discussed core elements of a game. The Mass Effect series is really not a third person shooter. It is also really not a roll-the-dice-and-level-up CRPG. Mass Effect is, at its core, interactive fiction. All the memorable moments in these games take place in cutscenes that play out in myriad ways based on prior choices. You are role-playing in the most literal sense of crafting a character's personality based on your choices. The climax of Mass Effect 2 was not shooting the Human Reaper in the eye, the climax of Mass Effect 2 were the cutscenes that played and showed the results of your actions. Did you defy TIM? Did your crewmates survive? If your choices were poor enough, you could defeat the final boss, only to make a desperate leap towards the Normandy with no one to catch you.
The desperate leap in Mass Effect 3 is your dash towards the Beam. The only input that matters at all past this point is the encounter with TIM. That encounter is true to Mass Effect, and honors your previous choices, and provides closure for the secondary antagonist.
But for the main antagonist (Reapers), nothing you did matters. You are given three arbitrary choices to solve a problem that, depending on your actions, may be proven to be a false dilemma in the first place. If you saved both the Quarians and the Geth, witnessed Legion's messianic sacrifice, and humanized EDI - the Catalyst's claim of organic/synthetic conflict being unavoidable is patently false.
The Catalyst AI is completely incongruous with the narrative and the themes of the game. It shows up, provides a complete strawman of a conflict, and then offers three vapid, plot-hole ridden resolutions to this conflict, which abruptly end the narrative in a blinding flash of Space Magic (pick your color!).
No one is complaining about the preceding 30 hours of gameplay. Choices did seem to matter. Your treatment of the Rachni queen from two games ago ended up gaining you a seemingly valuable ally. Saving Wrex can gain a hopeful future for the Krogan. Your choices regarding Legion and the Migrant Fleet in ME2 have incredibly strong consequences in the seeming conclusion of the Geth/Quarian storyline. This is why we loved the game up to the ending.
And the ending completely demolished all of it, and made it completely illusory. Who gives a shit if you saved the Rachni? They just end up giving you Space Points and don't affect your ending at all. Who gives a shit if the Quarians or Geth or both survived? They're all dead anyway. Who cares if you cured the genophage and saved the one leader who could lead the Krogan into a less brutish, more hopeful future? He's either trapped on earth or dead, and the radioactive husk that is Tuchanka cannot sustain their race without supplies anyway.
And even more egregiously, the choices you made in the development of YOUR Shepard don't matter. She acts EXACTLY the same when facing the ultimate antagonist regardless of whether she's a Space Racist Renegade or Never Surrender Paragon or whatever your Shepard actually is, and what (insert pronoun) stands for.
You accept Space Hitler's premise without argument, and dejectedly pick one of the three Slightly Less Turning Everyone Into Paste final solutions he has to offer.
How does it matter in the slightest that I've done the frickin' impossible and united the Geth and the Quarians into a hopeful future, shown that we need not fear synthetic life, seen a nascent artificial sentience freely decide to set "Love and compassion" as their main motivation, and fought for the reactionary, bleak idea of "AI will always rebel" to be proven wrong? Space Hitler shows up, says "AI will always rebel, here are drastic fixes to this undeniable problem". And I go "yessuh"?
The ending of the story is not actually sad, it's just anticlimactic, contrived, incongruous, and ridden with plot holes.
The part that's sad and what's tearing me apart is that this is not a case of people writing themselves into a corner. This is not a case of glorified hacks like Ronald D. Moore or Cuse/Lindelof making shit up as they go along, to find themselves at the end with no way to tie all the crap together in a cathartic way.
This is a beautifully written game, for the majority of the experience. Bioware has bona fide talent within their ranks. And the story, up to the very end, is redeemable in dozens of ways. Even the contrived, out-of-the-blue Star Child could be made into an interesting character by presenting it as a shackled AI who was given a specific, limited goal born of fear (stop AI from wiping out organic life forever), and it arrived at the grotesque solution of Reapers not because AI is evil, but the constraints never allow it to look past the false dilemma it's attempting to solve.
Most importantly, this is not a TV show or a movie. This narrative is, by design, told in a unique medium which is NOT doomed to give us a singular ending. Our Shepards can be varied, yes, but there is a finite amount of paradigms that lead you to the end, and they could all have a cathartic, poignant, and persistent ending. Let the Renegades ascend to rule the galaxy. Let the Paragons defeat primitive fear and xenophobia.
I do not care if the Relays have to go down, but don't do it in such a thoughtless way as to destroy everything meaningful I accomplished. I do not care if my Shepard dies. In fact, I expected her to go down in a blaze of glory, in the greatest battle that shall ever be fought, for the most meaningful (to her) victory a soldier could ever earn. She did not get this. I did not get this.
TENS OF THOUSANDS of people didn't get this. We are not asking for a Disney ending. We are not asking for a dance party with Ewoks. We are just asking for our Big Damn Heroes to go out on their own terms, win or lose.
Credit for this post goes to: user 'unigolyn' over @ Penny Arcade
http://penny-arcade.com/report/editorial-article/why-the-ending-of-mass-effect-3-was-satifying-and-worthy-of-the-series-mass#/discussion/embed/157076/the-pa-report-why-the-ending-of-mass-effect-3-was-satisfying-and-worthy-of-the-series-massive-sp/p3
... In the end, what we got was a 1 minute long quasi-philosophical expo video where everyone starts anew, as if this was the ending of Hitchhikers Guide to the Galaxy... you don't know what happens to anyone or anything, your friends or enemies, krogan, human, quarians or salarians (whom you dont hear from for half of the game)... it just gives you 0 closure whatsoever, and raises more questions than it answers.
[b]Not to mention that from purely gaming standpoint, there was no final boss fight. The defending the rockets part felt forced and uninspired, and all you had to do is dodge the damn laser for 5 minutes. And we are led to believe that 2 rocket launchers are our only hope, when just 10 minutes ago I took out an entire Reaper single-handedly with a single shot from M-920 Cain? Why don't everyone have those guns? There were at least 2 lying next to the broken shuttle...
I'm really interested in this whole debacle and find it fascinating. Should there be a time when I grow tired or reading about it I will simply stop opening those articles.
What I won't do is spam the fuck out of them, derail the conversation or "change the subject" because that is a dick move. Take the 4chan, Spiderman mentality elsewhere and grow the fuck up.
Oh god, I was so wrong. The game up until those last few minutes is really good but damn, that ending.
It's like finding a layer of dog crap at the bottom of a triple-layer chocolate cake. Sure, the cake was nice before you knew about that crap, but once you know, it ruins the whole thing.
I played ME1 and 2 at least 3 times each. I have no interest in playing 3 again. It just left a pretty bad aftertaste.
Here's the point of ME3's ending from someone who really doesnt give a shit.
THE CHOICES YOU MAKE IN LIFE DON'T ALWAYS FUCKING MATTER. GET OVER IT

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