*Here's the list of fixes in Dead Island's day-one patch!
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Here's the list of fixes in Dead Island's day-one patch!

10:30 AM on 09.05.2011·  3 minute read   ·  Jim Sterling@JimSterling
0

As you might have already read in our Dead Island review, Techland's tropical zombie-slicer is a little on the broken side. It's got a wonderful heart, but it's riddled with problems and is in need of fixing. When the game launches tomorrow, Techland will start finishing the game with thirty-seven fixes in a day-one patch!

We received a list of those fixes with our review copy, and I thought I'd painstakingly copy them from the sheet so you know what gets resolved. It's quite amazing to see so much that went wrong, especially considering there's a lot more on top of it! 

Despite these issues, I am still resolute in my assertion that you really ought to give the game a go. Yes, it's messy, and yes, it's unfinished. Yet it's still a tremendous amount of bemusing fun. Anyway, here's what's getting fixed on the first day ...

\ We've blogged about this before: read (62) back stories 

 
  • Fixed map synchronization when player joins during map load.
  • Fixed saving player re-spawn position when playing in co-op mode.
  • Fixed occasional inability to complete sidequests in Laboratory.
  • Improved enemy awareness (zombies).
  • Fixed occasional bug with NPC's hands bend (IK)
  • Fixed spawning enemies in some quests after joining co-op game. 
  • Fixed showing locations on invisible NPCs.
  • Fixed potential path blocker when quest "Knockin' on heaven's door" was completed before talking to Dominik during the "On the air" quest.
  • Fixed displaying gather rings near some doors.
  • Fixed enemy reaction to fire. 
  • Fixed enemies' health and stamina bars in co-op.
  • Fixed filtering of games in lobby. 
  • Volume of pickup's engine has been increased. 
  • Fixed a number of issues causing game instability.
  • Fixed the switching of maps upon player death.
  • Fixed enemies unable to reach the player on some arenas.
  • Thrown items cannot be picked up by co-op players for five minutes.
  • Items from freshly opened containers cannot be picked up by other players for five seconds to prevent theft.
  • Fixed animation glitch when trading with team members.
  • More than one player can use a ladder at the same time.
  • Fixed stomping execution animation when target's attacked by a second player.
  • Fixed the infinite respawning of shooting enemies. 
  • Fixed not hiding menu if players die inside a vehicle.
  • Fixed item level calculation when playing New Game Plus.
  • Added information about players requesting pause in co-op.
  • Fixed A.I. animation glitch after fast-traveling or using a map portal.
  • Added distinction between quest checkpoints and other types of saves.
  • Fixed bug causing all inventory to disappear.
  • Fixed reloading and kicking. After the clip goes in, the reload is a success. 
  • Purna can gain bonus rage from both "Grim Inspiration" and "Inspiring Kick".
  • Only "Walker" type enemies increase the extra XP of the "Combo" skill from Xian's Survival skill tree.
  • Health regeneration is disabled during grabs.
  • Focus on items in shops not changing after selling or buying. 
  • More HP for NPCs in escort missions.
  • Butcher enemies won't spawn at all during escort missions (hooray!)
  • Fixed tracking after loading checkpoint. 
  • Increased minimum vertical distance to count a waypoint as passed for NPCs (they no longer wander back-and-forth).
 

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#Dead Island #Deep Silver #Patches #PC #PS3 #Square Enix #Techland #Xbox 360 #Zombie
 
 
 
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Jim SterlingFormer Reviews Editor // Profile & Disclosures
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Destructoid reviews editor, responsible for running and maintaining the cutting edge videogame critique that people ignore because all they want to see are the scores at the end. Also a regular f... more
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