As you might have already read in our Dead Island review, Techland's tropical zombie-slicer is a little on the broken side. It's got a wonderful heart, but it's riddled with problems and is in need of fixing. When the game launches tomorrow, Techland will start finishing the game with thirty-seven fixes in a day-one patch!
We received a list of those fixes with our review copy, and I thought I'd painstakingly copy them from the sheet so you know what gets resolved. It's quite amazing to see so much that went wrong, especially considering there's a lot more on top of it!
Despite these issues, I am still resolute in my assertion that you really ought to give the game a go. Yes, it's messy, and yes, it's unfinished. Yet it's still a tremendous amount of bemusing fun. Anyway, here's what's getting fixed on the first day ...
- Fixed map synchronization when player joins during map load.
- Fixed saving player re-spawn position when playing in co-op mode.
- Fixed occasional inability to complete sidequests in Laboratory.
- Improved enemy awareness (zombies).
- Fixed occasional bug with NPC's hands bend (IK)
- Fixed spawning enemies in some quests after joining co-op game.
- Fixed showing locations on invisible NPCs.
- Fixed potential path blocker when quest "Knockin' on heaven's door" was completed before talking to Dominik during the "On the air" quest.
- Fixed displaying gather rings near some doors.
- Fixed enemy reaction to fire.
- Fixed enemies' health and stamina bars in co-op.
- Fixed filtering of games in lobby.
- Volume of pickup's engine has been increased.
- Fixed a number of issues causing game instability.
- Fixed the switching of maps upon player death.
- Fixed enemies unable to reach the player on some arenas.
- Thrown items cannot be picked up by co-op players for five minutes.
- Items from freshly opened containers cannot be picked up by other players for five seconds to prevent theft.
- Fixed animation glitch when trading with team members.
- More than one player can use a ladder at the same time.
- Fixed stomping execution animation when target's attacked by a second player.
- Fixed the infinite respawning of shooting enemies.
- Fixed not hiding menu if players die inside a vehicle.
- Fixed item level calculation when playing New Game Plus.
- Added information about players requesting pause in co-op.
- Fixed A.I. animation glitch after fast-traveling or using a map portal.
- Added distinction between quest checkpoints and other types of saves.
- Fixed bug causing all inventory to disappear.
- Fixed reloading and kicking. After the clip goes in, the reload is a success.
- Purna can gain bonus rage from both "Grim Inspiration" and "Inspiring Kick".
- Only "Walker" type enemies increase the extra XP of the "Combo" skill from Xian's Survival skill tree.
- Health regeneration is disabled during grabs.
- Focus on items in shops not changing after selling or buying.
- More HP for NPCs in escort missions.
- Butcher enemies won't spawn at all during escort missions (hooray!)
- Fixed tracking after loading checkpoint.
- Increased minimum vertical distance to count a waypoint as passed for NPCs (they no longer wander back-and-forth).
Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize.
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What do they mean by this?
I think I am going to cancel my preorder and order Space Marine to be on the save side.
Need more games good at telling a story
Atleast the devs are still in the process of fixing the current bugs they know of and future ones that will arise.
I kid.
Okay, okay, I'm leaving. Get your hands off of me.
Ehm, what story was in the teaser? It was atmospheric, but it was no good narrative in it.
Also, the game was announced long before that teaser and people who actually looked into the game prior to the teaser knew that what the game was like.
Yes. I am rather mad and jelly.
I think I might wait for a small price drop, but where did you hear of a more "polished" version coming out? Or are you speaking strictly in terms of patches?
Yeah, that's what I meant, sorry.
For all I know, this could be the last patch they issue for the game.
Electrocuting/setting zombies on fire, and having them get close to you, hurts you. Nothing seems wrong with that. Also, zombies clutching you in their animations, opening up the opportunity for other zombies to attack. I don't see anything broken with that either. It's a fucking zombie apocalypse.
Games the masses love that had their fair share of issues
Uh... Dead Island is open world and has a ton of content, too.
In all fairness, Every elder scrolls game is WAY bigger than this, with a LOT more replayability.