If you could somehow combine the addictiveness of micro-transactions with the uncertainty of card packs, you'd probably make a lot of money. Disney is going to make a lot of money. Just a hunch.
In June, Disney Infinity, Avalanche Studios' ambitious, non-linear sandbox with self-contained linear campaigns (confusing, no?) will come to consoles, PC, handhelds, and mobile devices.
PS3, Xbox 360, Wii, and Wii U will be near identical, but there is no plan for cross-play between platforms at this time. PC will follow suit, but codes (purchased online) will take the place of the Infinity base reader, figurines (characters), and discs (buffs, mounts, etc.).
The 3DS version will be a much different game with a focus on strategy and building a team of characters, each having their own mini-game that adds to a level. The mobile release, which may come before the other releases, will be a different game that ties into the economy and character progression of the console versions.
Here's how much the game and its various attachments will cost:
Starter Pack (3 figures, reader base, and game): $74.99
Play Set Pack (basically a level hub and campaign, think DLC): $34.99
Disney Infinity Figure: $12.99
Figure 3-Pack: $29.99
Power Disc Pack (blind purchases): $4.99
Players may also be interested to hear that online play will only be possible with those already on a player's friends list, in an attempt to safeguard children from the twisted Dtoid commenters of the world. You also probably shouldn't count on your private penis palace to make it past the moderation process when you upload a level, even if Disney can get away with it.