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Shroud of the Avatar: Forsaken Virtues  



Here's Richard Garriott playing Shroud of the Avatar


9:00 PM on 07.12.2013



In this walkthrough of Portalarium's fantasy role-playing game Shroud of the Avatar, designer Richard Garriott shows off an early build representing three months of work out of an overall 18-month development schedule. While it's not very easy on the eyes and I don't expect that to drastically change with the finished game, the mechanics are what we should be here for.

Watch as Garriott gets womped by a spider, hacks away at a tree, constructs a chair, sits in said chair, talks about the chair again with a bartender, and then heads off to a dungeon. Joking aside, the conversation system of typing out dialogue as opposed to selecting from a few pre-determined options is neat, conceptually.








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timeline following:
Shroud of the Avatar: Forsaken Virtues



8:30 AM on 11.05.2013
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12:30 PM on 03.08.2013
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