Driving fast is neat. Blowing up stuff is neat. In Split/Second, Black Rock Studio is giving people the opportunity to do both these things at the same time -- if their drifting and passing abilities are good enough.
In the above, we’re introduced to the “powerplay,” the mechanic that separates this racer from most of the rest on the market. When used, a catastrophic environmental collapse of a component on a track occurs, allowing you to get back into first place and snicker at those caught in whatever happens. If used at the correct time, you can even alter the entire track, forcing new pathways to be used.
Eat that, Forza 3*.
*Eating mechanics, soot, and rubble is not advised or endorsed by Destructoid.com. Eating blueberry muffins and toast is endorsed though -- unless you have an allergy or something. If that's the case, forget about that endorsement and go live in a bubble.
this does look better than blur.
and i understand triggering can be random, but about how many times could you race the track before seeing all of the events?
at least the actual racing looks fun. unlike blur.
Looks like Burnout, but more linear, and with (scripted) destructible environments. Having said that it does look like a very original mechanic that could be fun, especially making huge detours with the "power plays"
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