Not all point-and-click adventures force us to piece together seemingly random objects in a specific context in order to progress, but I'll always have memories of puzzle logic that even at the time didn't seem quite so logical. A more straightforward or otherwise minimalistic approach has always felt ideal to me, which is why I'm looking forward to Tengami, that game from ex-Rare staff which is visually reminiscent of a pop-up book.
"The first trailer did a good job at showing the game's atmosphere, calm and tranquil nature, as well as showing off the beautiful art," writes developer Nyamyam. "It didn't explain how you play Tengami very well. With the new trailer we wanted to focus more on showing people how you interact with Tengami's pop-up book world and give a glimpse at some of the puzzles you encounter." And it's looking quite nice, I have to say.
The game will be out first on iOS early next year, followed by PC, Mac, and Wii U releases at a later date. After watching the trailer, I'm not sure if I want to fall asleep or go meditate.
Get more destructoid: We're indie-run, blogging for the love of it, and our site will always be free. Optionally, you can support us and get: (1) Faster pages from our cloud server (3) Wide(r)screen (3) No big ads on Dtoid, Japanator, Tomopop, or Flixist (4) Auto contest entries, and (5) Dibs on betas & downloads. Try it out
Unsavory comments? Please report harassment, spam, and hate speech to our moderators, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding *.disqus.com to your whitelists.