Digital prices will be determined by the retailers who sell the codes.
If you are going to make statements about the industry, try to know what you are talking about.
Maybe I'll nab Pictobits since you guys speak so highly of it, at least so I can say I actually took advantage of the program for once.
I've gotten xevious 3d classic. That's it.^_^;
Maybe I'll get pictobits... but these offerings have been really "meh" so far...-_-;
Oh yeah, I read a story on this very site, make a comment referencing it, and that makes me the prick because I wrote a comment while I'm at work.
What a dickhead I am. What an asshole I am to read an article over lunch and not find spend my afternoon searching for excuses to defend Nintendo's absurd presumption that digital and phsyical present the same value. Am I an fucker or what?
No. But this news isn't new: it has been floating around for awhile.
And the article in question focused on a point exaggerated by its writer.
Iwata has said much on the subject that may make you think differently about their stance.
Basically, a physical game is still thesame software as its digital counterpart. In this, they are equal.
Amd while iwata states that their differences keep them equal in purchasing value(something I disagree with: a package product costs more to field and can be resold, while a digital product cannot), he also goes on to state that he expects these digital codes that will be sold to retailers will be priced competitively: meaning rather than force a supposed value on dd Nintendo will let consumers and the market decide.
However, I was overly curt and flaming with my statement made in ridiculous frustration. I apologize.
No problem mate,all's forgiven. Goodness knows we all have the occaison moment.
It's amusing to me that a global corporation, who should have a profound grasp of the costs associated with creating physical products, and the cost of the logistics of getting them to market would make that statement. Cost obviously does not equal perception of value, but they are related. For Nintendo to make the statement that they believe in value distinction between a physical good with a resale value, and a digital good, with none, is at best a corporate fantasy or a bold faced lie.
Actually, I'll be picking up Pictobits since quite a few people say it's fun.
"For Nintendo to make the statement that they believe in value distinction between a physical good with a resale value, and a digital good, with none, is at best a corporate fantasy or a bold faced lie."
It's not necessarily a lie. You just have to realize that they are talking from the perspective of the product offer-er, not the consumer.
From their point of view, the digital and physical versions of their product are identical and have the same value. The "resell" angle means nothing to them, because they only get to sell their product once.
You, a consumer, will obviously have a different appreciation of value than they do, but that's where "letting the market decide" comes in.
They can't speak for you, so they'll let you do it with your money.
Pictobits is one of the best puzzle games I've ever played.
Snowpack Park is charming and well made, but gets gets a little monotonous.
Eco Shooter is a one note tune that is so ballsy that I can't help but appreciate it. It's an on-rails shooter where EVERY enemy is some sort of can. It might be a little flying can, or a giant robot made out of cans, or an even can that shoots little cans at you. Regardless, it's all cans all the time.
Like they said in Spinal Tap, there is a fine line between stupid and... clever?
And Urban Champion. Punch and move, or get punched and get moved. That's it!
To sum up, all of these games are unique in their own ways and I'm glad to own them.

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