Remember how you were excited to play
Hellgate: London, a game that many were calling the spiritual successor to
Diablo? Well, how's this for a kick in a nuts? In a recent conversation with
Shacknews, developer Flagship Studios revealed that the games online component will be a subscription based
MMO.
From the
Shacknews report:
Drawing similarities to ArenaNet's Guild Wars, the Hellgate MMO is heavily instanced. Group and solo PvE is the game's main focus; PvP will exist in a small scale form, but is not a major element of the initial launch. It will also feature a Hardcore mode similar to that found in Blizzard's Diablo II, a game on which many members of the Hellgate team worked. Hellgate's MMO will contain all of the missions and story from the single-player aspect of the game, as well as exclusive gameplay modes and content. Like the single-player game, the MMO will be comprised of dynamically generated areas and items. Further content will be continually added over time by a dedicated Flagship team.
So it's going to be like Guild Wars expect while that game has a free monthly experience, you're going to have to pony up dough monthly to participate online? Yeah, that sounds like a great idea, guys. Hey Flagship -- why don't you just come right over to my house tomorrow morning and crap in my box of Cocoa Puffs before I wake up?
While the single player game will remain intact, the multiplayer portion of the game was a main draw for a lot of gamers; particularly those with frightening Diablo addictions.
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Fails at life.
if it's good enough i'll
no fuck that I won't
j/k
i cant believe they did this damn you EA! DAAAMN YOUUU!!!!
EXPECT EXTREME PIRATING IF THEY KEEP THIS MONTHLY CRAP UP
Fuck you, Flagship. Fuck you right in your stupid ass.
Nothing against Guild Wars, though. Great game with a heavy emphasis on strategy. And it's FREE.
This is like... making a soda that tastes shitty like diet coke, but still keeping all the calories intact. What the hell does the player get out of this?
Jesus.
When I finally quit WoW after 2 years, I realized how bullshit the MMO setup is. It pulls you in so badly and requires so much committment that it can suck up almost all of your freetime and prevent you from enjoying other games that are available. WoW:BC will be officially the first Blizzard product that I will not purchase since the original Warcraft.
And now I hear that this game, which promised to be the true spirtual successor of Diablo II, is instead going to be yet another bullshit MMO.
Fuck!
Keeping an active team of GM's, constant updates, and just keeping a strong server going cost alot of money. The only way to get around this is to have private servers.
This is going to be the norm for any large scale online game.
But still. $15 x 6 million members for WoW, They light their cuban cigars with $1000 bills.
That's the thing, they don't have to make it an MMO. Diablo didn't have continually added content (with the exception of a single expansion pack) and so they didn't have to keep charging people. Yet it was stil ridiculously addicting and lasted people a long time.
blizzard overcharges the shit out of WoW, and any game that costs me $15/month to play, i will not play it.