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Heavy Rain will ignore PS3 Trophies photo

Heavy Rain desperately wants to be a movie. That's pretty much the attitude I get with each and every new bit of news I hear about Quantic Dream's spiritual successor to Indigo Prophecy. The latest attempt to be as far removed from videogames as possible is the news that Heavy Rain will essentially ignore Trophy notifications so as to keep the mood unspoiled. Yeah. 

Quantic Dream's Guilaume de Fondaumiere tells Kotaku that Trophies notices will operate on a delay to eradicate the chiming noise one would hear while trying to perform moody investigations during moody Heavy Rain's moody sequences that set the mood with all its moodiness. You definitely don't want the atmosphere ruined while you're waggling the Sixaxis to dry your hair and brush your teeth, so this is great news. 

Call me cynical if you wish, but this edges toward the wrong side of pretentious if you ask me. We'll have to see how it plays out, and I am still keeping my hopes up for the game as a Quantic Dream fan, but I really do worry that the studio is worrying so much about pretending to make movies that it will forget to make a fun and exciting game.








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88 comments | showing # 1 to 50
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Shadowiii's Avatar - Comment posted on 12/15/2009 17:45
Shadowiii
Pretentious? Maybe, judging by what I've heard about this game from the developers (they seem to throw fits whenever anyone says their QTEs are...QTEs), but I like the notion of being able to turn off the "blip" noises, especially because they really can ruin some experiences.
That being said, I wish both systems had the option to hide them. You can turn off notifications on the Xbox, but I kinda like to know when my friends are on (it disables everything). An option to eliminate achievement/trophy blips integrated into the system firmware would be a great idea.
I can't wait to ruin a long cutscene in FFXIII with the "ba-blip!" of a popping achievement.
SonicTHP's Avatar - Comment posted on 12/15/2009 17:46
SonicTHP
I support this move and honestly hope to see more of it.

Trophies and achievements still mean nothing to me, but my only real problem is that I cannot turn off their notices exclusively on either PS3 or 360. Delaying them is a step in the right direction.
bluexy's Avatar - Comment posted on 12/15/2009 17:49
bluexy
Different is good. I'll commend any developer that tries something new, and when it looks as detailed and well produced as Heavy Rain does... you've got to root for the game to be great.
gamadaya's Avatar - Comment posted on 12/15/2009 17:49
gamadaya
Good. I hate achievements and trophies.
Xzyliac's Avatar - Comment posted on 12/15/2009 17:51
Xzyliac
Oh noez! How will I knoew wen I hz Trophies!?!

I can not imagine how this is game breaking or killing anybody. Pretentious? Of all the things on the pretentious side of this game this is what puts you over the edge? You know I love you Jim but gosh.

At least we can both agree that this game looks good.
SansJason's Avatar - Comment posted on 12/15/2009 17:52
SansJason
I honestly fail to see how trying to preserve mood is inherently movie-like. Call it pretentious if you want and I'll disagree; but say that Heavy Rain isn't attempting to capitalize on the strengths of video games as a medium and I won't know at all where you're coming from.
Turtlehermit's Avatar - Comment posted on 12/15/2009 17:54
Turtlehermit
I personally can't wait for, Teeth Brusher 2 : Cavity Crusader.
Handy's Avatar - Comment posted on 12/15/2009 17:55
Handy
I don’t mind. Trophies don’t really do anything anyway.

Plus I hate it when I beat a last boss and I’m distracted by a stupid pun in the corner when I’m trying to watch the end.
whatthi's Avatar - Comment posted on 12/15/2009 17:57
whatthi
*claps claps*
well it wont be a Jim article if it at least doesnt have anything negative to say to Sony lols

call me cynical if you wish, but this edges towards the wrong side of pretentious...

all right man!, doesnt any other game pretend to be something?..

and after all the game is not really leaning towards being fun and exciting, its LEANING towards more to be a mature and a NOIR, graphic novel esque feel experience, when was the last time a NOIR is fun?their supposed to be engaging and serious and immersive, it leaves a sense of deeper understanding and wonder

for me i feel lucky that we would get a game as matured tone as this one, at least it would give more mature players a choice...
Los255's Avatar - Comment posted on 12/15/2009 17:57
Los255
I really don't see the problem with this. This is is possibly unlike any game we'll play in a long, and Trophy notifications are important? They want us to focus on the experience and not whoring trophies.
Doomtrain's Avatar - Comment posted on 12/15/2009 17:58
Doomtrain
I don't see how you could consider this a bad thing. If the game is trying to tell a serious story, then delaying interruptions of any kind seems like a good idea.

It would have been kind of nice to delay "Congrats on Defeating Andrew Ryan" until at least the next loading screen. I think we can all agree on that.

You just hatin' for no reason.
NwrksBigBoss's Avatar - Comment posted on 12/15/2009 17:58
NwrksBigBoss
Wow really? Who gives a shit if the trophies activate when you get them or when u finish a chapter? You still get them. I actually see this as a step in the right direction, imagine if some one makes it that the notifications don't show until you beat the game?
ArcticFox's Avatar - Comment posted on 12/15/2009 17:58
ArcticFox
Not a bad idea, but I still hate Quantic Dreams for fucking up the second half of Indigo Prophesy. Heavy Rain looks good despite its reliance on QTEs. This isnt a bad idea though.
secondthumb's Avatar - Comment posted on 12/15/2009 17:59
secondthumb
Damn straight it's pretentious. I mean, how did we ever get along in games WITHOUT achievements and extranious sound effects? How dare a developer buck the trends! That's not the videogame way. NO SIR! And MOOD and ATMOSPHERE in a videogame being ruined? That is too far on one side of creative integrity for me! I for one like my BEER COLD, MY TELEVISION LOUD, and my VIDEOGAMES CHIMING AT ME!!!
rel123's Avatar - Comment posted on 12/15/2009 17:59
rel123
Jim, you seem extra cynical today.
16bitmonster's Avatar - Comment posted on 12/15/2009 17:59
16bitmonster
oh please can i have a delayed trophy system like Fat Princess? i mean i love trying to get a trophy but having to exit the game to see if i actually achieved it.

it is still a game. if you want to make a movie make a fucking movie.

its a brief sound effect along with a sense of joy because you did something that you have never done. If they think that is taking you out of the experience then they are insane. Or does everyone live in a soundproof room that is pitch black? oh and be sure to turn off your life while you play too, no hunger or phone calls.. breathing should be done as little as possible.

i mean really?

/sigh
secondthumb's Avatar - Comment posted on 12/15/2009 18:00
secondthumb
Damn straight it's pretentious. I mean, how did we ever get along in games WITHOUT achievements and extranious sound effects? How dare a developer buck the trends! That's not the videogame way. NO SIR! And MOOD and ATMOSPHERE in a videogame being ruined? That is too far on one side of creative integrity for me! I for one like my BEER COLD, MY TELEVISION LOUD, and my VIDEOGAMES CHIMING AT ME!!!
ChainThrow's Avatar - Comment posted on 12/15/2009 18:01
ChainThrow
Taking steps to ensure immersion? NOT IN MY VIDEO GAMES YOU DON'T!
Mr Andy Dixon's Avatar - Comment posted on 12/15/2009 18:01
Mr Andy Dixon
I find it odd that a game like this--a game that QD themselves said should only be played once, even if your characters all die--even HAS trophies. I understand that Sony (like MS) requires them now, but in a single player only game where you are encouraged NOT to replay the story, asking trophy whores to do just that seems a little like a step backward from the "mood" they're trying to convey.
Xzyliac's Avatar - Comment posted on 12/15/2009 18:03
Xzyliac
@secondthumb
It was a cheap laugh but I lul'd. I think it was the last sentence, random caps, and imagining Russel Brand reading it to me.
Camiwaits's Avatar - Comment posted on 12/15/2009 18:08
Camiwaits
I really don't care about this particular item, but i agree that this game is flirting way tooooo close with the interactive movie format of the 90s, which developers tried to pass as gameplay.
GWT's Avatar - Comment posted on 12/15/2009 18:09
GWT
I don't understand this logic.
Trophy notifications popping up in games have annoyed me way way way back when they first showed up. And achievement notifications are even worse. I remember playing Silent Hill Homecoming, getting all into the spooky atmosphere and everything when "ACHIEVEMENT UNLOCKED, HERPADERPADERP" came in and spoiled everything.

Delayed Trophies that only show up during breaks doesn't detract from the game or make it any less potentially fun, its a feature that I welcome with open arms. I don't mind getting them and stroking my E-Peen, but I'd rather them not pop up all obnoxious and what not during an important cutscene that's supposed to make me feel all gooey/mopey/ragetacular inside.
Derek Gillies's Avatar - Comment posted on 12/15/2009 18:09
Derek Gillies
You're cynical. Fuck trophies, they're absolutely useless to gaming as an experience. I would love if Sony would allow disabling the notifications entirely.
wanderingpixel's Avatar - Comment posted on 12/15/2009 18:10
wanderingpixel
I hate fun.
GWT's Avatar - Comment posted on 12/15/2009 18:10
GWT
Also: Games? On PS3? Talledega Nights and Metal Gear Solid 4 aren't games!
Jared Ari's Avatar - Comment posted on 12/15/2009 18:11
Jared Ari
I think I read somewhere that QD wants us to play the game once and never again, so that each person gets a special, unique experience from it. Of course, I will play through until I uncover every last tiny detail, but that doesn't change their mind about it, and Trophies in RPGs pretty much demand that you play through more than once, if you're trying to collect them.

Of course, I could have just made that up in my head.
360COMIC's Avatar - Comment posted on 12/15/2009 18:13
360COMIC
watching games ain't all that fun. now playing games on the other hand.
BerserkerX's Avatar - Comment posted on 12/15/2009 18:14
BerserkerX
I was excited for this game until I heard Nick talking about it on podtoid Im scareded now :(
StingingVelvet's Avatar - Comment posted on 12/15/2009 18:23
StingingVelvet
I fully understand him and think this is awesome. I have notifications turned off on my Steam account, Games for Windows Live account and PS3. They are incredibly mood-braking and ruin my immersion in the game.

Also, achievements are stupid.
Haizeus's Avatar - Comment posted on 12/15/2009 18:26
Haizeus
I disagree with your sentiment, Jim. Trophy bubbles rip me right out of imagination land.
TheDirtyHobo's Avatar - Comment posted on 12/15/2009 18:28
TheDirtyHobo
Good for Heavy Rain. Trophies/Achievements are satisfying and have their own purpose for certain games, but the fact that most Xbox titles are essentially required to have 1000 points spread out over dozens of achievements really ruins the satisfaction you get from achieving it. Just because you beat a level doesn't mean your gamerscore/trophy count should go up, you were playing the game, you didn't really achieve anything.

I love games like Dead Rising where the achievements are, for the most part, something you actually have to be trying to achieve. Challenging yourself to do something in a different way than normal makes them fun to get. With Heavy Rain there really shouldn't be any of that, especially since they said they only want you to play the game through once. Glad to see them sticking to their guns on this one.
D-503's Avatar - Comment posted on 12/15/2009 18:28
D-503
Question: Do you think the audience that Heavy Rain wants to collect are the achievement farming crowd?

Question: If Heavy Rain makes everything that would normally be a cutscene interactive are they trying to be cinematic or movies?
EternalDeathSlayer's Avatar - Comment posted on 12/15/2009 18:33
EternalDeathSlayer
Jim, it really shouldn't matter what they do here. There is nothing pretentious about this. In fact, I'd say that a lot of developers would benefit from doing this in their games. The noises from both console can really kill the mood, although sometimes you're already so into a game you don't even notice that shit.

But can you imagine playing God of War 3 and hearing that chime after ripping off Helios' head? I suppose if you're a real sick fuck you may get enjoyment out of the admittedly comical and slightly ironic idea of a positive and happy sounding chime accompanying stuff like ripping of Helios' head or killing 5000 enemies.

Back on topic, I'm fine with this and will probably appreciate it even more when I play the game.
Nolan South's Avatar - Comment posted on 12/15/2009 18:39
Nolan South
I really have to get a PS3
Elsa's Avatar - Comment posted on 12/15/2009 18:41
Elsa
Actually I wish more games would go this route. I hate trophies and when I see the ding, the notice is often to short and it encourages me to check out the games trophies to see what I got. I try my hardest to ignore the whole thing and wish more games would give the option to have/not have notifications. Trophies so often contain spoilers for the game and encourage me to play the game differently from how I want to enjoy it.
Ninja Cameraman's Avatar - Comment posted on 12/15/2009 18:42
Ninja Cameraman
@EternalDeathSlayer

I'd agree but I think of all the times I've gone back after beating the game and i've just done a real pain in the ass to get a trophy and sat there waiting to see if I got it. Having to do a entire level or whatever to get "Find X mount of X" or "Kill boss A using method B" is bull.
The Cast's Avatar - Comment posted on 12/15/2009 18:44
The Cast
Why didn't Sony add a option to disable notifications to begin with? =/
readbigwordsisgood's Avatar - Comment posted on 12/15/2009 18:45
readbigwordsisgood
The clown did it- and that is a scientific fact.
g-off's Avatar - Comment posted on 12/15/2009 18:46
g-off
So you're playing shadow of the colossus, right? You travel across a moody, atmospheric land, guided by a thin beam of light reflected off your sword. You enter a canyon, climb your way up a cliff, and find yourself face to face with a massive, screen-filling behemoth. You dodge left and right, desperately trying to evade its attempts to crush you. Through some miracle you manage to grasp its fur and begin a harrowing climb up the beast, leaping to and from small rocky outcroppings on its back. You make your way to the beast's head and thrust your sword into a glowing mark on top of it. Using this method you fell the beast, and as it drops to the ground a mysterious black force rises up and grabs you, pulling you into an abyss from wh- *Plip* "Trophy Unlocked - David and Goliath" proclaims a distracting text box at the bottom of the screen.

Wow, that almost managed to suck you in and engross you. Thank god for trophy support, eh?
Haizeus's Avatar - Comment posted on 12/15/2009 18:50
Haizeus
"Trophies so often contain spoilers for the game and encourage me to play the game differently from how I want to enjoy it."

THIS! I know they don't mean anything I'm compelled anyway.
pedrovay2003's Avatar - Comment posted on 12/15/2009 18:55
pedrovay2003
So it has Trophies, but there just won't be notifications?

Sounds like a good idea to me.
oshiee's Avatar - Comment posted on 12/15/2009 19:12
oshiee
"My personal belief is there are two ways of thinking about games. You can think of games like toys or entertainment, where you want to spend some time having fun. That's fine and there's nothing wrong with that. On the other hand you can start to think about games and interactivity as an art form, at least a creative platform... In this situation the goal is not fun, it's to make you feel something, even if it's not fun."- David Cage.

that pretty much sums up how I feel about the above post. Games can use interactivity as a way to enhance a story, draw the "user" in and provide them a unique experience that is not possible through books,movies, comics, etc. It's not about making games into movies but about fully utilizing games as a medium in which to transmit ideas, emotions, experiences. 99% of the games out there are about bombarding you w/ fun, excitement, competition every 5 seconds. And trophies fit in nicely w/ those sort of experiences but w/ what Heavy Rain is trying to do trophies don't really have a place or at least not a prominent one. If there have to be trophies at all I'm glad they're implementing them this way.
PappaDukes's Avatar - Comment posted on 12/15/2009 19:14
PappaDukes
Yeah I can totally see where they are coming from. Every time my cell phone rings I crap my pants with fear.
Hiltz's Avatar - Comment posted on 12/15/2009 19:19
Hiltz
From what I have seen of the game so far, I can't help but feel that it comes off as being an cinematic story driven QTE movie more than a game with actual gameplay.

I hope the developer knows what it is doing because the game does look promising.
marktime's Avatar - Comment posted on 12/15/2009 19:21
marktime
I've been wishing this would happen ever since achievements became a big thing. Having that little notification pop up while I'm getting immersed in a game is completely jarring and rips me out.

Hopefully more developers follow this lead.
Perfidious Sinn's Avatar - Comment posted on 12/15/2009 19:25
Perfidious Sinn
It bothers me that almost no one in this comment thread knows that there's a way to disable Trophy and Achievement notifications.
The Silent Protagonist's Avatar - Comment posted on 12/15/2009 19:31
The Silent Protagonist
I thought trophies and achievements were pretentious by definition, really. Also, while I'm not a fan of the games these guys make, I can't blame 'em for not wanting to include something that would take players out of the game.

I'd love an option to turn them off in all games, really. I don't give a damn about them.
ArrestedDeveloper's Avatar - Comment posted on 12/15/2009 19:32
ArrestedDeveloper
That clowns gotta be the origami killer right?
John Johnson's Avatar - Comment posted on 12/15/2009 19:38
John Johnson
Am I the only one who thinks that the title of this article is 100% incompatible with its contents?

I don't really see how a game that still has trophies could be said to "ignore" them. MGS4 ignored trophies: There were none in the game. How can a game that still has them be said to ignore them? I think at best the appropriate word was "minimize."
BOWi's Avatar - Comment posted on 12/15/2009 19:46
BOWi
C'mon! Fuck trophies! Haven't you read enough about the game to know Quantic Dream don't want to make a movie out of Heavy Rain!? I don't know why, but I really don't like you for writing such bullshit.
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