That being said, I wish both systems had the option to hide them. You can turn off notifications on the Xbox, but I kinda like to know when my friends are on (it disables everything). An option to eliminate achievement/trophy blips integrated into the system firmware would be a great idea.
I can't wait to ruin a long cutscene in FFXIII with the "ba-blip!" of a popping achievement.
Trophies and achievements still mean nothing to me, but my only real problem is that I cannot turn off their notices exclusively on either PS3 or 360. Delaying them is a step in the right direction.
I can not imagine how this is game breaking or killing anybody. Pretentious? Of all the things on the pretentious side of this game this is what puts you over the edge? You know I love you Jim but gosh.
At least we can both agree that this game looks good.
Plus I hate it when I beat a last boss and I’m distracted by a stupid pun in the corner when I’m trying to watch the end.
well it wont be a Jim article if it at least doesnt have anything negative to say to Sony lols
call me cynical if you wish, but this edges towards the wrong side of pretentious...
all right man!, doesnt any other game pretend to be something?..
and after all the game is not really leaning towards being fun and exciting, its LEANING towards more to be a mature and a NOIR, graphic novel esque feel experience, when was the last time a NOIR is fun?their supposed to be engaging and serious and immersive, it leaves a sense of deeper understanding and wonder
for me i feel lucky that we would get a game as matured tone as this one, at least it would give more mature players a choice...
It would have been kind of nice to delay "Congrats on Defeating Andrew Ryan" until at least the next loading screen. I think we can all agree on that.
You just hatin' for no reason.
it is still a game. if you want to make a movie make a fucking movie.
its a brief sound effect along with a sense of joy because you did something that you have never done. If they think that is taking you out of the experience then they are insane. Or does everyone live in a soundproof room that is pitch black? oh and be sure to turn off your life while you play too, no hunger or phone calls.. breathing should be done as little as possible.
i mean really?
/sigh
It was a cheap laugh but I lul'd. I think it was the last sentence, random caps, and imagining Russel Brand reading it to me.
Trophy notifications popping up in games have annoyed me way way way back when they first showed up. And achievement notifications are even worse. I remember playing Silent Hill Homecoming, getting all into the spooky atmosphere and everything when "ACHIEVEMENT UNLOCKED, HERPADERPADERP" came in and spoiled everything.
Delayed Trophies that only show up during breaks doesn't detract from the game or make it any less potentially fun, its a feature that I welcome with open arms. I don't mind getting them and stroking my E-Peen, but I'd rather them not pop up all obnoxious and what not during an important cutscene that's supposed to make me feel all gooey/mopey/ragetacular inside.
Of course, I could have just made that up in my head.
Also, achievements are stupid.
I love games like Dead Rising where the achievements are, for the most part, something you actually have to be trying to achieve. Challenging yourself to do something in a different way than normal makes them fun to get. With Heavy Rain there really shouldn't be any of that, especially since they said they only want you to play the game through once. Glad to see them sticking to their guns on this one.
Question: If Heavy Rain makes everything that would normally be a cutscene interactive are they trying to be cinematic or movies?
But can you imagine playing God of War 3 and hearing that chime after ripping off Helios' head? I suppose if you're a real sick fuck you may get enjoyment out of the admittedly comical and slightly ironic idea of a positive and happy sounding chime accompanying stuff like ripping of Helios' head or killing 5000 enemies.
Back on topic, I'm fine with this and will probably appreciate it even more when I play the game.
I'd agree but I think of all the times I've gone back after beating the game and i've just done a real pain in the ass to get a trophy and sat there waiting to see if I got it. Having to do a entire level or whatever to get "Find X mount of X" or "Kill boss A using method B" is bull.
Wow, that almost managed to suck you in and engross you. Thank god for trophy support, eh?
THIS! I know they don't mean anything I'm compelled anyway.
that pretty much sums up how I feel about the above post. Games can use interactivity as a way to enhance a story, draw the "user" in and provide them a unique experience that is not possible through books,movies, comics, etc. It's not about making games into movies but about fully utilizing games as a medium in which to transmit ideas, emotions, experiences. 99% of the games out there are about bombarding you w/ fun, excitement, competition every 5 seconds. And trophies fit in nicely w/ those sort of experiences but w/ what Heavy Rain is trying to do trophies don't really have a place or at least not a prominent one. If there have to be trophies at all I'm glad they're implementing them this way.
I hope the developer knows what it is doing because the game does look promising.
Hopefully more developers follow this lead.
I'd love an option to turn them off in all games, really. I don't give a damn about them.
I don't really see how a game that still has trophies could be said to "ignore" them. MGS4 ignored trophies: There were none in the game. How can a game that still has them be said to ignore them? I think at best the appropriate word was "minimize."

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