But i'm def glad it was a success as I think more risks will be taken because of it.
This game had the right audience is all, the PS3 community is welcoming to mature, story driven games, even if there is no shooting and the sales results do show this.
Also shows the geographic gaming tendancies...
Xbox - sells REALLY well in the USA.
PS3 - Sells really well in Japan and pretty damn well in Europe etc.
Shooting games - USA
Mature story driven games - Europe and Japan.
i'm kinda dissapointed that i played it already, I would prefer to play it with the move, but doubt i'll pick it up again, hell i might just rent it and give it another run through. i only killed one main, optional character, and that was by accident.
My point is that any game can sell well if pointed at the right audience in the right way. Publishers haven't quite grasped that yet, so they're just clinging to the same stock genres that they already know will succeed without any effort.
You could get the game now, because Sony is planning on just patching regular copies with Move support and as well as reprinting the game with the patch on the new disc. It's like the "Game of the Year Edition" of Left 4 Dead that had the extra content on the disc available for free download anyway.
So, have at it!
I hope Microsoft gives us a serquel to Alan Wake, or else...
First of all, dancing games only started selling when Just Dance dropped. Since then, only Ubisoft's dancing games are getting the big sales.
My argument wasn't so much the aesthetic of the games are similar, rather that the role they fill is the same.
Heavy Rain was a sales risk. Far more than Wii Fit was, which had a definite, proven audience already there. Heavy Rain and Wii Fit are NOT the same from a marketing perspective, not at all. That's the line I am drawing.
@Sexualchocolate
Are you fuckin...nope. Nope. I'm not even replying. Not in the mood.
I didn't much care for Heavy Rain myself, but I'm pleased it was a success. Like others have said, hopefully it will mean more variety in games, with more risky IPs getting the green light. I also hope to see better efforts from Quantic Dream. They have the potential, no question.
Glad you're the leading expert on countries you don't live in and what they like, making broad, sweeping generalizations about what all gamers in the States like and enjoy.
Yeah, you're not making yourself look like a dickhead at all.
I never had a doubt it would succeed, and nor did Nintendo. And nor do the tons of other publishers that are now trying to copy it, which again, goes back to my point that publishers need to stop copying each other and trying to find their own unique successes, a point that, so far, you haven't tried to argue so I am guessing we agree and this is just boiling down to semantics.
Heavy Rain, should I give you a chance, or was it just not meant to be?
@ Gamescook - Well Move is out real soon so yeah, think I will do that then :-)
BOOSH! LOL.
Also, I didn't spoil shit. Post came with a spoiler warning. I didn't make anybody click beyond the jump on that shit and I certainly didn't intend to ruin it for anyone.
But if you could explain how I could write an article on Heavy Rain's plot twist without referencing the plot twist, I am all ears, son.
"It was so unexpected because people look at the games industry as a whole and see billions of xboxers playing generic FPS games for hundreds of hours!"
As a gamer who has admittedly sunk "hundreds of hours" into games like MAG, Socom and Killzone, should you really be blaming this trend on anyone but yourself?
Thank you for linking to your article as if it were fact. Didn't agree with it then, still don't agree with it now.
@hpv,
I don't remember anyone being mad at Jim for "spoiling" the game. Who the hell would read a Heavy Rain analysis article if they didn't want the plot spoiled?! I'll say it point blank, anyone who went into that PLOT ANALYSIS article not wanting to be spoiled on the PLOT is a moron!
@Jim,
I've always agreed with your stance on Heavy Rain's plot and I think it's pretty ridiculous that people jump out of the woodwork to defend such obviously flawed storyline decisions. That said, like you, I still very much enjoyed the game and I recommend it to people all the time: with the caveat that they should lower their expectations for the ending ahead of time.
Ethan's blackouts were the dumbest and cheapest plot device EVAR.
I suppose I read the post a bit wrong. Still, I hope this doesn't mean that publishers will flood the market with QTE wonderlands like they have flooded it with minigame comps and trigger-happy blow-'em-ups.
Why wouldn't you want it to sell well?
And you wish that it wasn't a profitable venture and then ask for someone to make a similar but better game in the future?
If no one bought it then no one would try it again. At least not for a long time. From any conceivable angle, this game selling well benefits pretty much everyone.

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