It appears that the curtain won’t close on Heavy Rain after the credits roll -- in a video interview with Joystiq, game producer Guillaume de Foundaumiere suggested that downloadable episodes are a possibility.
“Buy the game, don't sell it,” Foundaumiere said. “Keep it to yourself. You'll need it to continue and experience more episodes in the months following the launch of the game.”
Sounds great -- barring that the core game can stands on its own without a need to be supplemented by DLC. We’ll know if it can this February when the game finishes its slow, slow crawl to retail.
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This will be hailed by critics everywhere and be lucky to crack the top 50 sales at any point in time and fail to make a profit.
No way, given what I've seen of gamers over the years and how much they are all talk, no actual buying, this sells.
The beauty of it is if I'm wrong, then it'll be a success. But sadly, I won't be.
If the episodes are completely unrelated and have a very good amount of content in them, it could work for a special game like Heavy Rain.
I hope it will be good, but I'm doubtful that it will be a completely quality title. Maybe a good story but crap gameplay, something along those lines.
Concentrate on making a good game and establishing a new IP. I don't want to hear about you taking attention away from finishing your game and instead putting efforts into supplementary material. Here's a revolutionary idea: don't hold back content. Included it in the initial release, help establish this as a series, and THEN look forward to DR2.
You've got a significant challenge - introducing a new IP and convincing gamers that it isn't a lame QTE fest. Worry about that first.
This game will bomb so hard.
The problem with that us if you release and a title and then start thinking about DLC by the time it gets out the door people may have moved on. Especially with a game that lacks any replayability.
You really think they'll ignore the possibility of expanding the title? You think they'd wait until post-release?
I always wonder why people think devs can't/shouldn't multitask. There's no proof it hurts the title.
Damn this phone.
I mean, considering how some PS3 exclusives sell, the latest Ratchet and Clank, Valkyria Chronicles and such, this is a tough sell.
But the game itself will be a very interesting, unique and important step in the game industry, since storytelling is a very important subject in today's games.
Thats a legitimate statement, some DLC by developers or publishers is most likely used to get an extra buck. However DLC is actually really important because it keeps people holding on to there games longer and not trading them into game-stop. Developers have to start planning for DLC during the development of the game because if they dont then it will take alot longer to create and thus making the point of the DLC irrelevant to a games life span. (fallout 3 is a really good example of how DLC should be distributed)
Take RE 5's DLC. The first DLC that unlocked the multiplayer is nothing but Capcom getting more money form the consumer for stuff thats already on the disk. However this new DLC thats coming out next year defeats the purpose because alot of people have already sold there copy of RE5. If the new episode of RE5 came out a few months after the game came out i think people would of held on to there copies longer.
I think the developers of Heavy Rain are doing the right thing and I dont think they will try and fuck over the gamers for some extra cash.
I would much prefer that they work to put out one game of this type of year with a solid and substantial storyline rather than nickle and dime us.
Personally I think the advent of trophies/achievements has created an illusion of a limited window of opportunity for DLC. Withheld content for an extra buck is asshattery no matter how you rationalize it. If you want to expand the game, make a proper expansion, those who have an attention span that lasts longer than three minutes will come back.
Then again, these are the guys that couldn't sell Fahrenheit as an episodic game and thank god, because the Indigo Prophesy was horrible anyway. This game has zombies trying to pass for human. This game needs some more time in the oven, because I don't play games with the Madden 2000 eyeballs of creepiness in them anymore.
Oh wait. Is that the opposite effect they were hoping for? Oops!
Tekken 6 went half price in under 6 weeks. Why even buy a game on release day anymore?
To start working on DLC from the beginning doesn't make sense for the release of a COMPLETE game that can stand on it's own. But if, in the case of Heavy rain, that has been already years in the making, and they come up with something they can add-on but wouldn't be ready in time for it to go from alfa, to beta to gold, I say let it come out in the weeks or months to come to allow a polished product to be released.
Some of you think that the DLC is ready the day the game ships. Well guess what? even if it's not ready 1 DAY after the game goes to shelves, it's not gonna be on the disc.
And for the last time, people ragging on QTE for this game. SHOVE IT UP YOUR ASS if you don't like it. It's the style they chose