You know what we haven't heard enough about? Modern Warfare 2's "No Russian" level! This time, Heavy Rain developer Quantic Dream has decided to weigh in on the controversy surrounding Infinity Ward's touchy subject material, naturally coming out in full support of the game.
"My take on it is very simple. I don’t see any reason why video games should be treated differently than movies, for instance," says Heavy Rain producer Guillaume de Fondaumiere. "I think that we should leave game creators free of expressing their vision as they see fit. I think the guys at Infinity Ward had something very precise in mind when they did this scene.
"The real danger for me is, when you put out such a scene out of context. I can take any movie and take a sequence and make up a story and it will look like something that’s amoral or that crosses the line. This is most of the time what happens in video games [in the media]."
Those chaps at Quantic Dream are wise indeed, and that's why I count them among my favorite developers. Here's hoping Heavy Rain gets just as many people talking as Modern Warfare 2.
Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize.
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Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?
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Jim, you should start sending stuff like this to the news stations which rip on videogames and make a public list of what has been ignored. Nothing like systematically dissolving their journalistic integrity and/or proving bias - Slander seems to be the only language they speak.
"People can choose if they kill him or not."
"You can take suicide in the game by not being ready for a quicktime events."
"QTE encourages suicide"
"Heavy Rain does not like sunny days."
Free PR, we love it.
But that has nothing to do with the article. I just take any opportunity to hate on No Russian that I can get. I absolutely agree with Mr. French.
Take my money Quantic Dream! Take it yet again!
this is more of a legal debate, good example of this is a terrorist has been captured and has a bomb on a buss full of kids is it ok to torture this man to get what we need to defuse the bomb? for me the answer is simple yes, however many disagree your take?
I think the argument is really over being a voyeur or a witness to an event(or film) as opposed to being a participant(in a game), albeit a very passive role.
*SPOILER*
MW2 tasks you with simply accepting that you are powerless, but it gives you a gun. If I have a gun, why can I not simply kill the terrorists? The hell with keeping cover, that doesn't matter in the end when you get offed.
That was a joke?, I haven't played the scene myself but that doesn't looks like they were kidding or something there.
Camoflage works really fucking well.
It's why I'm buying one.
I will definitely be buying Heavy Rain.
I'm not against it, but I feel the only reason it was really done was for the sake of shock value and not about actually telling the story considering you could do it in ways with just as much of an impact without being in that position.
I can get behind pushing the envelope, but not when it seems a little more forced just for the sake of getting the game more spotlight.
And about Infinity Ward's "joke" about the flights getting moved to delayed... I doubt that's a joke. If a shooting happened in an airport in real life, I could almost guarantee there wouldn't be any planes taking off for a while.
I still think that level was totally unnecessary. I was hoping to see some consequences of the action, but walking thru the whole level led me to my death regardless you kill 100s or 0. There was really no reason for that level and it could have been easily interpreted and presented in a tasteful manner. Interactivity of that level was something to be desired as well. It's funny that Quantic Dream is commenting on this issue. I thought that level could have been easily done in quick time events.
While many who don't play games tend to go overboard in the anti-game view, gamers in general seem to blindly support their habit, as well. Anything against what it's doing will be attacked.
One second developers like to crow away about how games can develop into so much more than movies and have so much more potencial for storytelling because the interactivity of the character is so much more involving and a bigger impact than movies, which are passively watching.
But then put out a gratuitous (I love the level, but can admit it was there just to be there and get some controversy) shooting spree scene done with a serious tone (and tone is the difference between this scene and just running through GTA offing people) and suddenly games are no different than movies and should be judged the same.
I want my violent media probably more than most...but at the same time that doesn't mean I'm burying my head in the sand and not listening to the other side to see if they have a point.
And the arguement it's exploitive and insensitive? That has merit. It is, but I'm cool with it anyway. But to call it that...they aren't wrong.
And does it make the game industry look bad when yet another game's pushing the envelope is still all about killing and not something more substancial? That is a valid viewpoint.
And even still, at least given what I've seen about it so far, you can't fairly compare the shooting spree in the airport that feels tacked on to offend on purpose to get attention to the attempt Heavy Rain will go for with human emotions and responsibility and consequence of choices.
Not the same thing. And I can completely understand people not so addicted to games seeing this scene as making gamers who want this scene and developers using it for sales attention as a bit pathetic and uncaring.
Not that I tottally agree. But I can see where they're coming from and it's not unreasonable a point of view.
Well, I need to go jump back into some MW2 multi now!
but i just cant get around it, i just find the scene tasteless
But MW2 puts you as an undercover agent in a terrorist attach and everyone freaks out. Within context the scene is meant to cause the player to suspect the americans. Someone above mentioned "why can't i just shoot the terrorists?" Exactly. Why can't you, if the general can get you in that close with a group and knows full well of this attack then why aren't you just taking them out? You're being used and you're being used for something horrible and thats what the context of the scene is. That's not tasteless, that's story telling.
your argument is completely flawed
first of all in games like metal gear, the guards WILL KILL YOU if they spot you, theres a big difference between killin in self defense and killing innocent people
also all these "GTA was like that" comparisons are stupid, first of all, in GTA you get PUNISHED for hurting civillians since it attracts the police which can get the played killed/arrested
also the tone of GTA is really different from MW2s tone, the violence in GTA is ridiculous to the point of being comical, theres a big difference between featuring comic violence and featuring brutal, realistic violence
He also called me a coward when I was standing on the wing of an airliner mowing down cops.
Never mind how movie like or not part of a game may be, its all been done in films before, which people happily and blindly accept. They'll get tired of fighting us and moaning one day.
Different tastes for different people, I suppose. It's tasteless b/c the level itself does not add much value to the overall context of the story. It could have been handled 100 different ways. Your comparison also fails. GTA != MW2. two very different genre of games. GTA is more like a sand box with some stuff jumbled together. MW2 is not a sand box game. I don't necessarily believe in no violence for kids: kids TV shows have plenty of unfiltered violence. I am a bit squeamish about sexually explicit contents within games b/c they tend to bring more ambiguous and difficult discussions with kids, but violence is a topic which can be discussed in more or less a B&W context. I won't let this game played by kids under 16 without having a quick discussion on the issue and how it applies within the context of real world.
How is that offensive, immoral, or anything of the sort?
THEY ARENT REAL PEOPLE FFS.. Its a game.
What about when you drive on a sidewalk in GTA4 and mow down 100 people, all comically rolling across the pavement? Or when you insta-gib 50 people at once in Prototype by slicing off their torso?
I'd say watching a few "fall-to-the-ground, red-decal-spawn" is one of the lesser gruesome things in gaming. Oh tv media, how i adore you for lolz. Now lets get started on a new whore-house reality show, shall we?
I've been making this argument from the start. The only things that are "real" about video games are the people who made them, the people who play them, and the hardware that's involved. Everything else is 100% virtual.
How unbelievably sad that so many people, including some on Dtoid, just don't understand or refuse to acknowledge it.
Every entertainment medium does specific things to draw emotions, thoughts, etc. From the viewer/player/reader or what have you. Obviously we know it's a game, but that doesn't mean it's void of meaning or else the game wouldn't have done what it has in the ways it did it.
It's unbelievably sad that people will blindly follow games just because it's the latest hype train.