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Heavy Rain dev: QTE criticisms are 'bullsh*t' photo

Heavy Rain has weathered some criticism recently from people who are displeased with what they believe to be a Quick-Time-Event heavy experience. Quantic Dream founder David Cage is not happy with the situation, declaring such accusations to be "bullsh*t." This is not a man you cross, clearly.

"Bullshit! Just bullshit! I mean what's the question? We released Fahrenheit before. People know very well what the kind of balance we're looking for is. The balance is quite similar in Heavy Rain," Cage argues. "I think that people who didn't see any demos or did not play the game are a little bit confused by the fact that the interface is in 3D. It's not quick time events. You navigate. You're free to explore. It's just that the interface, instead of being 2D icons in the lower corner, they are now inside the set. That's the only difference. You control the character second to second, and the balance is quite similar to Fahrenheit. There's no difference."

Cage also reiterated his claim that Heavy Rain is more difficult to demo than a shooter, since people can't grasp the concept easily: "You know when you make a first-person shooter, you just see ten seconds and you know what the game is about. When you see a game that has no real reference, that is kind of different, it's really difficult. Some people imagine things. Don't be afraid. It's not quick time based. All the purpose of Heavy Rain is to tell the story not through cutscenes but through gameplay. I would be stupid just to release cutscenes. I mean what's the point? I'd better make movie then. That's silly."

So there! Don't you dare say bad things about Heavy Rain, or David Cage will f*ck you up. Also, I'm still really looking forward to this game. Fahrenheit was the tits.








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51 comments | showing # 1 to 50
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Xzyliac's Avatar - Comment posted on 08/28/2009 14:45
Xzyliac
Okay Cage we get it! Please for the love of Christ stop reminding use that the game is mor e than QTE's.
PappaDukes's Avatar - Comment posted on 08/28/2009 14:45
PappaDukes
You sure know how to pick 'em Jim ;-)
MetalRufflez's Avatar - Comment posted on 08/28/2009 14:47
MetalRufflez
Even if it's full of QTE, if it's half as good as fahrenheit was, I'm sold. Also strip-tease
Phantom Spaceman's Avatar - Comment posted on 08/28/2009 14:49
Phantom Spaceman
I have yet to see any gameplay footage involving anything besides "press A to not die"s.
Stephen57's Avatar - Comment posted on 08/28/2009 14:50
Stephen57
I need to get a ps3 just for this game. In the meantime I should find Fahrenheit.
Everyday Legend's Avatar - Comment posted on 08/28/2009 14:51
Everyday Legend
If the QTE mechanic is used to advance the story or possibly branch the story based on level of proficiency/completion, then it will end up breaking the mold with the cast that it created.

In all fairness, the QTE in IP/Faren. made God Of War's look like child's play.
TOEmastro's Avatar - Comment posted on 08/28/2009 14:54
TOEmastro
QTE = stigma

QDE (Quantic Dream Events) = That's gold,Jerry, GOLD!
CRAZYAPE69's Avatar - Comment posted on 08/28/2009 14:54
CRAZYAPE69
needs moar zombies...
Jon B's Avatar - Comment posted on 08/28/2009 15:03
Jon B
Okay, okay. It's QTEs that involve the analogue stick too, we get it. Geez.
StvnSdrbrg's Avatar - Comment posted on 08/28/2009 15:15
StvnSdrbrg
This game looks so hot-damn fantastic.
Matthew Blake's Avatar - Comment posted on 08/28/2009 15:18
Matthew Blake
Okay, as long as the story doesn't go completely off the rail like INdigo Prophecy's did, this should be a damn fun time.
Johnny Justice's Avatar - Comment posted on 08/28/2009 15:32
Johnny Justice
"Okay Cage we get it! Please for the love of Christ stop reminding use that the game is mor e than QTE's."

You may get it but clearly, not everyone does. Chill out.

"I have yet to see any gameplay footage involving anything besides "press A to not die"s."

Precisely Cage's point about the difficultly of demoing the game. There is some footage out there showing some of the adventure game aspect. I can imagine they wouldn't want to show too much of it as it could spoil puzzles.
jp007's Avatar - Comment posted on 08/28/2009 15:34
jp007
"We released Fahrenheit before. People know very well what the kind of balance we're looking for is. The balance is quite similar in Heavy Rain"

Um, isn't this exactly what people are bitching about? The Indigo Prophecy QTEs were god aweful, and if Heavy Rain is just like that, I will definitely be passing it up. He's not giving his audience enough credit.
jp007's Avatar - Comment posted on 08/28/2009 15:34
jp007
"We released Fahrenheit before. People know very well what the kind of balance we're looking for is. The balance is quite similar in Heavy Rain"

Um, isn't this exactly what people are bitching about? The Indigo Prophecy QTEs were god aweful, and if Heavy Rain is just like that, I will definitely be passing it up. He's not giving his audience enough credit.
JACK of No Trades's Avatar - Comment posted on 08/28/2009 15:34
JACK of No Trades
I would pick this game over any FPS.
tgammet's Avatar - Comment posted on 08/28/2009 16:04
tgammet
Loved every bit of Fahrenheit except the weird nonsensical story twist at the end. Screw the haters Cage!
Cynical Gamer's Avatar - Comment posted on 08/28/2009 16:05
Cynical Gamer
QTE = Lazy Developers
GoldenGamerXero's Avatar - Comment posted on 08/28/2009 16:11
GoldenGamerXero
WOAH! That's a little blunt. The man gets points in my book though for not pussy footing around and just getting to the point.
Hcapt's Avatar - Comment posted on 08/28/2009 16:21
Hcapt
You know, instead of telling his fans that they are wrong and simply don't "get" Wet, maybe this developer should try cutting out quick time events.

Personally, I hate not knowing what World of Warcraft or Eragon are about, simply because conversational cues about the subjects don't sufficently describe them. I really hope Wet isn't like that.
Jesus H Christ's Avatar - Comment posted on 08/28/2009 16:44
Jesus H Christ
Well I never play Fahrenheit so I don't know what kind of balance they're going for. All I know is I've seen a fuck load of QTEs and I don't like it. Good to know that's "bullshit."

Why the fuck doesn't he just show some footage of you getting to explore if it's such a big part of the game? Hard to demo, my ass.
SniperXan's Avatar - Comment posted on 08/28/2009 16:56
SniperXan
Well, gamers have a hard time seeing things beyond what is established. I never actually played IP but saw it played most of the way through and I liked what I saw, its not the lazy God of War QTE its a game play mechanic, its telling a story with your direct input and people are just too stupid to see the difference. I hope Heavy Rain does well but I'm afraid it won't because of the stupidity of the common person.
Holyetheline's Avatar - Comment posted on 08/28/2009 17:08
Holyetheline
Damn right. Don't mess with what you don't understand.
Monte's Avatar - Comment posted on 08/28/2009 17:09
Monte
Frankly, i think QTE are more than acceptable for this game... i mean unlike most other games where it's a tacked on feature to make things a bit more interesting and to rip off god of war, this games makes them into a core gameplay mechanic... essentially, this game could not be made without the QTE's... you take out the QTE and you don't have a game anymore as no other control scheme could ever match the amount of cinematic dynamics that this game aims to make... take out the QTE and you have no game
Los255's Avatar - Comment posted on 08/28/2009 17:15
Los255
Well, he's gonna have to live the QTE criticisms because we haven't seen or understood anything else beside the QTE events.

So until the game is out, this will be the favorite assumption.
Monte's Avatar - Comment posted on 08/28/2009 17:59
Monte
I think he should just accept that the game is heavily QTE based and embrace it. When it comes down to it, i think the criticisms themselves are the real bullshit. I mean, so what if its heavy with QTE? can you imagine any other kinda of gameplay scheme that could match the cinematic quality that this game is going for? Most games use QTE's as a gimmick, but this game makes them the very core of the game
topcatyo's Avatar - Comment posted on 08/28/2009 18:03
topcatyo
I loved Indigo Prophecy/Farenheit, whatever when I was playing it.
...At first. Then, around a certain very large plot point, the game suddenly went to shit and the story was shit and everything was shit and it got shitty and I hated that shit.
Hcapt's Avatar - Comment posted on 08/28/2009 18:22
Hcapt
@ SniperXan - Maybe requiring your imput to tell a story is in some ways equivalent to stuffing your game with countless quick time events. If the common man can't tell the difference between a gameplay mechanic and a quick time event, then the game developer should change or remove that mechanic because it's a bad mechanic that nobody really wants. If they wanted that mechanic, they would refer to it as a mechanic, not a QTE.
matrixdude171's Avatar - Comment posted on 08/28/2009 19:24
matrixdude171
With only being able to see the meager gameplay videos online, he suffers from a lack of proof to back it up. The game looks incredibly good in visual terms, but the only interaction I've seen is where he either walks or those button options circling around the character. That is why it is quickly labeled as a QTE game, any game that only shows that will get that label regardless of who makes it.
artson1966's Avatar - Comment posted on 08/28/2009 19:54
artson1966
what I am looking forward to the most in this game is the ability to choose my own endings. I will be able to dictate the storyline as I want to. I also find that this will increase the replay value. I mean won't it be cool to get a differant ending each time you play through it. I also agree that farenheit was the "Tits" If this game is half as good as Farenheit was it will be an awsome game.
SniperXan's Avatar - Comment posted on 08/28/2009 20:05
SniperXan
@Hcapt

Your saying the devs should lower themselves to the lowest common denominator and make a game like everything else just because the term "Quick Time Event" has a sort of stigma attached to it because of God of War and its innumerable clones? That is stupid and exactly the reason there is no more originality in this industry (well, very little anyway) and the only reason people "Don't want it" is because like the stupid asses they (and you) are they equate that the so called QTE's in Heavy Rain are the same as the half assed gameplay attempts of other games. Sad really.
Jim's Avatar - Comment posted on 08/28/2009 20:27
Jim
I liked Fahrenheit but I hated the TRIAL AND ERROR caused by QTE.

QTE is just a cheap way to say TWITCH GAMER!!
Zeik56's Avatar - Comment posted on 08/28/2009 21:02
Zeik56
As much as I agree with him, and can understand why he'd be pissed off at all the idiots making dumbass accusations about the game without understanding it, comments like that probably aren't going to help convince anybody.

Oh well, not going to stop me from picking up the game and enjoying it, and in the end that's all I give a damn about.
Hcapt's Avatar - Comment posted on 08/28/2009 22:20
Hcapt
@ SniperXan - I'm saying the devs should make games people want to play, rather than going on this "the customers are stupid" route. Many people have raised a legitimate concern acout Wet, and rather than doing anything about it, this developer is telling his customers that they are wrong. His desire to make games he wants to make rather than games customers want to play is alienating customers, which in turn will kill this game.

You NEVER attack the customers. You make products for them that they want to buy. He is not making a product customers want to buy, and thus, customers will not buy his product.
Electro Lemon's Avatar - Comment posted on 08/28/2009 22:34
Electro Lemon
This game doesn't even look that good anymore. It's pretty standard fare for graphics now, but if the game were released 4 years ago, when it was announced, we would've all shit ourselves.

Plus, I feel like they're overcompensating for that fact with gaussian blur. COME ON.
SniperXan's Avatar - Comment posted on 08/28/2009 22:46
SniperXan
@Hcapt

While I certainly agree with the idea of not calling bullshit on the customers. He is right, people are making judgment calls on something they don't know anything about. The people that are whining about the QTE's are the people that never played IP and think its just another game play copout like alot of other games. People are judging this game unfairly and I'd be upset too if I where a dev working on this game. They are trying to make something unique and they are getting flamed by people who don't know shit about it and getting praise by people who actually played IP and know what this could be. As long as this game stays away from retarded end-game nonsense it should be a great experience.
SniperXan's Avatar - Comment posted on 08/28/2009 23:13
SniperXan
Side Note: I thought we where talking about Heavy Rain, not Wet. Now I'm confused :P
Hcapt's Avatar - Comment posted on 08/28/2009 23:14
Hcapt
@ SiperXan - Honestly, I have no idea what IP means in this context, nor have I played the demo for Heavy Rain, and I embarrasingly mentioned the game Wet instead.

My point is this - A demo was sent out, and many people came back and said they didn't like how the game played. Now either he sent out an aweful demonstration of what the game is about, or he is hearing the complaints of many customers about a gameplay element that will eventually hamper the success of this game. His job, as an employee of a company, is to make money for investors. He would make more money for investors if he had more customers, and he would have more customers if he removed disliked gameplay mechanics. Instead, he sent out a demo and decided to disreguard the advice of potential customers, could be an artistic reason, could be pride, but either way the advice/criticisms are disreguarded. Thus, he loses customers, makes a less popular game than he could have, and makes less money than he could have.

I'm not saying it's always a good idea to listen to customers (because if Nintendo did that, they probably would have dropped out of the console war by now.) However, when something is widely criticized and unpopular, including it anyway isn't exactly going to help your game.
SniperXan's Avatar - Comment posted on 08/28/2009 23:26
SniperXan
IP = Indigo Prophecy / Fahrenheit

I would suggest finding this game and playing it.. or at very least look it up on YouTube to see what it's about and then come back to me because your talking as if its something easily removable from the game when it is a fundamental aspect of this games mechanics. To remove the QTEs from the game would mean making a new game. Perhaps a shooter? With space marines? That'll probably sell well yeah...
Hcapt's Avatar - Comment posted on 08/28/2009 23:38
Hcapt
Well, I checked.

http://www.youtube.com/watch?v=-NKXtOrBs-I&feature=related

That was really, really boring to watch, and didn't at all need to be a game. Honestly, I'm not even sure why Heavy Rain is a game - it could just as easily be a movie.
SniperXan's Avatar - Comment posted on 08/28/2009 23:39
SniperXan
Or WW2! Everyone likes to kill Nazi's! Yeah... ou, I know! They should make a FPS where you shoot Nazi aliens as a Space Marine sent to the past to save the future! That'll sell a shit load! Okey, I'm obviously too tired to carry on a reasonable conversation lol, g'night.
Zeik56's Avatar - Comment posted on 08/28/2009 23:46
Zeik56
"Thus, he loses customers, makes a less popular game than he could have, and makes less money than he could have."

More companies should be willing to do this honestly. Too many developers just like to take the easy route and make something they know will sell, rather than take a chance on something unique or creative. More companies need to take chances like this, on games that may not appeal to wide audiences or sell a lot, but truly satisfy those that are into that type of game.
Zeik56's Avatar - Comment posted on 08/28/2009 23:54
Zeik56
"That was really, really boring to watch, and didn't at all need to be a game. Honestly, I'm not even sure why Heavy Rain is a game - it could just as easily be a movie."

And this is the problem. People are too wrapped up in their own ideas of what a "game" should be, completely unwilling to see anybody try attempt anything different. (The funny thing is that this game could be seen as an evolution of the adventure genre, which is one of the oldest forms of gaming around.)

Heavy Rain is a "game" because you interact with it. The entire premise of Heavy Rain is that it's a story you interact with and your actions influence it's outcome. There is no way this could ever be made into a movie without removing the primary goal of the game.
Hcapt's Avatar - Comment posted on 08/29/2009 00:08
Hcapt
@Zeik56 - No, the problem is that it's really boring.

I don't care to argue the semantics of what a game is. As far as I'm concerned, Wii Fit and Heavy Rain are both games. However, Heavy Rain does not look fun or interesting, and I can't say I blame gamers for their criticism from watching it. While I do agree too many developers take the easy route, I happen to like developers like Nintendo best, who make extremely risky games they do not know will sell, but make sure those games are enjoyable/worthwhile to consumers. I can already tell Heavy Rain will be a niche title at best and a critically acclaimed flop at worst.

By the way, your description of it has already been done in book format (I remember when choose your own ending books were popular - there were a few Goosebumps titles in that category).
Wiseman4545's Avatar - Comment posted on 08/29/2009 00:12
Wiseman4545
@Hcapt

That scene is actually a pretty poor example of how the game actually works. That video makes it look like all you do is go through a constant string of generic pre-determined QTE's, which isn't how the game works at all.

If you want a better example watch this developer walkthrough:

http://www.gametrailers.com/video/gc-09-heavy-rain/54810

As you can see, how you approach each event determines how it plays out. You can end up with completely different outcomes to many of the scenes depending on what decisions you make. Yes, there are QTE's, but they're not just thrown at you so you can feel like your doing something in a scripted event, they actually matter.
Zeik56's Avatar - Comment posted on 08/29/2009 00:23
Zeik56
"By the way, your description of it has already been done in book format (I remember when choose your own ending books were popular - there were a few Goosebumps titles in that category)."

You're right, the game does share similarities with choose your own adventure books. However unlike those, you're not just choosing some decision on where you should go next at the end of the page, almost every action you do, and the outcome of those actions, will have a consequence. The consequences will also be much more meaningful than in any choose your own adventure, as you can't just flip back to the last page and pick the other option. (Technically you could load up an old save, but that kind of defeats the purpose.) Also picking the wrong choice won't mean end of the story either. Unlike most CYOA's, you won't see "You went the wrong way and died, too bad." The story will still continue, and even your terrible choices will continue to have an impact.

So in some ways this could also be considered an evolution the CYOA's, but that's hardly a bad thing. CYOA's are actually a pretty cool idea in theory, they just never could deliver on their promise, as your actual choices were always so limited and usually meaningless in the end. If Heavy Rain can deliver on the idea of your decisions influencing the way the story progresses and have a lasting impact it will be a great experience, whether or not you want to consider it a "game".
Hcapt's Avatar - Comment posted on 08/29/2009 00:38
Hcapt
@Wiseman - That had significantly fewer pesky QTE's than the video I saw before.

Without truely understanding the game, I can confidently say it will be a niche title that isn't really for me. I can alsso say that due to my love of the Phoenix Wright series, I am intrigued. However, I cannot say that I feel differently about the game from watching that - overall, it seems like a boring title, and if they have to re-work the entire game so that all the quick time is out with only the decision elements remaining, I would be significantly more interested.

Every time I'm told to press a button to not die I get very annoyed, because I would rather not have to press a pre-decided combination of buttons in a game that I am playing for the story. I don't want to be forced to press buttons in a sequence, it's not fun and kind of disengages me from the action, as I am reminded that I am not the character in the story, but some player that has a controller in his hands.

So yes, I would love a detective story with lots of depth, multiple outcomes, and a ton of intrigue. But I have no interest in playing a game stuffed to the brim in these pesky QTE's when I can just play Phoenix Wright for 4-5 consecutive deep, intriguing stories that place no requirement on me other than that I puzzle through the logical aspects of the situation. Making you think like the character is a much better way to engage gamers than making you have the reaction time of the character.
Wiseman4545's Avatar - Comment posted on 08/29/2009 00:50
Wiseman4545
The thing is, Phoenix Wright is aiming to do something completely different than this game. I love Phoenix Wright, it's one of my favorite game's on the DS, but this game just wouldn't be as interesting if they tried to make it like Phoenix Wright.

I can agree with you to an extent about QTE's, if this game was all like that initial video you posted I definitely wouldn't be as interested in the game, but I also don't think this game would work as well without that extra input. That scene I posted for example wouldn't be nearly as tense if the outcome was merely determined by a simple choice, and stuff like potentially being able to knock out the armed man if you act quick enough just wouldn't work if it wasn't based on real input.
Electro Lemon's Avatar - Comment posted on 08/29/2009 02:56
Electro Lemon
OH MY GOD WHY DOES NO ONE HAVE AVATARS GARGGHAHSFBASK
Darren Nakamura's Avatar - Comment posted on 08/29/2009 15:09
Darren Nakamura
He says it's like Fahrenheit, but that they're not quick-time events? What are they, then?
Hcapt's Avatar - Comment posted on 08/29/2009 18:07
Hcapt
@ Im OK -

Quick Time Events are inherently bad for several reasons. They rely on reaction time, which is something most gamers can never improve. They also are almost never fun - instead of using a tried and true game mechanic, the player is forced to use a mechanic that inherently distances the gamer from the game by forcing him to be aware of arbitrary buttons on his controller. Because it is difficult, if not impossible to improve your QTE skill level, QTE's make the game shallower - there is no depth in "press X to not die," and following through on the desired command (how dare a game command me, rather than letting me command the character) rarely has any enjoyment associated with it, while failing to press the desired button leads to failure and a cheap surprise death.
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