As we have already discussed, Quantic Dreams' curious PS3 exclusive Heavy Rain features a system where you can continue the game's story, even if your starting character ends up meeting an untimely death. This is something that Quantic Dreams boss man David Cage would like you to make full use of.
Although Heavy Rain will offer an ability to replay parts of the game and change their actions, Cage would rather you didn't -- he would prefer you to try out Heavy Rain in one go, and deal with the consequences as and when they arrive.
"Yes, there will be the opportunity for players to replay as much as they want from where they want, but we would really like to encourage them not to do so - to continue to play with one story bearing with the consequences of their actions.
This is what's exciting about it. This is a story that you told. It's pretty unique. So why would you want to do everything perfect and change what you've done. You will be able to redo what you like but we recommend not to."
Basically, if you decide to have a do-over for dying or making a mistake, you're going to
bitterly disappoint David Cage. Do you really want to do that? It took him long enough to follow up
Indigo Prophecy, the last thing I want is for him to spend years after
Heavy Rain doing nothing because
you depressed him, you f*cking little
wanker.
Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize.
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The man has a point too. If you don't use "do-overs" or "retries" in a game driven by the story, it could really add a certain weight your actions that makes them meaningful. I love quality story telling. This game intrigues me more and more.
I bet that using the replay feature will play into some "time paradox" shit story wise. Like, maybe the more you use it, the more impossible happenings start happening and such. It'd be cool if stuff like that happened.
If this isn't a Peter Molyneux, then fuck yes. If it is, then =/
My bad!
It's usually a sign of some really bad gameplay design decisions.
See Denis Dyack.
There is no dictation on how to play it, he is just saying it is most enjoyable to continue on to see the consequences you have wrought. That's pretty much how Indigo Prophecy was best enjoyed IMO, so I can see it being similar here. On a side note how did I not notice until just now that this game is PS3 exclusive. If this lives up to Indigo I will actually have to finally be purchasing a PS3....damnit!
That's pretty much exactly how one of his earlier games, Omicron: The Nomad Soul, worked.
I thought Indigo Prophecy was a really neat game brought down by a terrible last third and annoying Simon QTEs. Hopefully Heavy Rain builds on Indigo Prophecy's solid foundation and fixes the problems.
Because you know that at about the half way point that girl is going to pull the trigger on that gun and shoot a bullet made of internet code into the stratosphere and cause butterflies to turn into demonic and open portals to alternate dimensions of hell or some dumb shit.
What the fuck Cage?