I move to the US and this is what I get.
No love for the French expatriate Quantic Dreams???
Maybe its because Americans don't buy CE's unless its for some AAAAAA established franchise? Whatever the cause I find it to be depressing that we didn't get the Bayonetta CE that AUS got with the guns. I was so ready to triple dip on the game until I remembered that 360 games are region-locked for the most part.
funny, when QTE's show up in other games, people condemn it, but for a game built around them, people are creaming their pants. Hypocrisy cake, anyone?
How can it be Hypocrisy? Do you think that maybe.. I don't know.. there's more then one gamer out there, thus there's more then one opinion out there? Not to mention you're wrong about this game being built around QTE's, and you're going to miss out on a fun game just because you're hard headed. Oh well, sucks to be you.
Don't try. We've been trying for 2 years now. Let the haters hate and the players play. It's not worth it.
I hate QTE's as much as the next guy, if not more because it takes away from the immersion. And for a game that is trying hard to be a movie, that's not a good thing.
Sorry, but after playing the demo's for GoW3, Dante's Inferno and Bayonetta back to back to back, I'm a bit bitter. >_<
kh2 had perhaps the shittest implementation of qte.
Not quite the best analogy, in a fight IRL if you use a left punch when a right punch would have worked better it isn't necessarily game over. As for QTE's I don't get the hate, I personally enjoy them. On that note if this game is anything like their last then yes it will be centered on QTE's, not that I see that as a bad thing.
Magnalon: Anthony is going to say it sucks and that Alan Wake is infinitely superior. Then a few months later he's going to come back and say that "now" he actually thinks Heavy Rain is better.
after seeing heavy rain videos and what they're trying to achieve with choice and consequence, how could they do it any other way? because i know real life is about choice of actions, you don't go around with a set array of body commands for every different moment you experience. unlike most games where its only attack, shoot, jump, action, run, duck and move forward, backward, side to side.
heavy rain seems to be going for an almost realistic interpretation of life, even if its trying to tell a changeable story, the fact that the gameplay outcomes are not set in stone is amazing, every one love multiple endings, this game has multiple outcomes that are dependent on your choices and actions that you want to do, even if limited to an extent. i don't see many other games trying to accomplish this.
Even more confusing, is that a game that is touting the whole immersion angle so much to have something so jarringly remove you from the game's emotion makes no sense to me!
I can only imagine how they will implement it but if its anything like 'Press Square then Circle then Triangle to play catch with your son' it can only end poorly. 'Press Square, X, Circle to mourn the loss of your dead daughter!' Give me a break. Just release a movie using the game engine if you want a true cinematic experience. Because nothing takes me out of a game quicker than seeing a big green or grey button icon on the screen telling me to mash it so the semi-boss doesn't rape me. Sorry for the rant, I just played X-Men Origins:Wolverine, ugh!
That's not going to be how it works. The game isn't just a long string of button presses. Really the inputs are there just to indicate the various actions you can partake in.
I'm going to give it a go, its different, and as such I think I'll buy it out of curiosity,
that and I didn't think that fahrenheit was all that bad. its the only game which had sex that didn't seem really awkward to me, goes to show how the story hooked me...
You must absolutely HATE the jump button then - not to mention the fire button. And as for directional controls - that whole idea has been done to death! Can't developers move on from this stupid concept of moving left, right, up or down???
As others have pointed out, QTEs exist in all kinds of gaming scenarios, but you may not have realised it. Takle the Titans in Batman: AA, for example. You see them getting ready tor un at you, and you have to jump sideways at the right moment, or you lose health. This is simply a variation on a mechanic which has been appeared in approximately 1 billion boss battles since the inception of videogames - and ya, it's a QTE.
<i>If by 'X' you mean the PS3 equivalent of XBox360's 'A' then that is just a normal button command.</i>
Um....if by "A" button, you mean the x-box equivalent of the X button (which appeared several years before anyone had even heard of the x-box) then......why are you in the PS3 section of Dtoid?
Anyhoo....I'm not a major fan of SEs, but I adore my Fallout 3 lunchbox with bobblehead, and Heavy Rain is clearly my kind of game, so I'll definitely be getting this - £40 is standard retail price for games in the UK anyway.
yeah because not whoring your game out with the intentions of wringing the consumer dry is a FAIL move right?
maybe from a marketing standpoint, but certainly not from our end. the preorder of this game includes the very same additional feature the CE contains (as far as we've been told), so what's the big deal? more for less... or in this case, more for an early installment of at least 5 dollarettes.
it's not a pair of cheap plastic night vision goggles and a "dude, where's my server" chest bumping bro-fest, but it could be worth at least the time it takes to make a fair assumption right?
The Krup Law Group
Manhattan Beach Homes For Sale

surf dtoid with 

Rising (10+)
People you follow
















follow