Hamish Todd is a journalist and playwright. His work has appeared on Kotaku, Insert Credit, and Action Button. It is his ambition to write about level design with all the seriousness that it deserves.
Sushi Bar Samurai was a game about making sushi for ghosts caught between worlds. It was made by one man, Casey Muratori, who had saved up enough money that he was able to work on the project for three and a half years.
I don’t like the idea of three years of a person’s life going to waste on any level, so I contacted him to try and find out what was going through his head.
You’re friends with Chris Hecker, Jon Blow, and Sean Barret, three people who did the same thing as you: worked programming software and graphics for a long time, but then decided to make your own games. Why did you all do that?
|10:30 AM on 05.19.2013|
Ghost of a Tale meets funding goal, play your mouse lute!
Ghost of a Tale, the promising game starring a mouse with a LUTE AND A HAT, made its crowdfunding goal of 45.000€ last night. There shall be much rejoicing. The game caught attention through its incredible des...more
|9:00 AM on 05.19.2013|
Demon Chic is full of surprises
Destructoid produces a weekly podcast called Podtoid. Our reviews editor Jim Sterling often uses it as a platform for spontaneous free association, improvising nightmarish, hilarious, largely unpredictabl...more
|4:00 PM on 05.18.2013|
Multiplayer comic-adventure The Yahwg draws near
One of the problems with most narrative-focused games is that after you've played through them once, most of the surprises are over. The Yawhg, the next game from Damian Sommer (Friendship in 4 Colors), looks to circumve...more