I agree.
I'm playing it right now (this Hey Ash did make me want to buy it) and it's a fun little game, but it's no Portal. I don't think it's fair to compare it for the most obvious reasons (it being a first person puzzle platformer designed by Kim Swift), but it does take a little too much from the Portal formula without really improving upon it.
I'm on the last leg of the game, it seems (the gravity dimension) and very few bits of the dialog have made me laugh. The Professor is kind of a douche (Oh, you don't want me here? Then why should I help you?) and the environment gets dull and boring fast. It's not very compelling at all.
Also, you simply don't have the flexibility and freedom that Portal had with its puzzles. All the solutions are pretty straight-forward (sometimes the Professor even tells you what to do right away) and I never get that feeling of "OH MY GOD THIS IDEA IS SO BRILLIANT I BET THE DESIGNERS NEVER EXPECTED ME TO DO THIS".
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