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Have some more Final Fantasy XIII gameplay details photo

Alright. Now we know Final Fantasy XIII's coming out March 9th, 2010. Square Enix promised to blow a load of details onto gamer's faces on the 13th of every month, but that video with the smarmy dude in too-tight pants wasn't quite enough to constitute a properly informational spoodging. Thankfully, the game is coming out next month in Japan, and its premier gaming rags are keeping the details coming. Andriasang surfaced with some choice bits about FFXIII's character and battle systems.

As you know, character progression happens via the "Crystarium System," which superficially seems similar to Final Fantasy X's Sphere Grid. But instead of a single chain of stat and ability upgrades, characters in FFXIII upgrade according to their role in combat. Selecting (and switching) roles during a battle can change a character's style and available skills, allowing for some degree of specialization as characters move around their "Power Line" upgrades. All of this is done by spending Crystal Points acquired in battle. In a good move designed to minimize grinding and manage difficulty, the characters all have "Crystarium Levels" that act as level caps, only raised once past certain points in the story.

And then there's weapon evolution. Not unlike Final Fantasy VIII's ingredient-based weapon upgrades, character weapons can be evolved by combining items found around the world and off of enemies. Once evolved, weapon characteristics and appearances change. For example, Lightning's "Blaze Edge" can turn into a "Slash Carbine," which looks completely different. Even better, the beanie-wearing, Shiva-riding hero Snow's weapon is apparently his coat, which becomes more fabulous with every upgrade. This is the first second time fashion has been acknowledged as a gameplay element in Final Fantasy.

If this all sounds too complicated, that's OK. JRPGs rarely explain themselves very well outside of play. Just know that the game has two styles of Chocobo. One is the tubby spaniel-bird of Pulse, and the other an apparently sleeker, more traditional Chocobo of Cocoon. There. Complicated stuff, and two kinds of Chocobos. That's Final Fantasy XIII. Sold

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Josh Tolentino is Destructoid's associate editor, specializing in Japanese video games. He is also a contributing editor to Japanator.com Meet the rest of the team



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12 comments | showing # 1 to 12
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Xzyliac's Avatar - Comment posted on 11/13/2009 22:09
Xzyliac
Josh, your avatar always makes me feel like you're being sarcastic.

Like "Oh boy, here's some MORE Final Fantasy XIII info...gosh just we friggin' needed."
mr spooky's Avatar - Comment posted on 11/13/2009 22:26
mr spooky
Lets make Japan a state. :)
Dan CiTi's Avatar - Comment posted on 11/13/2009 22:36
Dan CiTi
LAURA BAILEY
David Putz's Avatar - Comment posted on 11/13/2009 23:57
David Putz
So instead of making a class system, they are removing it and redoing effectively the same thing?
HEL105's Avatar - Comment posted on 11/14/2009 00:06
HEL105
This game won't be coming out of my 360 for about a month after I get it. Keep gracing us with your tiny tidbits of information, oh mighty Square! The more comparisons FFXIII gets to FFVIII, the more I will love it.
StriderS's Avatar - Comment posted on 11/14/2009 00:11
StriderS
...all this time I thought this was PS3 only, and Versus was 360 only. This is shocking.

Anyway, still excited. Hope I can finish it unlike FF12.
lewness's Avatar - Comment posted on 11/14/2009 00:32
lewness
I really do hope those weapon evolutions don't involve items that drop 0.00023% of the time from high-tier enemies. Then again, I'll be digging in anyway.
RichardBlaine's Avatar - Comment posted on 11/14/2009 00:38
RichardBlaine
The story/area specific level cap is a great idea. It worked well in Lost Odyssey (though it did make a few bosses frustrating). Hopefully, it will be implemented effectively and intelligently.
Electrium's Avatar - Comment posted on 11/14/2009 00:42
Electrium
I'm loving the level cap idea, thank you Square Enix! I kept telling myself I wouldn't let myself get hyped over this after the mess that was FF12...but of course, here I am! Honestly though, I'm not sure how this game can go wrong, unless the story REALLY sucks.

RichardBlaine, @ Lost Odyssey - You're being serious? Did you play past the first disc? >_> I thought that game got exponentially easier as time went on, to the point where the last two discs were an absolute cake walk.
Robbo the hood's Avatar - Comment posted on 11/14/2009 08:36
Robbo the hood
I really liked 12. The story wasn't plot twist driven junk like X, the licence board was a more open sphere grid, doing away with random battles and returning to an active time battle system all worked great for me. You could overuse gambits so you didn't have to play much at all and the license board allowed every character to gain every ability by the end of the game but if you didn't like that and still ruined it for yourself then I guess you can't handle the responsibility of an open world game and should try something a little more structured and confining like a shmup or connect four.
donkeykong's Avatar - Comment posted on 11/14/2009 09:35
donkeykong
I never played XII but I watched the first ten hours or so. As a result it's been a long time since I played a new FF game when it was new, so I'm really looking forward to this.

Also kudos to josh for perfect use of italics in the second to last paragraph. Very well done, sir.
HOLY TACO's Avatar - Comment posted on 11/14/2009 16:46
HOLY TACO
@Robbo the hood - Likewise with FF12, amazing and so far my favourite. Easily. However I haven't cared about a story in FF that much since I was young, but the gambit system and the hunts in XII were a friggin amazing JRPG wank fest, it was so hot setting up ruthless AI routines to dominate hunts as you sat back and watched your hard work (setting up the gambits) unfold. However it seems the battle system was too deep for most people to understand properly (gauging from people complaining about how boring and easy it was) and it ranged from ridiculously easy (the plot arc bosses/quests) to ridiculously hard (the hunts). But I haven't been so satisfied by a JRPG for a long time and I'm really happy FFXIII isn't doing away with user defined AI as a battle mechanic.

Hopefully they do away with luck based drops on chests. That was my single gripe with FFXII.
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