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Harmonix failed a lot before they started to win photo

There's an old adage out there that a penny saved is a penny earned. That adage has nothing to do with this story, but since we're all about to learn a life lesson from the founders of Harmonix I figured we should start with something wise. Alex Rigopulos and Eran Egozy, the founders of Harmonix, sat down and opened up to CNN Money about how they came to be the kings of the music gaming world. The life lesson? No matter how dumb your ideas are or how many times they fail, you're going to get lucky and make something really awesome eventually.

The two say that originally Harmonix was founded as a "music tech" company that made techie music stuff. Their first product was "The Axe," which made music by moving a Joystiq around. It failed hard, like only-300-sold hard. The two learned a valuable lesson from it; "You can't really build a business on an entertainment experience that only keeps people entertained for 15 minutes." So they moved on... to another bad idea.

The two attempted to jump into the $10 billion Japanese karaoke market. Unfortunately, that flopped as well and they found themselves coming home from Japan with yet another business failure. Fortunately for us, however, the two discovered that videogames were awesome and, having already realized that music is awesome, they put the two together and gave us Frequency and Amplitude. Two very solid games. After that they did the stupidest thing of all and asked people to pretend to play a plastic guitar while staring at a television screen and listening to covers of famous songs. Yea, like that's ever going to work out for them. 








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Matthew Razak is Destructoid's Associate editor and co-founder of film site Flixist. He began as community member "cowzilla" and was since sequestered to write brainy features material. He lives in Los Angeles with his beautiful wife. Likes Games! Movies! Hats! Meet the rest of the team



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18 comments | showing # 1 to 18
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Justice's Avatar - Comment posted on 09/05/2009 14:03
Justice
Did you spell joystick "joystiq" on purpose?
Xzyliac's Avatar - Comment posted on 09/05/2009 14:10
Xzyliac
Yup. That's how the story goes. Heard it a bajillion times and it never gets old.

I'm surprised there's no mention of the many games that went under the radar. Even Guitar Hero 1 is still unplayed by many.

Oh how I remember the E3 where GH was announced. *sigh* When plastic instrument games were innocent and loved.
Xzyliac's Avatar - Comment posted on 09/05/2009 14:14
Xzyliac
Somehow I missed the mentioning of Amplitude/Frequency.
Necro BABS's Avatar - Comment posted on 09/05/2009 14:17
Necro BABS
Are these guys and gals going to off themselves when the market falls out? Cause I believe we are reaching the brink ofthis shit.
Kif 's Avatar - Comment posted on 09/05/2009 14:23
Kif
That has to be a typo on Joystiq, right? If not you best be getting paid for that plug.
ill will's Avatar - Comment posted on 09/05/2009 14:25
ill will
"You can't really build a business on an entertainment experience that only keeps people entertained for 15 minutes."

and then the Wii came out and proved them wrong again.
Xtian's Avatar - Comment posted on 09/05/2009 14:27
Xtian
And yet the GH peripherals are better than the RB ones. Funny that.
TheTaj's Avatar - Comment posted on 09/05/2009 14:37
TheTaj
@Xtian: maybe for the Rock Band 1 peripherals, but the RB2 and Beatles controllers are great and robust.
Poopface Morty's Avatar - Comment posted on 09/05/2009 14:39
Poopface Morty
Not only is joystick spelled with a Q, it is capitalized. Fix it Raz!
Cyber Altair's Avatar - Comment posted on 09/05/2009 14:48
Cyber Altair
Wait, you didn't complain about PAX? Something's not right.
Loogibot's Avatar - Comment posted on 09/05/2009 15:06
Loogibot
@TheTaj: I haven't touched The Beatles peripherals, but RB2's are the worst. RB1 guitars are way better, but still suck in comparison to the GH's. Hopefully The Beatles guitars (albeit expensive right now) are better.
TheTaj's Avatar - Comment posted on 09/05/2009 15:08
TheTaj
My Rock Band 1 guitar was broken out of the box, and the drums broke completely within a couple months afterward. I've had my RB2 drums for over a year now with no problems and the RB2 guitar has no problems at least for me.
Gene Eric's Avatar - Comment posted on 09/05/2009 15:34
Gene Eric
@Xzyliac: Yeah Amplitude and Frequency introduced me to HMX. Its struck me onhow creative they were in merging music and gameplay. They also did the Karaoke Revolution games which were published by Konami.I think they were pioneers in it before Singstar.
bassbeast's Avatar - Comment posted on 09/05/2009 15:52
bassbeast
I did an interview with Alex Rigopulos before Guitar Hero 1 came out a few years ago. Check it out if you want some perspective, particularly the bit about custom peripherals:

http://www.gamecritics.com/feature/interview/rigopulos/page01.php
BJ Blazkowicz's Avatar - Comment posted on 09/05/2009 16:31
BJ Blazkowicz
The first HMX game I had was EyeToy Antigrav (yeah, I know). It had something great about it, when it worked. Most of the time, it didn't.
Wedge's Avatar - Comment posted on 09/05/2009 17:36
Wedge
They held a panel about some of their history at PAX last year, it was pretty cool stuff. They made some weird prototype software early on, and Frequency took them something like 3 years to make since they had to learn how to program for the PS2.
Xzyliac's Avatar - Comment posted on 09/06/2009 04:06
Xzyliac
@BJ
Dammit I always forget about that!

I got that because of Harmonix. Even Harmonix couldn't save that game. I always secretly hope that the new EyeToy will get a sequel by Harmonix though. Dunno why.
Everyday Legend's Avatar - Comment posted on 09/09/2009 20:01
Everyday Legend
All of the EyeToy games were a little on the side of poo.

Secondly, FreQuency and Amplitude fucking rocked. Those were the actual precursors to every music game pretty much everyone plays today, and if you show them to kids who don't know better, they think it's a shitty Guitar Hero ripoff.

Stupid fuckin' kids.
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