The engine trails, a squad of flying vessels moving as one, the tactical map, that music -- yep, Hardware: Shipbreakerslooks a lot like Homeworld, and I couldn't be happier. Sure, the textures don't look great, and the jets seemed to have a problem when changing elevation, but it's still early days.
Most importantly, the rather lovely style of the concept art has been retained in the game proper, and that tiny snippet of action at the end looked groovy. It might not be much more than a wee taste, but after all the prior vagueness, it's a veritable feast.
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