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Hard Reset patch includes a whole new mode

Nov 03 // Jordan Devore    @DtoidJordan

Flying Wild Hog isn't done expanding first-person shooter Hard Reset just yet. Patch 1.2, which is now live, adds Survival Mode -- complete with two new maps -- support for NVIDIA 3D Vision and Surround, in addition to bringing performance enhancements and changes to gameplay.

If you're lucky enough to have a fabled three-monitor system, now might be a good time to try Hard Reset if you have not done so already. Check the gallery for screenshots of the new Survival content.

Photo Gallery:   (you can use your arrow keys)


What's new?

  • New Survival Mode. Two new maps are available: 'Arrival Hall' and 'Landing Pad'.
  • To launch Survival Mode, select 'New Game' and then 'Survival Mode'
  • Survival Mode is available in all the difficulty levels selectable for Hard Reset Campaign.
  • Added Leaderboards for the Survival Mode.
  • Full Nvidia 3dVision support.
  • Full Nvidia Surround support.
  • Support for multiple displays - recommended 3 display adapters for best effects, and several non-standard resolution modes.
  • To select the triple display mode in the game, change the Aspect Ratio to 'Other' in the Video Options menu, then select a resolution you wish to use.
  • Note that the 'Other' mode will be available only if you have 3 displays connected to your PC.
  • Added a 'Details' tab in the Profile screen - now you are able to check the score you achieved on each of the game's levels.

What's changed?

  • During bullettime, falling down won't cause additional damage to players.
  • Changed the way how the Mortar Cyborgs react to player in vicinity.
  • Crawling gorillas will explode when trying to jump off a higher place.
  • Changed the way how Melee Cyborgs behave - now you are able to avoid their attacks while sprinting - their aoe frontal cone was lowered.
  • All the crosshairs will be displayed in an appropriate way to objects in front of the player for 3dVision.
  • Changed the way how the messages and hints are displayed to a way more appropriate for 3dVision.
  • Changed the way how dynamic lightning is rendered on decals.
  • Changed the way how weapons are displayed on screen.
  • Changed the way how the HUD is displayed both in 3d and on multiple displays.
  • Improved support for dual SLI users.

 


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Jordan Devore // Managing Editor
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Jordan is a founding member of Destructoid and poster of seemingly random pictures. They are anything but random. Disclosure: I backed Double Fine Adventure and Awesomenauts: Starstorm on Kickst... full profile | More staff profiles

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