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Happy Ninja Day: Hands-on with Ninja Reflex for the Wii

7:02 PM on 12.05.2007, Tiff 17 comments

Happy Ninja Day: Hands-on with Ninja Reflex for the Wii photo
     wii

As if there isn't already enough Ninja related material on deck today, I've got more folks!

The fellows over at Electronic Arts decided that Ninja Day wasn't soon enough. So in the spirit of impatient celebration, they debuted their new game, Ninja Reflex for the Wii and DS, last night at the swanky oh-so-Japanese Kabuki Hotel in Japan Town, San Francisco. While the only Ninjas attending were the conveniently costumed h'orderve waiters, CTZ and myself did our best to sharpen our Ninja wits with a hands-on opportunity.

Hit the jump to see what all this Ninja ruckus is all about!

The premise of Ninja Reflex, developed by Sanzuru Games and co-published by EA Partners and Nunchuck Games, is relatively self explanatory. To become a Ninja of the highest order, you must successfully train your reflexes to be swift, accurate, and undeniably Asian. While I'm pretty sure I learned in my undergrad Asian Roots seminar that Ninjas fight or something, Ninja Reflex leaves these violent tendencies at the door in pursuit of refining the core techniques.

Sensei, your stereotypical wise-looking Pan-Asian mentor, remains at your side to guide you along by dishing out properly prescribed fortune cookie advice through your training. By completing each of the six exercises (each with three levels of difficulty and six gameplay variations) you manage to upgrade your white belt to the illustrious black belt. This is a mandatory achievement of utmost importance, as we all know that Ninjas always look better in black, and should never ever wear a white belt after labor day. Ninjas, please.

Three of the six total training exercises (aka mini-games) were available for play last night, including the "Hotaru" (firefly), "Shuriken" (Ninja star), and "Hashi" (chopstick) challenges. With hopes of taking home a bona-fide Samurai sword by way of winning the in-event tournament, I eagerly took a Wii remote in hand. I practiced by defeating Michael Donahue (from EGM), so he could inform his comrades of their terrifyingly good (looking) competitor. Each of the challenges are as follows:

"Hashi" (chopstick)

Sensei has loaded your plate with an abundance of sushi but the scene of raw fish has encouraged a mass conglomerate of pesky flies. Chopsticks in hand, players aim the Wii remote and press A and B simultaneously to snatch flies from the air and destroy them in the handy ninja-engineered table-top fly incinerating bowl of wonder. Flies will either pass rapidly across the screen or scatter around furiously in swarms, and in the case of multiple players some of them are color tagged for specific players to catch. I considered this to be the most difficult task of the three, losing my winning title to CTZ, who apparently has a little more Ninja in him than I do.

"Hotaru" (firefly)

While Sensei contemplatively balances atop a single toe in the garden, your task in this challenge is to press A at any single flickering firefly that comes into your vision. While simple in concept, this game tests your reaction reflexes and marks the fireflies with the exact amount of time it took you to click in milliseconds. When competing with other ninjas in multi-player mode, this particular challenge seemed to encourage the highest total of expletive outbursts. To one degree or another, this could be considered a measurement of fun.

"Shuriken" (ninja star)

Centered in the middle of a four-sided, two-tier Japanese shack, you are attacked by Ninjas and you must crush them! Well, sort of. To the background sound of cricketing gears and rubber pulleys you are faced with an assortment of mobile Ninja targets painted on wooden boards. While they may startle and intimidate upon their initial appearance, you will eventaully come to understand that they are in fact two dimensional and rather conveniently loaded with surface-area perfect for ninja-starring. Aim and press B to lock on to a target, and you can flick the Wii remote to automatically throw your star.  

Now wait wait wait, Mistah Boba Harris, it doesn't stop there. Our fellow wooden Ninjas brought their delicate wooden geisha girlfriends along for the ride, and naturally it is disrespectful to splinter a wooden geisha, so you'll have to avoid those so as to not lose points.

All in all, each of the challenges were fun in the way mini-games tend to be -- relatively entertaining for a few minutes, a bit more fun with competition, but overall aimed towards engaging the casual gamer. While it's clear that a large majority of Wii games are specifically oriented towards continuously reeling in the casual demographic, I was surprised to see yet another game doing this exclusively a good year after the Wii was released. While the game has a few enjoyable distincitive qualities such as the Ninja name generator (similar to the WuTang Clan name generator) and an aesthetically pleasing yet generic overall design, so far it looks to contribute little to the mass conglomerate of mini-games.


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Holyetheline's Avatar
Holyetheline at 12/05/2007 19:14
I am so lame, i want this game.
Ratcliff's Avatar
Ratcliff at 12/05/2007 19:28
...tell me again how long I've waited for Duke Nukem Forever?
fromagex's Avatar
fromagex at 12/05/2007 19:51
sigh, how many ninja based games is this in the last year? ninjas and pirates are over rated anymore. do people actually care about them?
zardoz's Avatar
zardoz at 12/05/2007 19:58
Does any third party developer understand the Wii? Like Tiff said, it's very strange that this kind of game is still being made a full year into the Wii's life cycle.

Note to developers, in 2008 you will not be allowed to get away with the following:

1. Releasing mini games.
2. Replacing button bashing with waggle.
3. Having absolutely no decent game concepts.
Dexter345's Avatar
Dexter345 at 12/05/2007 20:26
If the minigame up top is "eat as much maki sushi as you can," then I'm in.
Fading Star's Avatar
Fading Star at 12/05/2007 20:48
Please don't suck.
8bit Coder's Avatar
8bit Coder at 12/05/2007 22:22
This game won't get any publicity and that's probably a good thing. We need to weed out these stupid mini-game montages and make room for the AAA more hard core focused titles on the Wii.

I don't know why all the developers think that people with a Wii are 7 year old school girls that apparently like to fling stupid remotes around, maybe they find it attractive...I personally don't but then again I thought 2girls1cup was sexy as hell.

j....k....
SenorCalavera's Avatar
SenorCalavera at 12/05/2007 22:36
When mixing mini-games and asian, nothing compares to the janken game from the japenese version of taiko no tatsujin. Best...mini-game...ever.
Gavin's Avatar
Gavin at 12/05/2007 22:51
Crap Wii game gets released....color me surprised.
grrza's Avatar
grrza at 12/05/2007 23:46
Someone really needs to make a chopsticks peripheral for this. If I'm catching flies ninja style, it must be done with chopsticks.
YARLY's Avatar
YARLY at 12/06/2007 00:15
Garbage sells like gold nowadays.
Tiff's Avatar
Tiff at 12/06/2007 01:48
@Fromagex I'm glad I'm not the only one who harbors these types of sentiments. I say, out with the Ninjas, Pirates, Zombies, and Robots. In with the Astronauts, Lobster Mariners, and Prospectors (and/or Gold Miners).
bleep's Avatar
bleep at 12/06/2007 02:17
Hmm mini games....they're starting to build up into a pile,

big heapin' Pile O' mini games.

Just layin' there...mini gamin'

really its more of blob of mini games instead of a pile now...
bleep's Avatar
bleep at 12/06/2007 02:17
Hmm mini games....they're starting to build up into a pile,

big heapin' Pile O' mini games.

Just layin' there...mini gamin'

really its more of blob of mini games instead of a pile now...
Anduryl's Avatar
Anduryl at 12/06/2007 23:39
If you can catch a fly, you can do anything


....... if you have chopsticks.
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