games  anime  |  toys
Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 


Happy Ninja Day: Hands-on with Ninja Reflex for the Wii photo

As if there isn't already enough Ninja related material on deck today, I've got more folks!

The fellows over at Electronic Arts decided that Ninja Day wasn't soon enough. So in the spirit of impatient celebration, they debuted their new game, Ninja Reflex for the Wii and DS, last night at the swanky oh-so-Japanese Kabuki Hotel in Japan Town, San Francisco. While the only Ninjas attending were the conveniently costumed h'orderve waiters, CTZ and myself did our best to sharpen our Ninja wits with a hands-on opportunity.

Hit the jump to see what all this Ninja ruckus is all about!

The premise of Ninja Reflex, developed by Sanzuru Games and co-published by EA Partners and Nunchuck Games, is relatively self explanatory. To become a Ninja of the highest order, you must successfully train your reflexes to be swift, accurate, and undeniably Asian. While I'm pretty sure I learned in my undergrad Asian Roots seminar that Ninjas fight or something, Ninja Reflex leaves these violent tendencies at the door in pursuit of refining the core techniques.

Sensei, your stereotypical wise-looking Pan-Asian mentor, remains at your side to guide you along by dishing out properly prescribed fortune cookie advice through your training. By completing each of the six exercises (each with three levels of difficulty and six gameplay variations) you manage to upgrade your white belt to the illustrious black belt. This is a mandatory achievement of utmost importance, as we all know that Ninjas always look better in black, and should never ever wear a white belt after labor day. Ninjas, please.

Three of the six total training exercises (aka mini-games) were available for play last night, including the "Hotaru" (firefly), "Shuriken" (Ninja star), and "Hashi" (chopstick) challenges. With hopes of taking home a bona-fide Samurai sword by way of winning the in-event tournament, I eagerly took a Wii remote in hand. I practiced by defeating Michael Donahue (from EGM), so he could inform his comrades of their terrifyingly good (looking) competitor. Each of the challenges are as follows:

"Hashi" (chopstick)

Sensei has loaded your plate with an abundance of sushi but the scene of raw fish has encouraged a mass conglomerate of pesky flies. Chopsticks in hand, players aim the Wii remote and press A and B simultaneously to snatch flies from the air and destroy them in the handy ninja-engineered table-top fly incinerating bowl of wonder. Flies will either pass rapidly across the screen or scatter around furiously in swarms, and in the case of multiple players some of them are color tagged for specific players to catch. I considered this to be the most difficult task of the three, losing my winning title to CTZ, who apparently has a little more Ninja in him than I do.

"Hotaru" (firefly)

While Sensei contemplatively balances atop a single toe in the garden, your task in this challenge is to press A at any single flickering firefly that comes into your vision. While simple in concept, this game tests your reaction reflexes and marks the fireflies with the exact amount of time it took you to click in milliseconds. When competing with other ninjas in multi-player mode, this particular challenge seemed to encourage the highest total of expletive outbursts. To one degree or another, this could be considered a measurement of fun.

"Shuriken" (ninja star)

Centered in the middle of a four-sided, two-tier Japanese shack, you are attacked by Ninjas and you must crush them! Well, sort of. To the background sound of cricketing gears and rubber pulleys you are faced with an assortment of mobile Ninja targets painted on wooden boards. While they may startle and intimidate upon their initial appearance, you will eventaully come to understand that they are in fact two dimensional and rather conveniently loaded with surface-area perfect for ninja-starring. Aim and press B to lock on to a target, and you can flick the Wii remote to automatically throw your star.  

Now wait wait wait, Mistah Boba Harris, it doesn't stop there. Our fellow wooden Ninjas brought their delicate wooden geisha girlfriends along for the ride, and naturally it is disrespectful to splinter a wooden geisha, so you'll have to avoid those so as to not lose points.

All in all, each of the challenges were fun in the way mini-games tend to be -- relatively entertaining for a few minutes, a bit more fun with competition, but overall aimed towards engaging the casual gamer. While it's clear that a large majority of Wii games are specifically oriented towards continuously reeling in the casual demographic, I was surprised to see yet another game doing this exclusively a good year after the Wii was released. While the game has a few enjoyable distincitive qualities such as the Ninja name generator (similar to the WuTang Clan name generator) and an aesthetically pleasing yet generic overall design, so far it looks to contribute little to the mass conglomerate of mini-games.


LAUNCH GALLERY (3 IMAGES)
Photo Photo Photo
 

Continue: More wii stories





prev next

17 comments | showing # 1 to 17

UNDERSTAR's Avatar
UNDERSTAR at 12/05/2007 18:59
Mmmmmmm!!!! Another casual game but with ninjas!! I HATE NINJAS, ARRRRRR!!!!!!
MaxVest's Avatar
MaxVest at 12/05/2007 19:04
Of course CTZ has more ninja in him. The contest was rigged.
Holyetheline's Avatar
Holyetheline at 12/05/2007 19:14
I am so lame, i want this game.
Ratcliff's Avatar
Ratcliff at 12/05/2007 19:28
...tell me again how long I've waited for Duke Nukem Forever?
fromagex's Avatar
fromagex at 12/05/2007 19:51
sigh, how many ninja based games is this in the last year? ninjas and pirates are over rated anymore. do people actually care about them?
zardoz's Avatar
zardoz at 12/05/2007 19:58
Does any third party developer understand the Wii? Like Tiff said, it's very strange that this kind of game is still being made a full year into the Wii's life cycle.

Note to developers, in 2008 you will not be allowed to get away with the following:

1. Releasing mini games.
2. Replacing button bashing with waggle.
3. Having absolutely no decent game concepts.
Dexter345's Avatar
Dexter345 at 12/05/2007 20:26
If the minigame up top is "eat as much maki sushi as you can," then I'm in.
Fading Star's Avatar
Fading Star at 12/05/2007 20:48
Please don't suck.
8bit Coder's Avatar
8bit Coder at 12/05/2007 22:22
This game won't get any publicity and that's probably a good thing. We need to weed out these stupid mini-game montages and make room for the AAA more hard core focused titles on the Wii.

I don't know why all the developers think that people with a Wii are 7 year old school girls that apparently like to fling stupid remotes around, maybe they find it attractive...I personally don't but then again I thought 2girls1cup was sexy as hell.

j....k....
SenorCalavera's Avatar
SenorCalavera at 12/05/2007 22:36
When mixing mini-games and asian, nothing compares to the janken game from the japenese version of taiko no tatsujin. Best...mini-game...ever.
Gavin's Avatar
Gavin at 12/05/2007 22:51
Crap Wii game gets released....color me surprised.
grrza's Avatar
grrza at 12/05/2007 23:46
Someone really needs to make a chopsticks peripheral for this. If I'm catching flies ninja style, it must be done with chopsticks.
YARLY's Avatar
YARLY at 12/06/2007 00:15
Garbage sells like gold nowadays.
Tiff's Avatar
Tiff at 12/06/2007 01:48
@Fromagex I'm glad I'm not the only one who harbors these types of sentiments. I say, out with the Ninjas, Pirates, Zombies, and Robots. In with the Astronauts, Lobster Mariners, and Prospectors (and/or Gold Miners).
bleep's Avatar
bleep at 12/06/2007 02:17
Hmm mini games....they're starting to build up into a pile,

big heapin' Pile O' mini games.

Just layin' there...mini gamin'

really its more of blob of mini games instead of a pile now...
bleep's Avatar
bleep at 12/06/2007 02:17
Hmm mini games....they're starting to build up into a pile,

big heapin' Pile O' mini games.

Just layin' there...mini gamin'

really its more of blob of mini games instead of a pile now...
Anduryl's Avatar
Anduryl at 12/06/2007 23:39
If you can catch a fly, you can do anything


....... if you have chopsticks.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 
New on Destructoid.TV play all videos

Loading
Loading Destructoid Videos




    Win this!
    Reminder: We're giving away six copies of Magnacarta 2!



    Dtoid Twitter    Got news?   tips@destructoid.com

    Reviews & Previews
    Mahjongg Artifacts 2 review
    Dragon Age: Origins review
    Lost Winds: The Winter of the Melodias review
    Osmos review
    Space Invaders Extreme 2 review
    Half-Minute Hero review
    JU-ON: The Grudge review
    Kenka Bancho: Badass Rumble review
    Thexder Neo review
    Domino Rally review
    more reviews
    PS3's 256-player MAG
    Rooms The Main Building
    Skate 3
    Hudson's bringing back the Bonk
    James Cameron's Avatar
    Bomberman Battlefest
    Calling
    Bad Company 2's multiplayer
    Partying like it's 1959 in BioShock 2's multiplayer
    BioShock 2 through the eyes of Big Daddy
    more previews


    - The Dtoid Army is 49609 strong -

    Showing Cblogs with 3+ faps   show all

    Call for entries: do the wrong thing

    New to Dtoid? Read the survival guide




     Originals
    Jim Sterling: How to respond to a videogame review





















    More Destructoid Originals




     Popular now more
























    Destructoid's editorial lovefest is:
    Nick Chester
    Editor-in-Chief
    Jim Sterling
    Reviews Editor
    Dale North
    News Editor
    Hamza Aziz
    Community Manager
    Anthony Burch
    Features Editor
    Rey Gutierrez
    Video editor & director
    Niero
    Founder, publisher
    Letters to the editors
    tips@destructoid.com
    Associate Editors
    Ashley Davis Jonathan Holmes
    Brad Nicholson Jonathan Ross
    Brad Rice Jordan Devore
    Chad Concelmo Matthew Razak
    Colette Bennett Tom Fronczak
    Conrad Zimmerman Topher Cantler
    Dyson Samit Sarkar
    Contributors
    Adam Dork
    Ben Perlee
    Daniel Lingen
    Joseph Leray
    Joe Burling
    Mikey
    Will Maddock
    Stella Wong





     

     
      get involved

    register or login
    post a blog
    post a forum
    enter a contest
    contribute a news tip
    suggest a feature
    be a guest editor
    support

    new member's guide
    login assistance
    tech support
    report abuse
    email our editors
    read our dev blog
    nuclear crisis?
    keep in touch

    RSS feed
    Twitter
    Facebook
    Myspace
    Flickr
    Game nights
    Meetup+play online
    seriously

    about Destructoid
    advertising
    terms of use
    privacy policy
    jobs at MM
    buy our crap
    our network

    Tomopop
    Japanator
    Despingation?




    Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
    living the dream since March 16, 2006