PlayStation Network titles designed for the PlayStation 3 then later being ported to the PlayStation Portable isn't uncommon. Games like flOw, PixelJunk Monsters, and Super Stardust have all made their way to the portable in some form another, usually after-the-fact, and with enough notable changes that set them apart from their PS3 counterparts.
What's so surprising about the upcoming ModNation Racers on the PSP is that there appears to be very little different between it and its bigger PS3 brother. Racers PSP is about as feature complete as a portable can get, leaving just about every feature from the PS3 intact. Yes, that means the game's deep character and kart customization, as well as the impressive track editor.
I recently took an early preview build of the game for a few laps; hit the jump for some hands-on impressions and details of the upcoming portable racer.
But before I touch on any of any of that fancy editor stuff, it's important to talk about the reason ModNation Racers exists -- kart racing. Sure, the customization is a highly-touted feature that may set it apart from its competition (of which, admittedly, there is little on both the PSP and the PS3), but beneath that is a solid and competent kart racer that feels good on the portable.
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